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3D text tutorial for graphic designers

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If you’re a graphic designer looking to start adding some 3D elements to your designs, you may have dabbled with the 3D capabilities of Photoshop CC or Illustrator. But neither of these compare to the power of using a true 3D application to get the job done.

Learning a new software, though, is intimidating. While there are many 3D applications out there, Cinema 4D is great for graphic designers as it's closely tied with the Adobe products. In fact, if you have Adobe Creative Cloud, you have totally free access to Cinema 4D Lite with your CC subscription. Let's get started.

01. Fire up Cinema 4D

To open Cinema 4D Lite you have to first open After Effects. If you’re not an After Effects user that’s OK, you don’t need to know much. We will, however, use AE for a few steps at the end, to take care of rendering. 

In After Effects, go to File > New > Maxon. You'll be asked where you want to save your new project, and then Cinema 4D will open. 

02. Add some text

HaCM73quighMDxwmcHdnaF.jpg

Use the spline option labelled text to write something (Click the icon in the top-right to enlarge the image)

Let’s start easy with some simple text. At the top of the interface, you’ll see what looks like the Pen tool you’re used to. If you left-click and hold you’ll see many other options available; these are called splines. In Cinema 4D a spline is just like a path you’d create with the Pen tool or some other shape tool, but they can exist in three dimensions rather than just two. Click the spline option labelled Text.

Three things will happen next. In your perspective view with the floor grid, you’ll see a Text spline appear. 

If you look over to top-right panel (the objects panel), you’ll see an object that kind of looks like a layer in the Adobe applications. That’s basically what it is, although there is more to the objects panel than just that. 

And lastly, if you look in the bottom-right panel (the Attributes panel), you’ll see the word 'Text' and have lots of controls to play with.

03. Adjust your text

mPWTjBWxcxCBBN65RnzKjF.jpg

Use the Attributes panel to type (Click the icon in the top-right to enlarge the image)

Click where you see the word Text in the larger field at the top of the Attributes panel, and type in whatever you'd like the text to say. Click outside of that field to update the text. Right under that field you’ll see where you can choose your font.

If you’d like to rotate around your text in 3D space, hold Alt/Option and then left-click and drag around in the perspective view. You’ll notice there isn’t any depth to the type at this point, it’s just the outline of the text. To give it depth, we need another type of object.

04. Give your word depth

Just to the right of the Spline tools you’ll see a green box. Left-click and hold on that box and you’ll see more options. Select the extrude object. You’ll now have an extrude object just above the text object in the Objects panel.

The way the objects panel differs from many other traditional layer approaches is that it is hierarchical. We can make the text the child of the extrude object to give the text depth. 

Left-click and hold the text object and drag your mouse so it hovers over the extrude object. Only release the mouse when an arrow pointing down appears.

Now click the Extrude object. In the Attributes panel you’ll notice a few tabs just under where it says 'Extrude Object'. Click the 'Caps' tab. You’ll see a start and end fields that both say 'Cap'. Change them to 'Fillet Cap'. 

A Fillet is like a bevel – it’s a great way to liven up your text.

05. Add some text features

JYQngqaapAWuhohrPxEDgF.jpg

Adding slightly rounded edges to text will make it catch the light (Click the icon in the top-right to enlarge the image)

Let's customise the look further by adjusting the Steps and Radius. Just above the perspective view, you’ll see a little menu list that says: View, Camera, Display, Options, Filter, Panel. Click Display > Gouraud Shading [Lines]. This will allow you to see the subdivisions in the type. 

Now go back to the Attributes panel for the text. The 'Steps' option here means how many subdivisions the fillet contains. The default is 1, but you want to change yours to 4 for both the Start and End Caps. 

Then turn the Radius down from the default of 5 to 3. You can also now turn 'Gouraud Shading [Lines]' off now if you wish, and go back to plain 'Gouraud Shading'. 

Notice how the text catches the light much more subtly on the slightly rounded edges. This customisation is one small reason why Cinema 4D is a superior choice to the 3D capabilities of the other Adobe apps.

06. Give your text a material

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Drag and drop a new material onto the text (Click the icon in the top-right to enlarge the image)

Now let’s add a material to our text. You’ll see at the bottom underneath the playback area a long narrow blank panel with a little menu above it that reads: Create, Edit, Function, Texture. Click Create > New material. 

There’s a lot we could do in Materials, but that's more advanced. Simply drag that new white material onto the type.

07. Include a backdrop

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Add a backdrop for your text (Click the icon in the top-right to enlarge the image)

We need a backdrop. Middle-mouse-wheel-click the perspective view and you’ll see four boxes. Pick the box that says Right in the upper left-hand corner. Grab the Pen tool from where we earlier got the text spline and draw a sort of S-shaped curve, side-one to the text (as shown in the image above).

This is a perfect spline for a backdrop. Middle-click again in the Perspective view and middle-click in the upper-left box to go back to your typical view.

08. Adjust extrusion movement

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Once you've added extrusion movement, it should look like this (Click the icon in the top-right to enlarge the image)

Add another extrude object with the newly drawn spline as the child. Select the extrude object in the Object panel, then go into the Object tab within the Attributes panel. You’ll see a Movement property with three fields reading 0cm, 0cm, 20cm. The 20cm value is there by default and denotes extrusion movement within the Z axis. 

We want our movement in the X axis, so set the 20 to a 0 and set the first field to about 1250cm. It should look like the image above.

09. Add lights

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Lights add a professional quality to your 3D text (Click the icon in the top-right to enlarge the image)

Drag the same material we used on the text to the background. Now it's time to add lights. At the top, where we’ve been getting all our objects, you’ll see a lightbulb icon. Left-click and hold that, then choose Area Light. 

You’ll get a light that looks like a square with a little starburst in the middle. Use the Select, Move, Scale and Rotate tools to position the light in space.

10. Duplicate the light

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Position your lights like so (Click the icon in the top-right to enlarge the image)

Click on the light in the Object panel and go to the Details tab in the Attributes panel. Increase the Size X from the default of 200cm to something around 700, which will make it more rectangular.

Duplicate the light in the Objects panel by selecting it and copy-pasting it (cmd+C and cmd+V). You want to make two copies. Position your lights to look like the image above.

Next page: Add shadows, position your camera and render out the image

11. Change the colour of the lights

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Mix the colour of the lights (Click the icon in the top-right to enlarge the image)

Select one of the lights on the sides, go into its General tab, click the white swatch in the Color property. It will open a small window; choose a light blue colour. 

Repeat this step for the other side light but this time push the light’s temperature closer to the orange warm side of the spectrum.

12. Add some shadows

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Shadows are key (Click the icon in the top-right to enlarge the image)

In the original light’s Attributes panel, navigate to the Shadow tab. Change the Shadow from None to Shadow Maps Soft. Repeat this step for the other two lights.

Navigate around the Perspective View to centre and zoom in on the text until you can’t see the edges around the backdrop. Your image should be look like the one above.

13. Render your image

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Once rendered, your 3D text should look like this (Click the icon in the top-right to enlarge the image)

Now for our Render, which you’ll see in the menu at the very top, above the Perspective view. In the Output tab, change the Width and Height to 1920 x 1080. Skip down to Anti-Aliasing and change the setting from Geometry to Best. 

Let’s see how everything looks. At the top of your window you’ll see three movie slate icons. Choose the one on the left, Render View. It should look something like the image above.

14. Add a little more shadow

To ground the type a little more in its shadow, use Ambient Occlusion. On the bottom-left of the Render Settings Window you’ll see a button that says Effect. Click it and add Ambient Occlusion. 

Do another quick Render View – you’ll noticed a marked difference in the darkness of the shadows in the tightest spots.

15. Position your camera

We now need to create a camera so our image will work in After Effects, where we’ll do the final render. 

Go up to the top and click the camera icon. Next to the camera in the Objects panel is a little icon that looks like arrows pointing in different directions in a box – this is the look-through camera icon. Click it to activate (it will turn white), then position your camera as you want it for the final render.

16. Switch to After Effects

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Pop into After Effects to save the design (Click the icon in the top-right to enlarge the image)

To save our design we have to jump back to After Effects. You’ll see the little Cinema 4D icon and the name of your project in the the Project panel in the top right. Drag that onto the Create a New Composition button.

You’ll notice the preview looks like a wireframe. To get it ready for render, look in the Effects and Controls panel and you’ll see an automatically applied effect called CINEWARE. In this effect under Render Settings where it says 'Renderer' change the setting to Standard (Final). This will change the quality so the image looks just like it did in Cinema 4D.

17. Render the final image

hCzLegXHrDon8WxvyTkQeF.jpg

Render one last time to finish (Click the icon in the top-right to enlarge the image)

Go to Composition > Save Frame As > File, choose the output location desired in the Render Queue and hit Render. 

If you don’t want to go back into After Effects and you don’t mind a lower quality render, you can also always just screenshot the render in the Cinema 4D window, to use in your other design software.

About Pluralsight

Pluralsight is an enterprise technology learning platform that delivers a unified, end to end learning experience for businesses across the globe. Through a subscription service, companies are empowered to move at the speed of technology, increasing proficiency, innovation and efficiency. For a free trial and more information, visit www.pluralsight.com.

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