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Create portrait art in Corel Painter

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This workshop will introduce you to the basics of Corel Painter, and I'll be using Painter 2017. I'll also guide you through my painting techniques and process.

The workshop is intended for all skill levels. The brushes I use are default brushes that I've tweaked slightly, and I also makes use of custom brushes from other artists such as Dan Milligan, Craig Mullins and Jaime Jones. These are Photoshop brushes that I've brought into Painter using its import feature. Let's get going!

01. Adjust the settings

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Get things in order before you start

One of the most important things you should do before painting is to adjust some of Painter's settings: click 'Edit > Preferences > General'. On the General tab I check Create Backup on Save. This will create an additional backup file in case you experience a crash or decide to revert to an older version of your work. 

On the Interface tab you can configure the Cursor Type; I set it to Enhanced brush ghost. I establish a darker interface via the Color Theme option, and adjust Default View Mode to Single Document View, which removes the additional scroll bar at the bottom. On the Performance tab, I set the number of processor cores used by Painter. I'd advise leaving the Undo levels at their default setting, though.

02. Set a colour profile

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Using a colour profile will make your images more portable

The default Color Profile I use for my work is RGB IEC61966-2.1. I have my screens calibrated using third-party hardware, but I always save my work in this default profile. This means my files can be opened in different programs without noticeable changes in the original colour values. This is important, especially if you send your files to your clients or export them for the web across various devices.

03. Customise your workspace

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Get your workspace set up how you like it

Painter enables you to save your interface layout, settings, brushes and paper textures library as a Workspace. It can be accessed from 'Window > Workspace', where you can Create New, Delete, Import or Export your Workspace and share it between devices or with other artists. You can also save your layouts and switch when necessary. 

Windows and toolbars can be moved and repositioned; I prefer to remove the bars and menus I don't use often, but which you can open using shortcuts. My core tools are the Color wheel, Color Set Libraries, Layers and Channels and Reference Image window, with my brushes and settings on top, leaving a large area to work on.

04. Set up the canvas

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A simple white canvas provides a good base

For this workshop I've decided to do a portrait, so I'm going to use A3 size and 300ppi resolution. If you prefer to work on a smaller-sized canvas, you can always go A4 or A5, and lower the resolution to 72ppi. The smaller file size will suit posting online. 

In the File menu you can also select the colour of the canvas and the paper texture. I'll start in greyscale, which I'll turn into colour later using a glazing-like technique. For this, it's best to start with a simple white canvas, without any gradients or shade of colours. I find it's easier to build light and shadows using greys.

05. Produce rough sketches

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The Real 6B Soft Pencil Grainy gives the lines a natural look

I've found that the easiest way to throw my raw ideas down on to paper is by creating quick sketches or thumbnails. Whether you do concept work, illustrations or storyboarding, the approach is the same. I always start with simple sketches, and prefer working with line – just creating hints of what I have in mind. I don't go into details because they belong in the painting process, which follows. 

Imagine these sketches as small copies of what you'll have in your final painting. The Painter brush I use is called Real 6B Soft Pencil Grainy – it interacts with the paper texture to give the lines a more natural look. I also activate the Tilt function so it's easier for me to switch between thin and wide lines, just like a traditional pencil would do.

06. Go big

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Place the thumbnail in the reference window

Once I settle on a character that I want to push further I take the thumbnail and place it in the Reference window. This is a great tool, which can be used either for references or picking colours. The purpose of this step is to paint the portrait as close as possible to the original idea and composition, although changes are possible further down the road, of course. 

Working fast and rough at this point enables me to maintain the freshness and dynamism of the painting. I'm using a big brush and a grainy paper texture for blocking the first shapes of what is going to be a portrait of a pirate with a very fine beard.

07. Start in greyscale

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A good greyscale painting gives you the flexibility to make changes

I'm not all that confident when combining colours in a specific palette. On the other hand I love greyscale, black and white: it's enough to create a good range of contrast and express my ideas. I believe that a good greyscale painting gives you the flexibility to make changes – and if you work in the game or film industry then changes are inevitable! This approach enables me to experiment with colours as much an I want once the final design is fixed.

08. Apply paper texture and brushes

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Use brushes based on the Pastel brushes category

In Corel Painter, the texture of brush strokes comes from the brush interacting with the texture of the canvas. I can easily switch between the default and any custom-made textures using the Paper libraries or Paper Menu (ctrl+9). The brushes I use in this workshop are based on the Pastel brushes category. They're customised to suit my painting style, but also have two important features: they reveal the texture based on the pen pressure; and they blend colours perfectly.

Next page: Learn how to add colour and refine your portrait

09. Build up the figure

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Create a new layer every time you are happy with something

I block the basic shapes of the face and outfit with very wide strokes, adding spots here and there, and defining the pirate's facial features. I also set the mood and lighting, letting the texture and brush strokes help with those little happy accidents. 

At this point I'm trying to stay in the middle of the grey spectrum; I never use 100 per cent white or black. It does look a bit flat, but this is just the first step: it's the foundation on which I'm building on. I create new layers whenever I'm happy with the result – this enables me to make changes if subsequent work doesn't quite go to plan.

10. Keep on rendering… but don't overdo it

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I use the Undo function a lot, looking for that perfect stroke

This is still the sketching phase, so I continue working loose and experimenting. I use the Undo function a lot, looking for that perfect stroke. I add a bit more detail to parts of the portrait that are focal points – the face and beard – and leave the rest up to the imagination of the viewer (his hat and coat). 

I always imagine a vertical line going through the focal point and place all the detailing there, while I leave the edges rough and unfinished. Remember, the painting is finished when you decide it's finished. 

11. Explore digital glazing

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The whole work is done in greyscale with attention to values

Let me explain a bit about the digital glazing technique. The whole work is done in greyscale with attention to values. Afterwards I use layers and different blending modes – Multiply, Overlay, Color, Soft Light and so on – to add colour on top. In other words, I'm colouring the image. 

First, I flatten all the layers. Then, using the Correct colors tool (select 'Effects > Tonal Control > Correct colors') I choose the red channel and adjust the curve until I achieve some reddish/brown values.

12. Experiment with colours

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Your pastel brush will pick up and blend some of the colours from the underpainting

I create a Multiply layer and lay down some colours. And here's why I get rid of the greys: when starting to add colours, your pastel brush will pick up and blend some of the colours from the underpainting. And you don't want to mix grey and get muddy colours. I use a very desaturated subtle green colour as the base, which mixes with the red, creating some interesting effects. Some parts of the face – like the nose, cheeks and ears – need additional colour to make the face pop out of the canvas.

13. Refine the image

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Try to keep some of the original strokes while refining the image

Once I have the basic colours down and I'm happy with the result, I create a default layer on top and start painting. I use the same Oil Pastel brush for some hard edges and My Chunky Pastel brush for smoothing and blending. I'm trying to keep some of the original strokes that I like while refining the image, adding contrast and details. 

I try not to pick the colours from the painting, but rather from the colour wheel, otherwise things gets muddy. I also experiment with different paper textures at this point and different brushes: a smoother texture for some parts of the face, bristle brushes for the hair, and so on.

14. Make some final touches

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Turn layers on and off to make sure you're not overworking the image

I keep on rendering until I'm happy, turning layers on and off to check that I'm on the right path and not overworking the image. I reserve the final top layer for blending some parts of the painting and detailing others. Once I think I'm done, I usually resize the image – in this case it's 18 per cent of its original size – then sharpen it so that the details and textures will pop out, and do some colour and contrast corrections. The tools can be found by selecting 'Effects > Tonal Control > Brightness/Contrast' (ctrl+shift+B) or 'Effects > Focus > Sharpen'. One final tip: always keep the original file in case you decide to print it. 

This article was originally featured in ImagineFX magazine issue 143; buy it here!

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