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  1. Making time for a side project is an ambition lots of creatives strive for. After all, design is a broad discipline with plenty of different skill sets working together and overlapping, so it makes sense that creatives want to master everything that they can, and passion projects are a great way to do that. However, it’s the ‘making time’ part that most people struggle with. To show you why creative side projects are worth the hard work, and how they can improve your life, we talked to leading creatives who’ve turned their side projects into careers. 10 tools to unlock creativityOne of the best things about a side project is that it gives you a chance to explore a topic or technique without the pressure you might feel if it was your day job or if you knew it was going to get graded. This feeling of freedom and playfulness is probably what attracted a lot of people to a creative career in the first place, so side projects are a valuable reminder that the design industry is a great place to be, all things considered. At the very least they’re a good way of giving your brain some exercise. They can also come in handy in ways that aren’t immediately obvious. Explore your design inspirations in diverse mediums Peter Bil’ak has even designed these floor tiles as a side project“It’s better to be seen as a generalist in all creative fields,” says Peter Bil’ak, speaking at TYPO Berlin 2017 as part of his ‘The Best Thing About Design’ talk. If anyone knows about the benefits of a side project, it’s Bil’ak. With a career that has seen him starting the type foundry and design studio Typotheque, teaching typeface design at the Royal Academy of Arts in the Hague, as well as editing the magazine of unexpected creativity, Works That Work, Bil’ak is walking proof that having a diverse set of skills can take designers in surprising directions. One project that sums up Bil’ak’s outlook and work ethic are the decorative cement floor tiles he created after speaking at the Es Baluard Museum of Modern and Contemporary Art in Mallorca and being inspired by traditional Mediterranean architecture. As he says on the Typotheque blog, this project was an example of design at its best, in that it “addresses a very specific need, something both straightforward and personal.” And where better to explore a personal design connection than with a side project? This project also ties into Bil’ak’s belief that good design isn’t necessarily the one that generates the most money. In fact, by taking away commercial pressures, side projects give creatives a rare opportunity to design for fun again and come up with original ideas that they wouldn’t have thought of otherwise. Rid yourself of meetings Peter Bil'ak talking at TYPO Berlin 2017, © Gerhard Kassner / Monotype When I work on too many projects, it helps to work offline for a period of time Peter Bil'ak There are also other benefits to this way of working. “My work consists of mainly self-initiated projects, so I have a great advantage that I don’t have to attend any meetings,” Bil’ak tells Creative Bloq. “That means all of my time in the office is productive time. Another great advantage is that I live in a fairly small city, – The Hague – so I don’t waste time commuting, but cycle 10 minutes to work.” While he admits that these are specific pieces of advice that are hard to be replicated, Bil’ak does offer another insight that’s sure to help those struggling to make time for personal projects. “When I work on too many projects, it helps to work offline for a period of time – for me, the early afternoon time is my most productive time in the office,” he explains. “Otherwise, the constant flow of emails, online garbage and social media is too disruptive for productivity.” Keep going: slow and steady wins the race Mr Bingo's 'The Problem With Life' sums up the creative struggle perfectlyAs well as filtering out distractions, it’s also useful to keep in mind that side projects are something you need to keep plugging away at over a long period of time if you want to get the most out of them. For illustrator and rapper Mr Bingo, whose brilliant illustration ‘The Problem With Life’ sums up the struggle that creatives wrestle with all the time, focusing on a side project meant that he could leave behind working as a commercial illustrator and dedicate his time to being, in his words, “some sort of artist.” “I started doing side projects about 20 years ago,” Mr Bingo told Creative Bloq. “Over the years, the weight of importance I put on side projects became greater and greater until two years ago when I gave up working for clients and side projects became my entire life. It’s the best decision I ever made in my life.” The building pressure to pursue a side project is a feeling we’re sure lots of creatives can relate to. For Mr Bingo, this urge boiled over one drunken night when he decided to send a vintage postcard from his personal collection to a lucky Twitter follower. The popularity of this impulsive experiment eventually ended up becoming Hate Mail, a phenomenally successful Kickstarter-funded book that collected together 156 hateful postcards that Mr Bingo had sent out to eager recipients. Do work you can't resist Combining his passion with his creative skills made Mr Bingo’s Hate Mail a success, but sometimes there can be a nagging doubt that a project just isn’t coming together as naturally as you would like. If you’re questioning the drive of your work, Mr Bingo has got some no-nonsense words of wisdom. “If you’re struggling to make progress with your side projects, give up, they’re not for you. The best work (in my opinion) comes naturally and comes from the heart. It’s a gut instinct to want to make stuff. You shouldn’t need to motivate yourself to do this stuff, it should be a passion, a thing that you feel you just have to make. “That’s how I feel about it, but maybe I’m mental and addicted to ‘work’. I prefer not to use the word 'work' though – I’d say I’m addicted to my hobby, and sometimes people pay me for it. I am mental though, nobody should ever listen to my advice.” See where your passions take you Eva-Lotta Lamm's sketchnotes have furthered her career in visual communicationsImpulsive behaviour can be the tipping point that turns a side project into something much bigger. And while Mr Bingo’s Hate Mail project might have taken some Dutch courage to get off the ground, other creatives have embarked on more drastic moves that took a lot more planning. Just start doing something that interests you and see where it will take you Eva-Lotta Lamm “In 2014, my boyfriend and I quit our jobs, sold most of our belongings and went on a trip around the world,” says designer, illustrator and visual thinker Eva-Lotta Lamm. “Travelling and taking time to experience the world around us is usually a ‘side project’. Work takes most of our time, so we made it our main project for 14 months. “It also allowed me to spend a lot of time sketching. I drew an illustrated spread in my travel diary every day, which – although I hadn't planned it in the beginning – turned into quite a substantial side project called Secrets From The Road.” Drawing sketchnotes had been Lamm’s ‘side thing’ for roughly eight years. These visual notes were often jotted down at talks and conferences for her own benefit, but they soon started to find a life of their own after she shared them on Flickr. “In 2010 gave a talk about sketchnoting at a barcamp,” she explains. “Based on that, I got invited to give the same talk at a conference. Little by little I got more speaking engagements and also started teaching practical workshops. "This year, I finally made this ‘side branch’ of my activities my main focus. I’m now working independently, helping people to think and communicate more visually. My former side projects turned into my main career." Even if the meandering trajectory of a side project doesn’t change your career completely, Lamm is keen to point out that this is part of their charm. After all, you’ll never know where they’ll take you if you don’t try them out. “My advice is to just start doing something that interests you and see where it will take you,” she says. “One of my mottos is: 'The making influences the thinking.' (Otl Aicher). So start making. It might not look like a ‘project’ at the beginning, but if you keep doing it regularly, it will develop. And even if not each activity does, at least, you had a good time doing it.” Related articles: How to start a side project: 21 pro tips Cartoon reveals the importance of completing side projects 6 tips for better side projects View the full article
  2. A stellar user experience (UX) strategy is a means to achieving disruption in the marketplace through mental model innovation. Because what’s the point in spending time and energy crafting a digital product that isn’t unique? Or, at the very least, that's a much better alternative to current solutions found in the online marketplace? 10 steps to engaging user experience (UX)To achieve that disruption, we need a framework from which to connect all the dots that will build a cohesive UX strategy. Here I’m going to break down the most important tenets that you need to understand in order to successfully implement the tools and techniques of UX. Think of it as a primer to get you and your team thinking like a UX strategist. The sticker on my laptop lid, reading "Disruptive innovation is the new punk rock"How I discovered my UX strategy In the digital world, strategy usually begins in the discovery phase. This is where teams dig deep into research to reveal key information about the product they want to build. I’ve always liked to think of the discovery phase as similar to the pretrial 'discovery' process used by attorneys in the United States. To avoid a 'trial by ambush,' lawyers can request to see the evidence of the opposing counsel in order to prepare sufficient counter-evidence. In this way, the attorneys try to avoid surprises. You, as a product maker, should also want to strategically do just that. My first chance to practice UX strategy occurred in 2007. At the time, I was the UX lead at Schematic (now Possible) for the website redesign of Oprah.com. Along with the other team leads, I flew into Chicago to kick-off our discovery phase. Before that moment, my 15 years of professional experience focused on interface design and integrating new technologies (such as Flash) into interfaces to create 'cutting-edge' products. Often, I was handed a massive requirements document that listed hundreds of 'essential' features. Or, I was given a flimsy project brief with pretty comps that stated what the final product should accomplish. From there, I made a site or application map that catered to a specific set of user scenarios that enabled those interactions. Based on these documents, I could only infer whether my creation solved the problem or not because it was typically too late at that point to challenge the rationale behind the product vision. I was just supposed to design it on time and on budget. Jamie Levy's workshop at Generate London is a deep dive into user experience strategy But in 2007, it was so fascinating to watch our UX director, Mark Sloan, get a dozen contentious stakeholders – no, Oprah wasn’t there – on the same page. Mark used consensus-building techniques such as affinity maps, dot voting, and forced ranking to help us understand all the different parts – content and critical functionality – that would make up the system we had to digitize. This discovery opportunity helped us (the stakeholders and product team) in examining our goals to make a better platform for the millions of devoted Oprah fans in the world. One week later, after all the workshops, the product team and I presented the discovery brief defining the product vision. The brief contained typical deliverables such as user personas, concept map analyses, and a recommended feature list. Because the stakeholders were anxious to get started, they immediately approved it. Our digital team was off and running on the implementation phase, which took over six months of emotionally fueled hand-offs. There were hundreds of pages of wireframes and functional specifications traded between stakeholders, designers, and developers. Uber’s killer UX – a killer UX is one of the four tenets of UX strategyBut the discovery brief was never referenced again. The personas and proposed solution were never validated by existing customers. The stakeholders went back to fighting for whatever prime real estate they could grab for their particular business units. Yet, there was something good that came out of that discovery phase for me: I was a UX designer who finally got a taste of what a UX strategy could potentially be. I was ruined. I couldn’t imagine just being a wireframe monkey anymore. A full year later, the redesigned site launched. I never looked at it because I had moved onto to another interactive agency with other high-profile clients. In my new position, I was able to focus my energy more directly on the discovery phase of projects in which user research and business strategy were given more weight. I also had a seat at the table to help shape the UX strategy and decide how a product vision should be implemented. I no longer had to feel fraudulent for spending so many waking hours building products for which I lacked a deep understanding of the customer segment and the business model. Tinder’s killer UXToday, I run my own practice that specializes in UX strategy, and since my first discovery phase, I’ve learned a lot about how to make it an iterative, lightweight, and empirical process of intense collaboration between stakeholders, designers, developers, and so on. Because when everyone shares a product vision, you and your team really have a chance at changing the rules of the game for your product, company, and future customers. However, I do want to acknowledge that my methodology is my version of UX strategy and might be different from other strategists. That’s precisely why I included Chapter 10 in my book, which contains profiles on people I respect who have been practicing it, as well. However, you’ll also see that we align on a lot of things. That’s what happens when a new discipline or methodology arises: people will find their own approach, but even within those differences, there are connective tissues that bind them all together to make UX strategy identifiable and unique. The four tenets of UX strategy framework So, with all that said, cue the drum roll to introduce my UX strategy framework: The four tenets of UX strategy, represented as plates at the dinner tableMy formula is this: UX Strategy = Business Strategy + Value Innovation + Validated User Research + Killer UX Design. These are the four tenets that make up my framework. I have seen them in play every day since my first discovery phase. It’s not enough to understand your marketplace if you don’t talk directly to your customers. It’s not enough to validate that your product works if you’re not creating something unique. Good enough just isn’t good enough, and just identifying these tenets won’t be enough to get your team flying. You’ll need to understand how they interact and affect one another. Then, the real trick will be to keep all four of these tenet plates spinning in the air while you move through other techniques and tools. This is the start of chapter 2 from Jaime Levy's book UX Strategy: How to Devise Innovative Digital Products That People Want, published by O’Reilly Media. You can read the rest of this chapter for free on her User Experience (UX) Strategy website. Jaime Levy will present an in-depth workshop into UX strategy at Generate London on 20 September. Other workshops to choose from include Steve Fisher on running design and content sprints; Zell Liew on building scalable responsive components; and Anton & Irene's Concept, Create and Sell! The event will also cover adaptive interfaces, web animations, performance, accessibility, chatbots, better teamwork, and much more. Don't miss it! If you buy a combined workshop and conference pass for Generate London, you will save £95. Related articles: 10 steps to engaging user experience (UX) 10 best pieces of user testing software The UX designer's survival guide View the full article
  3. Nick Hard and Jeff Knowles left their jobs and set up their own creative design studio, Planning Unit, in February 2011. Here, Knowles shares his experience and offers advice for setting up your own creative business... 10 rules for running a killer studioLooking back now, we'd probably been thinking about setting up a design studio together for a good year. One thing we realise now is that it's hard to get beyond an idea simply being 'bar talk'. It is a big decision, but if you're already talking about it in the pub, it probably means you're ready to do it. So why wait? What's the worst that can happen? 01. Choose a strong studio name The age-old problem of deciding a name for the studio was an easy one. Planning Unit was a renowned graphic design studio in the '60s and '70s and was owned by Nick's grandfather. So as the old Planning Unit was part of Nick's family history, it was an easy decision to re-establish the name. It also gave the studio a background and a story, which helps. 02. Hit the ground running Getting as much set up in the beginning as possible helped us make a smooth start to our new venture. Things like setting up a business bank account, finding a good accountant, registering the company, setting up domain names, email addresses, and so on, can take longer than you think, so get them done in one go. Once you get caught up in work, it will be harder to find the time. 03. Keep starting costs low In terms of equipment, get the bare essentials. There is always that temptation to buy lots of nice equipment and furniture, but try to keep that money in the bank at this early stage. In the beginning, we managed to keeps costs down by working in a shed at the bottom of Nick's garden – we fondly called this the Shedio 2.0 (half shed, half studio, 2.0 as we actually had two different sheds)! Planning Unit has swiftly moved on from its shed-based beginnings04. Learn to woo clients Our experience from our former jobs at Research Studios (RS) really helped in going out on our own. RS had quite a flat hierarchy, with no account handlers or project managers, so from the beginning, we were responsible for our projects and had direct contact with clients. As time went on, we learned how to manage projects, deal with client expectations, give presentations and write proposals. This really helped in setting up Planning Unit. 05. Get over your unease with fees One thing that took a while to get used to, however, was sending out cost estimates for projects. We'd never actually dealt with this before, and, funny as it sounds, had to pluck up courage to send them. We've got over it now, but estimating is still a minefield. Sometimes you wish clients would simply tell you their budget so you can work backwards! 06. Pitch for work For the first few years, we were quite lucky – most of the work came to us. It wasn't until we had a quiet patch that we realised we had to keep getting the brand out there and do 'new business'. Sometimes it's a catch 22: when you're busy, there's no time for new business, and then you get quiet, and you realise you should've been on top of it. 07. Market your studio online One thing that takes a particularly long time is getting the studio website together – photographing work, writing text and trying out layouts. Our site took two weeks to design, but it was a year before we got enough content to launch it. Updating it takes time, but it has to be done, so we have learnt not to get frustrated. With experience, it all gets easier. All in all, preparation is key, but don't hold back or you'll never do it. If you've been thinking about making the leap for some time, perhaps now's the time. This article originally appeared in Computer Arts issue 266; buy it here! Related articles: 10 rules for running a killer studio Why it's time to burn your business plan Why graphic designers need beautiful websites View the full article
  4. You're reading What to Expect When Designing for Startups, originally posted on Designmodo. If you've enjoyed this post, be sure to follow on Twitter, Facebook, Google+! Designing for startups can feel more like a whirlwind than an actual design project. The process can be a rough road to travel if you are not prepared for the full experience. Thankfully, startups are realizing the need for effective web design and many are hiring professionals like you to get the job done correctly. […] View the full article
  5. Three radiation monitoring device vendors will not patch a handful of vulnerabilities that could be abused by hackers, including a backdoor that affords high privileges on one device. View the full article
  6. Negative painting refers to painting the negative space that defines positive shapes. This is especially important with traditional watercolour, where painting things as light-against-dark means the white of the paper must be preserved (rather than using white paint as is done with opaque media). So, instead of painting the object, you paint the object's background. Here's how to do it. 01. Wash and dry Make sure your wash dries before moving onFirst, paint a rectangular section of paper with a two-colour wash, blue at the top and a pale hay colour at the bottom. They can blend together for a soft-edged join. Don't worry about perfection, but aim for half of each colour. Now let the paper dry completely. 02. Paint in the hedgerow Work quickly while painting your hedgerowUsing a thick dark-green mix and a large synthetic brush (which will enable you to work quickly), paint in two bits of hedgerow. These overlap where the background colours merge. You can draw the main shapes in pencil first if you like, but here I'm just 'drawing with the brush', which is good practice for mark-making. 03. Add some definition Use upward and downward strokes to add in detailsNow use a combination of downward and upward brush strokes at the bottom of the hedge. Here you're defining the long grass and weeds in front of the hedge, and you have to think negatively while being quick! In addition, paint a gate, posts and some growth on top of the hedge. You need to do all this while the paint is still wet. 04. Scrape out some lights Use a fingernail or anything hard to scrape out foreground detailsHere's another negative-painting method for some fence posts. First, briskly make horizontal and vertical scrape marks in the still-damp hedge. I find a fingernail works well for this, but you could try anything hard, such as a matchstick. The relatively thick paint will lift off to reveal the underlying wash, and voilà – you have your lights-against-darks! This article originally appeared in Paint & Draw issue 7; buy it here! Related articles: Choose the right brushes for watercolour painting Top tips for keeping watercolour paintings fresh and loose 14 wet-in-wet watercolour painting techniques View the full article
  7. Don't panic, Converse has given its wordmark a redesign but the famous Chuck Taylor logo remains intact. Given that the star-shaped piece of ankle decoration is one of the most recognisable pieces of Americana, arguably up there with McDonald's Golden Arches, it's a relief that this rebrand didn't scrap a design classic. Instead, Converse has revised its wordmark – the one that had the star in the letter 'O' – to tie into a new purpose statement that claims it will provide the youth with "tools that enable movement(s)." To reflect this, Converse has dusted off the star chevron and placed it front and centre in its visual communications. Complete with a wonky star that's representative of the Converse brand moving forwards, this new identity has already started rolling out on the official site and will be fully introduced over the next 12 months. Click left to right in the gallery below to see how the new wordmark compares to the old one. Just like plenty of other recent rebrands, including the Co Op and Kodak redesigns, this identity was updated with a bit of creative inspiration from older logos. For Converse, it was a case of looking at old typography. The wordmark is a combination of four or five different versions of the logo, harking back to lettering from the '20s and '30s, which relied on heavyweight sans-serif fonts. Old wordmarks were referenced for the new logoRelated articles: Why we should be wary of the retro trend Is your design retro... or just dated? How to give illustrations a retro look in Photoshop View the full article
  8. If you have a passion for video games, there’s no better time to turn that love into a lucrative career. From ground-breaking new technology to innovative new titles, the video games industry is a particularly exciting place for digital artists right now. 20 best designs in video games“There are all kinds of exciting opportunities in games,” says Cloud Imperium Games character art director Josh Herman. “Games are such a massive part of our lives now and they aren’t going to go away – the industry is just going to get bigger and bigger and there will always be quality jobs if you have the skill and the drive to find them.” As more ambitious titles are being developed and pioneering technology such as real-time gains momentum within the creative industry, wanting to work in the world of gaming is a goal shared by many. But, like other creative fields, it can be a tricky industry to break in to. Here artists at world-class gaming company Cloud Imperium Games share their pro tips to help aspiring games artists get their foot in the door… 01. Portfolio is king Cloud Imperium Games' record-shattering crowdfunded title Star Citizen is in production“Specifically, the first 10 per cent of it,” says Nathan Dearsley, vehicle art director at Cloud Imperium Games. “Don’t be in the habit of thinking that quantity makes quality, because it doesn’t. In fact, it’s usually the opposite.” “Only show your best stuff. You will be judged by your weakest piece on your reel/site,” adds CIG character art director Josh Herman. 02. Demonstrate a range of styles “We do all kinds of characters, from one with fully cloth costumes that are totally covered in layers to fully armoured heavy marines, alien races, and realistic human faces,” says Herman. “So, in a new recruit I want to see that they have a lot of range in a realistic style. 03. Show the fundamentals “For junior artists, a couple of strong pieces that illustrate a solid understanding of the fundamentals and knowledge of the game art process will help you stand out,” Herman explains. 04. Tailor your portfolio “Also, if you are applying to be a character artist then you should send a portfolio of just character artwork. Don’t confuse me with environments, animations or VFX. A prop or gun can be okay if you’re feeling like you don’t have enough work, but they aren’t needed.” 05. Try to find your niche A highly ambitious and challenging project, it’s no surprise that Star Citizen has attracted the attention – and talents – of leading game artists “There’s no point in applying to Blizzard if all you want to do is make something that’s the complete polar opposite,” points out Dearsley. “Because ultimately, you’ll get there and be unhappy and that’s not cool. If you want to make fantasy-type games, go and work for Blizzard. If you want to make space games, come and work for us. It’s very straightforward. Always try to focus your portfolio on that.” 06. Specialise if you can Herman mirrors that advice: “If you know what you want to do, specialise. Knowing as much as you can about the other disciplines is great, but if you want to get a job you will need to have professional-level work in at least one of them. Specialising is the best way to do that.” 07. Be prepared to fail. A lot “Failure is a big part of personal development,” Dearsley comments. “Fail lots – you’ll come out the other end better for it.” 08. Mix with the community “Get involved, start liking artists on Facebook, comment on their work, get out there and start mixing with people on places like Polycount because it’s an extremely small world and an even smaller industry. You just never know where that next work offer will come from,” Dearsley says. “Project a really good image of yourself online.” 09. Build an industry presence “We use some recruitment forums such as ArtStation, but a lot of the time we find people by asking our devs if they know people who are looking for work, who do good work, and who are fun to work with,” Herman explains. 10. Be nice! Always do your research before interview“No one wants to work with a jerk,” says Herman. Dearsley agrees, especially when it comes to interviewing: “When you do get to the point where you’re getting interviews, make sure you research the company you’re going to be interviewed with.“ “I’ve sat in a few interviews where, when asked about the company, the answer is just a blank face. From that it’s clear you obviously don’t really want to work for us that much. Even if your work is great, at that point, I’m not really interested in working with you.” Related articles: How to land your dream job in video games How to design a spaceship Making it in the video game industry: top tips View the full article
  9. It's been mocked and satirised, turned into cubist sexual cartoon imagery and had petitions against it, but designer Joe Stone beleives that the London 2012 Olympics logo design is a fantastic piece of branding that has got everything right. Here he explains why ... Joe Stone on the majesty of the 2012 Olympics logo Joe StoneEver since it debuted back in 2007 people have been talking about the logo whether they love it or hate it, and while there are still plenty of negative reactions to this day, it's stayed in the limelight for five years and remains instantly recognisable. People love to hate and insult it - after all, we all know that British public love to complain - but, negative comments or not, it remains impossible to ignore. I think the divisive nature of the logo had to be intentional to draw attention to something that could have ended up looking incredibly dull had the designers gone down the obvious route of previous Olympics logos. Almost every other Olympics logo I can think of compromises the five rings and a colourful swoosh. The fact that Wolff Olins were so bold as to go in such an utterly different direction immediately makes it stand out amongst the group of otherwise dull and samey icons. The brilliant use of the CMYK-inspired colour scheme also goes against the tradition of using the host nation's colours, saving us from yet another lame use of the Union Jack plastered across a brand identity. Saving us from yet another lame use of the Union Jack. There is nothing wrong in the slightest with being proud of ones nation or heritage, but to do something that stands out as much as this logo does is such a brave and exciting development that really helps to push the expectations of future Olympics branding forward into fantastic new directions, and can only enhance Britain's standing and importance in the design world. The most common complaint I've heard amongst the design community is that it simply doesn't look very nice. It's obviously a very subjective matter in the first place, but more importantly I don't think that's what the designers were going for. The logo isn't representing the Olympic games, it represents London as the venue for them, and frankly 'nice' is too weak a word to describe our bustling capital. It's an edgy city. It's a cool city. It's cultural and busy and exciting and forward thinking, and a flaccid adjective like 'nice' doesn't summarise it at all. It's a cool city. It's cultural and busy and exciting and forward thinking. Some people think the logo is downright ugly, but London itself was never designed to be aesthetically pleasing. It's a mesh of organically grown streets full of different styles and cultures. It's not an ugly city by any means, but it's not 'pretty'. I think the logo with it's sharp angles, strong shapes, defined edges and bright colours does a great job of representing the actual traits of London. I see it as a bold, unique and forward thinking logo, which has been applied across the identity in exciting and engaging ways that are impossible to ignore. It does everything that a good identity should do, and it does them well. A triumph, whether you like it or not. Joe Stone is a freelance graphic designer and illustrator, and you can follow him on Twitter, too. View the full article
  10. Negative space is, quite simply, the space that surrounds an object in a image. Just as important as that object itself, negative space helps to define the boundaries of positive space and brings balance to a composition. More and more these days, the creative world is seeing an emergence of artists creating positive spaces and shapes that, in turn, cleverly carve out shapes in negative space. And the results can be stunning. Here, we've found some brilliant examples – enjoy! 01. Design from Finland A beautifully minimal piece of typographic negative spaceThe Design from Finland mark was introduced in 2011 to provide consumers in Finland and elsewhere with evidence of Finnish design excellence, and its logo is a prime example. Designed by Rasmus Snabb from Werklig in Helsinki, it packs a glorious little piece of clever negative space into a mostly typographic treatment, turning the F and I of 'Finland' into a Finnish flag. 02. Air Max 2017 Negative space doesn't have to be static, you know. Nike wanted to draw attention to the ultralight support and maximum comfort provided by its Air Max 2017 trainers, and so ManvsMachine delivered a campaign that portrayed this through a series of visual metaphors inspired by scenarios encountered on an everyday run. Rather than use an actual Air Max, it instead employs a trainer-shaped piece of negative space to suggest air. Clever. 03. Monster bite cookies Six hungry monsters are hiding in these cookiesThis personal project saw Michael De Pippo putting his photography, Photoshop and cookie eating skills to test. The Canadian graphic designer used negative space to hide a hungry monster in each of these half-eaten cookies – he cooked up created six different biscuit flavours, and sold them as a limited-edition giclée print. 04. NBC The NBC peacock's been a fixture of its logo since 1956NBC first used a peacock in its logo in 1956. The design subsequently went through a number of changes, experimenting with a snake logo and variations on the letter N, until 1986, when the broadcaster introduced the best-known version with the peacock's body displayed as negative space. There have been stylised variants since then, but the peacock remains in place. 05. Yorokobu Numerografía Forma and Co created these colourful negative space numbersEach month, Yorokobu magazine asks an artist or designer to create a series of original numerical characters for its Numerografía section, and this was what Forma and Co came up with. The Barcelona-based team used eye-popping primary colours and a clever use of negative space that creates a 3D effect. 06. Mister Cooper Johnson Banks set the tone for the company's unconventional brandBriefed to design a distinctive logo for an adult-targeted alcohol and gourmet ice cream startup, renowned branding firm Johnson Banks utilised negative space to tell potential customers exactly what Mister Cooper was selling. The eye-catching identity system was rolled out across packaging, uniforms and merchandise. 07. Symbols It's easy to become desensitised to sad news, but this video for the World Food Programme powerfully drives home the plight of refugees. Designed by negative space master Noma Bar and animated by Ale Accini, the 30-second video called 'Symbols' uses stunning visual shorthand to help stop hunger and start peace. And it's emotively narrated by Liam Neeson. 08. Typogiraffe Bodea Daniel is a pro when it comes to negative spaceRomania-based artist Bodea Daniel – aka Kretank – is a pro when it comes to negative space. Much of his work features the style, and he specialises in animal-based designs. Take a look at his logo portfolio and see if you can spot all the hidden messages! 09. Tang Yau Hoong Tang Yau Hoong negative space art is always jaw-droppingTang Yau Hoong is an artist, illustrator, graphic designer living in Kuala Lumpur, Malaysia. With a passion for creative thinking, he creates art that is conceptual, surreal and fun in a simplistic and unique way. A whole section of his website is dedicated to the art of negative space. 10. Harry Potter Olly Moss' book covers all have a hidden messageIllustrator Olly Moss is known for his super-smart use of negative space. When he was tasked with designing covers for the first ever worldwide digital release of the Harry Potter series, he didn't disappoint. They may look straightforward, but each one has a hidden message – take a look at the full set on his site. Next page: 8 more mind-bending negative space designs 11. The Birds Troy DeShano was inspired by one of Hitchcock's greatest moviesMichigan-based artist Troy DeShano has created tons of negative space art but it's this creation, based on Hitchcock's 'The Birds', that caught our eye. We love the way the figure's hair has been integrated with the silhouettes of flying birds. 12. FedEx The FedEx logo is a classic use of negative spaceThis list wouldn't be complete without perhaps the most famous use of negative space in a logo. The white arrow between the E and the X, once seen is never forgotten. The logo has won ample design awards and is constantly featured in 'best logos' lists. The logo was originally designed by Lindon Leader in 1994. Read our interview with Leader about the design in our 10 best logos ever article. 13. Letters Clever use of negative space to have the maximum impact (not literally)We're used to seeing highly creative and quality work come from worldwide ad agency Leo Burnett, and this brilliantly clever campaign for Fiat is a particular highlight. Created by the Brazil studio, the series of ads encourages drivers not to text while driving. A series of three prints, a large white letter R, N, and F are accompanied by a graphic of a little girl, dog, and bus respectively, each illustration creating the defining shape of each letterform. The taglines state: 'You either see the letter or the dog (bus, little girl). Don’t text and drive.' This is a fantastic example of how clever use of negative space can make a big impact. The stark contrast between black and white creates beautiful silhouettes of the girl, dog and bus hidden within the type. An innovative idea that really drives home the dangers of texting while driving. 04. The Typefaces Negative space gives this type a faceThe Typefaces is a book from Singapore-based designer and illustrator Scott Lambert, which aims to celebrate playful products for kids and kids-at-heart. "Inspired by letterpress printing and childlike observations, The Typefaces are simply faces in type," Lambert explains. Negative space allows Lambert to give each letter a friendly face. 15. The Body Artist One of many Don Delillo book cover designs by Noma BarAward-winning graphic designer Noma Bar's animation work has already featured in this list, but his still work is equally impressive. Using a limited colour palette, Bar carefully crafts and places positive space to give the negative space another meaning. Using the bare minimum to communicate his message, Bar's distinctive work has gained him international recognition and work from leading companies including Vodafone, Coca Cola and the BBC. 16. Cut-Outs Simon C. Page uses negative space trickery to depict Batman versus PenguinIt's Batman versus Penguin in this brilliant print by graphic designer Simon C. Page. Part of his Cut-Out series (click each pixellated image to see the real thing), Page cleverly depicts both characters using negative space. The bald head and long pointy nose are instantly identifiable as Danny Devito's Penguin, which in turn, carves out the bold silhouette of Michael Keaton as Batman. 17. Shigeo Fukuda Japanese graphic designer made full use of negative space in his artworkJapanese poster designer and graphic artist Shigeo Fukuda's optical illusions brought him international renown. Much like many of his pieces, this striking black and white print, constructed of minimal, considered lines, is slightly disorientating – a theme that ran through his work up until his death in 2009. 18. The Kama Sutra Malika Favre is know for her naughty negative space workWhen French artist and illustrator Malika Favre was commissioned to create the cover for this naughty classic, she went through many iterations – including this one – to get to the final design. Known for her distinctive use of graphic shapes and bold colours, Favre comments on her website: "I try and get to the essence of my subject by using as few lines and colours as it needs to convey the core of the idea." And she's certainly done that for this version of the book cover, cleverly incorporated negative space into the design to depict various sexual positions. Related articles: 30 mind-bending trompe l'oeil illusions The designer's guide to the Golden Ratio 10 commandments of logo design View the full article
  11. Microsoft has said it will not patch a two-decade-old Windows SMB vulnerability, called SMBloris because it behaves comparably to the Slowloris attacks. The flaw will be disclosed and demonstrated during DEF CON. View the full article
  12. We all could use some help optimising how we spend our time. Luckily, you can get advice from experts who have mastered the art of productivity. Learn valuable lessons to get more done with the Ultimate Productivity Bundle, on sale now for 97 per cent off the retail price. The Ultimate Productivity Bundle is packed with eight courses taught by some of the most successful people in the world, who are willing to share their tips and tricks with you. Spend nearly 30 hours learning the life hacks that will help you stay on task and get more work done, from maximising your time to picking up new skills that you can add to your resume. You can get the Ultimate Productivity Bundle on sale for 97 per cent off the retail price – now costing just $36 (approx £28). That's a huge saving for a course that will help you make the most of your time, so grab this deal today! View the full article
  13. In this month's round-up, we'll be looking at tools every illustrator should have at the ready. While many of these feel like they're limited to comic book illustration, the truth is, they can be used for so much more. If you're a visual storyteller, this list will have something for you. Read more: Microsoft Paint avoids being canned How Tove Jansson and the Moomins continue to inspire Draw a bad-ass geisha View the full article
  14. Zell Liew is coming to London! The talented front-end developer will run a workshop on building scalable responsive components at Generate London on 20 September and follow it with a talk on the same subject at the conference the following day. Reserve your spot now! The design world evolves super quickly today. New techniques and tools seem to come at you from every corner. One issue that bothers both beginners and experienced professionals is how to keep up with the insane pace. The solution hinges on two skills: the ability to choose what to learn, and the ability to learn it quickly. In this article I want to focus on the latter, and show you my five-step plan for speeding up the learning process. At Generate London, Zell Liew will present both a talk and workshop on building responsive components 01. Prepare for pain A hard truth we have to accept is that learning anything is difficult. Think about the time you tried to pick up the guitar or ride a bike. How long did you take? How many times did you fail? Did you give up? Many people (even myself) forget the path to learning is paved with confusion and pain. We want to believe we’re excellent humans with powerful cognitive skills. So if we fail to learn something quickly (like within a few hours), we give up and decide we’re not talented in this area. Once you realise that learning is inherently difficult, you can adjust your expectations. Then you can create a game plan that will help you get even further than you can possibly imagine. 02. Make a game plan Now it’s time for you to create a game plan to get you where you want to be. Your plan consists of four things: Why do you want to learn [insert thing here]? First, since learning anything is inherently difficult, you need to know why you want to learn whatever it is you’re trying to learn. The reason you give yourself must be strong enough to tide you through the initial difficulty. What’s the goal you’re aiming for (in this stage of learning)? Second, you want to create a tangible goal so you know where you want to be at your particular stage of learning. Don’t be afraid to set one that feels attainable, but is a stretch at the same time. Don’t aim for the sky, because you’ll fall and hit dirt. When you’ve achieved your first goal, you can create a new game plan and aim higher. What steps do you need to take to complete your goal? Third, if you’re taking on a completely new project, it might be worth spending an hour or two researching to see how other people have done it. You can then customise this path to hit your personal goal. The key here is practice – daily practice helps you remember things much faster. But how you plan is up to you. When do you intend to complete your goal? Finally, you want to give yourself a realistic deadline to complete your goal. If you can, create a timeline – this process will help you mentally prepare for the hardship in the days to come. While you’re at it, be willing to readjust your timeline if you foresee you’re not going to be able to hit your goal. 03. Don’t compare Don’t compare yourself with other people. This invites envy (if they’re faster than you) or pride and arrogance (if you’re faster than them). These emotions hinder your learning. Also, don’t compare yourself against yourself. You will unconsciously compare the speed at which you learn an entirely new skill with the speed you progress at something you’re already familiar with. You’ll feel like a snail. You’ll feel like you have no talent for the new thing. This is stupid. You can’t compare apples with oranges. 04. Focus on quality Focus on learning things well rather than moving quickly. Learning well means understanding the concepts behind what you’re learning; it means breaking concepts down into principles; it means no copy-pasting; it means working out your own solutions whenever possible so your brain has to get creative. Finally, it means you’ll be slower today, but 20 times faster two weeks from now. 05. Adjust expectations Accept that learning is an uphill task. You’re going to be confused. You’ll wonder if you’re untalented and worthless. You’ll think you’ll suck. Most people underestimate the emotional pain and quit. They give up. Don’t let that happen to you. This article originally appeared in net magazine issue 289; buy it here. Don't miss the opportunity to learn from Zell Liew at Generate London. If you buy a combined workshop and conference pass, you will save £95. Other workshops on 20 September feature Steve Fisher on running design and content sprints, Anton & Irene on idea generation and the selling of the idea, and - last but not least - Jaime Levy on user experience strategy. Related articles: How to network successfully: 19 pro tips 10 tips for building a killer portfolio website How to host a successful design sprint View the full article
  15. Many web designers never think of using mobile apps to aid them in their work. But new mobile apps are being released all the time, and it’s easy to miss something that could profoundly change the way you work for the better. In this post we round up some of the latest new and newly updated mobile apps that could make your web design work more productive, effective and fun. And who wouldn’t want that? 01. Dribbble (iOS) It’s taken a while, but Dribbble finally has a mobile appFounded in 2009 by Dan Cederholm and Rich Thornett, Dribbble has become the go-to place for web designers to share sneak peeks (aka ‘shots’) of the designs they’re working on, and invite comments and discussions around them. But perhaps surprisingly, Dribbble has never launched a mobile app to complement the service... until last month. Available through the App Store for iPhone and iPad, the new Dribbble app is completely free to download. It provides interactions like double-tap to ‘like’ and pull to refresh, as well as faster browsing and iPad split screening, to make Dribbble easier to use on your devices. Additionally, support for Handoff means you can browse Dribbble on the go, then view the same content back at your desktop. Plus support for Universal Links means that all links to dribbble.com will open directly in the app, rather than the browser. 02. Sketch Mirror (iOS) Sketch Mirror lets you preview designs in real-time over Wi-FiIf you regularly use Sketch to prototype your web designs, and you have an iPhone or iPad running iOS 9 or above, then you’ll want to check out Sketch Mirror. This iOS counterpart app from Sketch allows you to preview your designs in near real-time on any iPhone or iPad over a Wi-Fi network, wherever you are. Sketch Mirror is optimised for the iPad Pro and supports Split View and multitasking. Through the Sketch Mirror overview, you can quickly browse between artboards on different pages, and if you lose your connection, the app will automatically switch back once it’s restored. Compatible with Sketch 3.8 and above, Sketch Mirror is available to download for free from the App Store. 03. Adobe XD mobile (iOS or Android) Adobe XD’s mobile app lets you preview your designs on iOS and Android mobile devicesReleased in preview in 2016, Adobe’s Experience Design CC – or Adobe XD – is a wireframing and prototyping tool that has quickly established itself as a key part of the Creative Cloud. And its accompanying mobile app lets you preview your designs on both iOS and Android devices. If you’re using Adobe XD on macOS, you can make design and prototyping changes on the desktop, and see them reflected in real time on all mobile devices connected through USB. Alternatively, both macOS and Windows 10 users can load Adobe XD documents from Creative Cloud Files. Just place your XD documents in your CC files folder on desktop, then load them into your devices using Adobe XD on mobile. The Adobe XD app is available to download for free from the App Store for iOS or via Google Play for Android. 04. 920 Text Editor (Android) 920 Text Editor is clean and lightweight, yet feature-packedThere are dozens of text editors available for Android, but 920 Text Editor is our favourite. If you’re writing code on a small screen, you want your editor to be clean, lightweight and responsive, and this one ticks all of those boxes. There are also some pretty nifty features: Multi Tab lets you open different files in different tabs for easy switching; you can lock the screen orientation into horizontal or vertical; and there are lots of cool shortcuts, such as using the volume keys to quickly switch the display or hide the toolbar. By default, 920 Text Editor supports CSS, JavaScript, ASP, ActionScript, C/C++ , C#, Erlang, Frink, HTML/XML/WML, Java, JSP, Perl, PowerShell, PHP, Python, and more. 05. Things 3 (iOS) Things 3 lets you bring together your to-do tasks and calendar events in one simple listUnless you’re one of those rare web designers who’s naturally super-organised, you’ll be needing a decent to-do app to stay on top of your projects. Things has been around for a while, but if you dismissed it before, it’s worth taking another look at the latest version, Things 3. Based on the productivity system known as GTD (Getting Things Done), Things was a big hit on its release in 2008, due to its clean UI and seamless integration with other services. But the latest version pushes its attraction further. The main highlight is a new integration with your calendar app (Google or otherwise), which means you can view upcoming tasks alongside your other commitments, appointments and reminders. Things 3 also shows your progress on tasks, through the visual metaphor of empty circles, which get more filled-in the closer you get to completing them. 06. Py (iOS or Android) iOS and Android app Py offers bite-sized lessons in codingLearning to code a new language, such as Swift or Python, doesn’t sound like a fun activity, but Py makes it so by turning it into a game. Offering more than 1,000 free lessons, this mobile app teaches you to code in bite-sized, gamified chunks, and there’s also a social element to encourage you to complete your training. Launched in 2016 on iOS, Py was launched this month on Android, although it’s not available in all territories yet. It currently offers you the chance to learn Python, Swift, iOS development, data science, HTML, CSS, SQL, JavaScript and Java. The app is free to download and use for a one month free trial, after which you’ll be charged $9.99 (around £7.70) per month to continue using it. Download it from the App Store for iOS or via Google Play for Android. View the full article
  16. We’ve seen some amazing examples of questionable kerning in our time – but this tote bag from online fashion store BelleChic illustrates all too clearly what can happen when designers don’t pay attention to font choice, or legibility. The tote is meant to say: ‘My favorite color is glitter’. Unfortunately, as Twitter users have pointed out en masse, there’s an alternative reading – and it’s decidedly different. Is all publicity good publicity? We’ll let BelleChic be the judge of that. Related articles: 50 best free fonts for designers The 8 biggest typography mistakes designers make 10 new free fonts for 2017 View the full article
  17. Learning how to paint a portrait isn't easy, but there are some steps you can follow to help you on your way. In this tutorial, I'll show you my process, from blocking in the shadows to developing the form and making each brushstroke count. Learning to draw and paint is a lifelong and fulfilling process, so learn to enjoy the journey. 01. Draw with a grid Experiment with different tints for your canvas and see what you prefer. There are no rules, just resultsI use a grid to create my drawing. I use pencil for the grid and when the drawing is done, I ink the important lines with a Micron Pigma Pen or India ink and then erase the grid. I also like to use a warm colour to start with. Bear in mind that the tint of your canvas will affect your final painting. Little patches of it will show through and add vibrancy. 02. Create an imprimatura on the canvas Your goal is to establish large shapes accurately. Squint or stand back a bit to assess the likenessThe imprimatura is usually one or two pigments that are thinly painted over a toned canvas. Here I'm using Raw umber and Light red. This is the stage to focus on establishing the shadow shapes. Don't worry about perfect edges and brushstrokes. This stage is simply about creating accurate shapes. Let the paint be a bit washy in places. The variation is interesting, and will show through and add depth. 03. Establish the colour in your oil portrait Let your shadows stay transparent and keep white out of your shadow mixtures. This will help you avoid "chalky" fleshNow we begin to establish the colour for the flesh. Look for middle values in the light side and avoid the highlights for now. Like Frankenstein's creation, parts are coming together, but it still looks a little monstrous. Don't panic – slow and steady work will win the day. Keep your flesh colours simple, using only two or three pigments. Keep the "mud" out of your colours by mixing with like-temperatures. You can neutralise your colours with a grey of the same value. 04. Define the figure's forms Don't let the edges of the lips become too hard. They should have a soft transition into the surrounding fleshNow that the colour and values are in place we can start to work the transitions from dark to light. Try to mix the right colour rather than blending on your canvas. This will train your eye and improve your ability to mix colour. Focus at this stage and aim to mix the right colour with each stroke. Remember not to lose the big shapes as you refine the forms. 05. Finish with style! Where flesh meets flesh, such as eyelid folds, the colour may be dark but saturated so don't use black. Instead, try Alizarin crimsonDon't be afraid to make artistic decisions throughout the painting process. You aren't a slave to your subject. I'll often add splashes of bright colour to the background and subject in the final moments. It adds vibrancy and is a lot of fun! This painting has a green/red palette that adds a strong energy. Analogous or monochromatic palettes are useful when creating mood. This article originally appeared in ImagineFX issue 149. Buy it here! Related articles: How to get started with oil painting 10 essential oil painting tips and techniques How to draw a face View the full article
  18. You're reading How to Protect Your Design Work on the Internet, originally posted on Designmodo. If you've enjoyed this post, be sure to follow on Twitter, Facebook, Google+! Are you worried about people stealing your designs after you publish them on the web? Web designers are faced with a “catch 22” situation. To attract new clients, they must showcase their work and put it on display on the internet. Yet, by doing so, they are more vulnerable to thievery. The possibility of people […] View the full article
  19. Researchers have a devised a way to trick a web server into caching pages and exposing personal data to attackers. View the full article
  20. There's a special kind of nostalgia that surrounds the fantasy and sci-fi films of the 1980s. Thanks to the impetus that Star Wars gave the film industry in the late-1970s, effects budgets grew and grew, but because CGI was a mere twinkle in John Lasseter's eye, the creatures and magic we witnessed were often handmade. They looked tactile, and films like The Dark Crystal and Time Bandits felt lived in and quirky, more like real life than a cold computer screen. Terry Gilliam drew the poster for Time Bandits himselfThese were the days before Photoshop too, and the movie wallpapers and posters that enticed us into the cinemas were largely hand-painted. A whole crop of genius fantasy artists caught our imaginations with their pencils, ink and paint, with three-sheet or quad-sized posters going up around town whenever a new fantasy picture was on its way. More than that, our nostalgia is tweaked on a deeper, more psychological level. Fantasy films back then weren't just a distraction from boredom. Generation Y and hipster haircuts hadn't been invented. Back then kids were worried. Reaganomics and Thatcherism were ravaging economies. People began to die of AIDS. Famines killed millions in Africa. And the Cold War promised mutually assured Armageddon. Renato Casaro’s poster for The NeverEnding Story captured the film’s magic using tempera and a bit of airbrushing on cardboardSo we gazed at Brian Bysouth's posters for Willow and Big Trouble in Little China. We were beckoned by the peculiar-looking Falkor, the luckdragon, on Renato Casaro's poster for The NeverEnding Story. Artists like John Alvin, Richard Amsel, Ted CoConis, Bob Peak and Drew Struzan gave us a gateway into imaginary realms. John Alvin was brilliant when it came to evoking a sense of mystery. John passed away in 2005, but his daughter Farah not only grew up alongside his work, but also appeared in it. You know the famous poster in which E.T.'s finger reaches out towards a human hand? She was a small child at the time, and that's her hand in the picture. The design of E.T was kept secret by the studio"Much of E.T. was kept top secret by the studio – not only the film itself, but what the characters and scenic elements looked like," she explains. "John was given a sketch of the alien's hand by a production designer to use for reference and then he took numerous Polaroids of my hand. "He used these photos and the reference for the alien hand to create a composite sketch and then, ultimately, the painting we all know. The design concept, borrowed from Michelangelo, came from the studio. All of the aspects of light and colour were ultimately a product of his creativity." Capture a film's heart and soul The Gremlin's illustration sparks the viewer's curiosity and pulls you in The Gremlins poster had to indicate that this cute creature had the potential to become horrible John would often say that his job was "to create the promise of a great experience" and he worked on the concepts of the posters as much as their execution. The artist sought to identify the key elements of a film – its heart and soul – to convey in a single, emotive image. With those little mogwai paws reaching out from under the shoebox lid, John's artwork for Gremlins is one of the most memorable of all time. "What was important about the Gremlins poster was to indicate that this cute, delightful creature had the potential to become horrible," explains Farah. "But the film is sort of campy and scary, not gory, so I think he had to walk a very careful line and play up the mystery rather than the horror. You can't help but look at this poster and want to know what's in the box! That curiosity is, of course, the downfall of the characters in the film. So this poster reels you into the spirit and tone of the movie quite beautifully." Richard Amsel’s poster for the 1982 re-release of Raiders of the Lost Ark perfectly embodies the film, conveying the characters, the intrigue and the whipGenerating intimacy with the observer is something a good painter can do if they have a unique style. Richard Amsel died of HIV in 1985, but his poster work for films such as Raiders of the Lost Ark, The Dark Crystal and Flash Gordon continues to resonate because the artist's hand is clear in the rendering of the images. Adam McDaniel works in a film studio, and is an expert on Richard's art. "His use of pencils was extraordinary, as he'd draw in all sorts of frenzied directions, while maintaining control and getting the details just right," says Adam. "He was very gifted in capturing personalities, too; it wasn't enough to make something look photorealistic." Intergalactic Kitsch The great Richard Amsel camped up the 1980 revival of Flash Gordon, the art deco elements effectively invoking its 1930's originsRichard's playful side came to the fore in his Flash Gordon poster. "The movie's called Flash Gordon, but it's Ming the Merciless who's front and centre, his penetrating gaze directed right at us, like a serpent ready to strike," says Adam. "But the guy's got mascara on, wears a sequin dress, and has a sparkly ring of power. It's all wonderful, kitschy, 1930s sci-fi serials, as seen through the foggy vision of a 1970s glam rock concert. Richard wasn't out to make it look serious. He was in on the joke, and made the film look like the silly fun it was." Richard Amsel used a number of layers in the Dark Crystal poster. The type is central, with the characters hinting at the story around itHis poster for Jim Henson's The Dark Crystal is stunning, and was innovative at the time. He centred the work around logo art created for the film by Brian Froud, who also designed many of its creatures. On one layer there's a piece of velum with a montage of strange characters. The castle housing the crystal and the broken landscape around it burst up from the bottom of the poster in front of the parchment. It speaks of mythology, legend, and a time long ago. Ted CoConis rose to the challenge of incorporating over 20 characters into the Labyrinth poster, and Jim Henson loved itJim Henson and Brian Froud also made Labyrinth together, and as with The Dark Crystal all the film's charm comes from its creatures and characters. This time, the artist Ted CoConis – who'd previously done posters for Fiddler on the Roof and Hair – was commissioned for the artwork. Supplied with the idea of the Labyrinth and a logotype for the movie, the challenge for Ted was to bring the key characters together without it looking too complex. The film struggled at the box office, but its poster is iconic and today it has a cult following. "Every single character is a work of art in itself: brilliantly conceived, masterfully constructed," says Ted. "In the end, Jim picked out a handful of key figures, and I was free to tie everything together with whichever ones worked best for the design. "I was completely free to do whatever I thought would work best in terms of concept and design. The only client input – which I had to override – was their insistence that Sarah be portrayed in blue jeans. That was completely inappropriate for the look and feeling of the painting as well as the movie itself. She simply had to be wearing the gorgeous gown she wore in that fabulous ballroom scene." Missing a touch of magic Today, it's easy to see photos of the characters being montaged together, much like the posters for The Lord of the Rings films. But where would be the fun in that? Renato Casaro, who painted over 1,500 posters during his career, including those for The NeverEnding Story, believes that without the hand of an artist, today's posters are often devoid of that touch of magic. "Hand-painted artwork died in the 90s," Renato laments. "To give you an idea of what we've lost, The Folkwang Museum in Essen, which is the most important poster gallery in Germany, organised a big retrospective including my movie posters. "During the exhibition they invited graphic design students to transfer my artwork into Photoshop, and use elements of my artwork to create new posters. The results were unsatisfactory; they were unable to capture the special magic that you need in particular for movie posters." How do we get some of that 80s magic back into movie poster art? Perhaps what some of these wonderful illustrators we've talked about here lends some inspiration. A sense of mystery and expectation, the return of a painterly feel, evidence of a painter's hand, and a fresh injection of character might just help us to escape the pressures of the 21st century, or at least feel a bit less like we're being marketed to. Artists, it's over to you! Scroll through the gallery below for more fantasy poster inspiration: This article was originally published in ImagineFX magazine issue 132. Related articles: Are movie posters in a design crisis? 27 stunning poster designs to inspire you 10 best movie posters from the 1990s View the full article
  21. For many new creatives, once the degree shows have been taken down the first step in a design career is applying for design placements and interning within an agency. Thankfully, these are now far more comprehensive and involved than making tea (although that definitely helps) and shyly handing out post, silently praying you’ve remembered everyone’s names correctly. A lot of studios directly recruit their junior designers from internships, so we spoke to some top agencies about what to do to make sure you stand out from the rest, and how to have the best chance of getting hired full-time once your design internship finishes. 50 brilliant design portfolios to inspire you01. Do great work Wolff Olins designed the London 2012 Olympics branding to reflect “London as a modern, edgy city.” Wolff Olins’ senior designer Haigh says the company looks to hire people who might bring new skills to the team It’s likely that it’s a sparkling resume or design portfolio that got you the internship in the first place, but making superb, technically proficient, and beautiful work doesn’t stop when art school ends and your portfolio is done. It goes without saying, but it has to continue during the placement itself. “Ultimately, we are looking for people who create work that excites us,” says Wolff Olins' senior designer Alison Haigh. “We ask: Do they have skills we don't have? Do they look at things differently to everyone else here?” 02. Be respectful Supple Studio designed a set of postage stamps and products to celebrate David Bowie’s life for Royal Mail. Founder Ellul says being respectful – of the agency you're working in, and others – is key for making the right impression as an intern "As a small team it’s essential that everyone likes and respects each other. I don’t want to spend eight hours a day with people who annoy me,” says Jamie Ellul, founder of Bath-based Supple Studio and formerly of London’s Magpie. He warns against slagging off other design agencies that you might have previously interned at. “It’s a very small world – we all know each other,” he says. East London-based design, production and animation studio Animade offers rolling three-month placements to young creatives, and has a healthy track record of going on to recruit them full-time. According to Animade’s co-founder and creative director Tom Judd, it’s crucial that people “fit in and communicate. You have to have that closeness and connection with the team, as we’re so close knit.” Wolff Olins' Haigh adds: “Others will notice how well you respect the people and space around you, as well as the responsibilities you've been given.” 03. Be open, driven and willing to learn Gifts All Wrapped Up is a handdrawn animation created by Animade for Net-A-Porter, using Simone Massoni's 1930s-esque illustrations. Co-founder Judd says a willingness to connect with Animade’s close-knit team is important Once you’ve landed a placement, nobody expects you to know everything already. That’s what placements are for: learning and developing. So don’t be shy if there are things you don’t know how to do. “Be self aware enough to ask for help,” says Koto founder and creative director James Greenfield. Ellul agrees: “Honesty is the best policy – if you’re unsure, just ask for help. The best placement students aren’t afraid to ask for clarification or to raise a hand when they’re stuck.” 04. Get stuck in and have fun Anyways (then INT Works) worked with Uniqlo and London’s Tate Modern gallery in Spring 2016 to created the London Dreaming campaign. Anyways’ Green recommends interns offer to help with anything There’s a reason you want to intern at design agencies: because design is great, and designing can be fun, as can working in an agency. Greenfield looks for people who have a good sense of humour and “don’t need to work in silence.” Ellul agrees: “It’s important to have a laugh at work.” Getting the tea and coffee round is also a cliche, but one that’s there for a reason – caffeine is the route to a team’s heart. Making a round of drinks is a really good way to get to know all the people in the studio,” Ellul says, “It’s also a chance to look over their shoulder and see what they’re working on and start a conversation.” Callum Green joined Anyways (then INT Works) on a placement a few years back that since turned into a full-time role. He recommends always being proactive. “If you’re set a task and finish it early, ask if there is anything else you can help out with," he recommends. "You never know who you could meet from asking to help!” 05. Leave your ego at the door Supple Studio turned the Mr Men and Little Miss book covers into a set of eight stamps for Royal Mail, working alongside the characters’ illustrator Adam Hargreaves. Supple Studio founder Ellul says the best interns are full of ideas, not ego "The best interns I’ve worked with in the past are super keen to get involved, inspiringly motivated, full of ideas (good ones and bad ones), opinionated but ego-free and brave enough to think differently,” says Ellul. “For me, hiring is 50% talent and 50% personality. Even the most talented designer won’t get a job with us if they’re a bigheaded precocious prima donna." This means never, ever "look grumpy,” he says, even when “asked to do something non-designery (ie tidying the library).” Green adds: “Always be positive. There is nothing worse than asking someone to help you out on something and getting a Kevin-esque reply. You probably aren't there to do the fancy stuff, you’re there to help research, build decks, mock up designs.” Don't be like Kevin the teenager06. Bring the ideas For their first Pentagram project, Hudson-Powell and Powell created the identity for Resonate, an international festival of music, visual and digital arts in Belgrade, Serbia. They say they look for junior designers who come up with creative solutions on placement “Everything grounded in ideas,” says Greenfield. For Ellul, a great intern is one who “makes all the other designers in the room jealous” by “nailing a great idea for a brief that no-one else thought of – blowing away everyone involved.” London-based Pentagram partners Jody Hudson-Powell and Luke Powell say one of the main traits they look for in hiring a junior designer from a placement is “good thinking,” ie “someone who is good with coming up with creative solutions, or is good at thinking holistically about a project and is able to see beyond the little piece they’ve been given.” 07. Know the studio you’re working for A recent intern-turned-new hire at Animade designed his own version of frankenSim – a web toy that’s “a grotesque, pink-hued dissection of the human body” – for a tailor-made job application Animade recently took on an animator full-time following a placement, and his original application stood out head and shoulders above the rest as he created a completely tailored piece of work. The applicant had designed his own version of Animade’s web toy frankenSim, dubbing it frankIntern. “It was quite mind-blowing,” says Judd. “Greenfield agrees: “Since we started two-and-a-half years ago we have hired two interns. In both cases they seemed to instinctively know that extra thought things needed, the ideas that got us excited and how the family nature of our business is important to gel with,” he says. “Look at the work the studio already makes and work out the 90% of it you would do the same and the 10% you would change. Apply that thinking to the briefs they give you.” 08. Have other interests and lucky timing Koto created a new visual identity for Fanta, redrawing the logo and introducing a new colour palette. Founder and creative director Greenfield says Koto looks for people who are interested in brands of all kinds “Don’t come in all guns blazing. Avoid gimmicks and tricks and cheesy ideas. Be calm and don’t do wacky,” says Greenfield, who also looks for people who are curious about the world around them, and interested “in brands of all kinds and not just cool ones.” Ellul adds: “I look for people with talents and interests outside of the design sphere – playing a musical instrument, or an unusual hobby or interest. Interested people are usually interesting people.” Judd agrees. “It’s not necessarily that people need to be extrovert or have all-out charisma, as not many animators are like that,” he says, “but they have to get involved and be interested in things.” Sometimes, though, you can be that person with the great work, the great attitude, no ego/wackiness/lateness, but the fact is that right now simply isn’t your time. Sometimes, especially in smaller agencies, there just isn’t a job going. “Plenty of great interns haven’t got a job with us because there wasn’t a job to get,” says Ellul. “So hard work needs to be combined with a bit of lucky timing.” Now check out these related articles: 50 brilliant design portfolios to inspire you Best free resume templates How to start a blog: 10 pro tips View the full article
  22. By itself, no tool can make you creative. But some can help you along the way, providing you with a burst of inspiration, a handy productivity boost, or even a whole new way of organising your creative process. In this post, we round up some of our favourite creative tools that should help you, whether you work in graphic design, typography, digital art, 3D, VFX, web design, illustration, art or other creative professions. 01. Adobe XD Adobe Experience Design is a great UX toolDo you love creating website mockups and UX prototypes in Photoshop? Us neither. Which is why Adobe has created Adobe XD, aka Adobe Experience Design. Basically Adobe's answer to Sketch, Adobe XD enables you to create, test and share mockups in an interface that's both easy to use and carefully integrated with Adobe's other Creative Cloud apps, both for importing assets and exporting your mockups. And with a ton of competition in this market, Adobe's left nothing to chance: it has really thought this one through. There are artboards for iPhone and iPad, as well as in custom sizes; built-in UI kits for iOS and Android; a repeat grid tool for adding lists of repeated items; a masking option for quick image insertion; an interactive prototype mode, which lets you connect different art boards together to mimic a user experience, and tools for sharing and getting feedback on your mockups. Assets from Adobe XD can be exported into both Adobe apps and third-party app creation tools. For more info, take a look at our Adobe XD CC (2017 beta) review. 02. Font Flame Swipe right! No, that's another app...Font Flame calls itself Tinder for Font Pairing. Yes, really. In the same way that the dating app aims to create human pairings, this clever little tool helps you come up with original font pairings to bring your design to life. Created by Jan Wennesland, Font Flames draws fonts from Google Font Library and puts them in random pairings that you wouldn't expect. Choose which ones you 'love' and 'hate', and the former will be set aside for you to revisit later on. At best, you could discover a typographic match made in heaven that will make your design sing. At worst, it's a marvellous way to relax on a long train journey. We're excited to find out what new features Font Flame 2.0 may include – stay tuned for updates. 03. Affinity Photo Affinity Photo is a genuine Photoshop alternative Is your Photoshop running slowly, or crashing a lot? Affinity Photo, one of the best Mac alternatives to Photoshop around, promises something better. This Photoshop rival promises faster speeds than Adobe's ageing warhorse, as well as other headline-grabbing features like one million per cent zoom and non-destructive editing. So far, the software has gained plaudits from the design community – not least, those looking for an alternative to subscribing to the Creative Cloud (it's on sale for a relatively low, one-off fee of $49.99/£48.99). If you like it, there's an Adobe Illustrator rival, Affinity Designer, to try out too. Originally Mac-only, Affinity Photo is now available on Windows, and there's a new iPad version that's attracting plenty of praise. 04. MozVR This VR toolset will get you started with virtual realityAffordable VR devices like the Oculus Rift and Google Cardboard are prompting creatives to ask if VR is the future of design. Enter Mozilla, which is determined to bring virtual reality to the open web. So it has released this great toolset that makes it easy for web developers to create VR experiences that run on any Web GL-enabled browser. Resources include a WebVR Boilerplate to help you get started, and A-Frame, a framework for creating new and imaginative VR worlds for your users to explore. As you'd expect from Mozilla, it's all very well explained, and completely free. 05. Lingo Lingo is a great time-saverNoun Project is a well-known website that lets you use symbols and shapes from designers around the world. And its Lingo app will put a smile on the lips of disorganised designers. If you spend much of your time at work hunting for design assets that you're 'sure you put in a folder somewhere' then Lingo is for you. Basically, rather than keeping everything on (cluttered and muddled) folders on your hard drive, it lets you drag and drop Photoshop, Sketch, Illustrator and Slack assets directly into Lingo for saving and retrieving later. 06. Stylify Me Grab some great colour combinations with this handy toolIf you see a font you like on a website, but don't know what it is, there's a great tool you probably know about called WhatTheFont. But what you may not have heard of is Stylify Me, which does the exact same thing with background colours, text colours, image dimensions and typography – not just the font but also style, size, leading and colour. In short, Stylify Me gives everything you need to reverse-engineer a website's design style guide. If you like the look of a site, then, all you have to do is enter the URL in the top search menu, and you can see all the design details, including the exact HEX values of the colours. You can even download all the info as a PDF. 07. Foundation for Emails 2 Responsive emails made easyOkay, so responsive HTML emails aren't a sexy topic. But far from on the wane, they're becoming an increasingly vital element in everybody's marketing mix. Creating them can be a pain, though, so web agency Zurb has put its thinking cap on and come up with Foundation for Emails 2. In short, it's a brilliant app that makes it easy to create beautiful emails that really work. Yes, even on Outlook... The app provides a fully flexible, responsive grid so your emails will look great even on small screens. There are also common UI patterns to draw on if needed, and because it's built with Sass, you can use variables, mixins and partials. Sweet. 08. Resizer You won't believe how simple and useful this is until you try itGoogle knows a thing or two about the web, so when it launches a web tool, it's probably worth checking out – especially when it's free. Resizer aims to help designers create responsive layouts, and it's a great example of a simple idea, smartly implemented. To use it, just paste the URL of a web page into the search bar, and Resizer will show you what that page looks like in a range of layouts. This should help you work out which layout patterns will look best for different screen sizes. For a long time, where to place responsive breakpoints in a design has been viewed more as a science than an art. This tool rights the balance, and gives you a way to combine the maths with your design eye, and provide an unbeatable visual experience for your multi-device-wielding users. 09. Bez Bez is optimised for Apple Pencil and iPad ProGot an iPad Pro? Feel that your current drawing program doesn't make the best of its capabilities? Bez is a powerful new vector graphics editor that aims to make it easier to create beautiful and precise art on Apple's tablet. With full support for Slide Over, Split View, Smart Keyboard, and Apple Pencil, Bez is squarely aimed at professionals designing high-quality illustrations. It's free to try out, while a single 'Unlock Everything' in-app purchase enables all premium features, including Boolean shape operations like combine, subtract, intersect, and exclude, and 4,096% pan and zoom for more precise edits. 10. OpenToonz This pro-level animation software is now open sourceThe animation software used to create Studio Ghibli films, as well as TV shows such as Futurama and Steven Universe, Toonz has been around for a while. In 2016 it went open source, released as a free download under the name OpenToonz. As you'd expect, this powerful 2D production animation software is top of its class and brilliantly flexible – able to work with both traditional, handdrawn animation and purely digital animation. And because it's open source, you can modify the code and develop it in a way that suits you. Related articles: Review: Adobe Creative Cloud 2017 iOS 11 preview for designers: release date, news and specs Our latest tools posts View the full article
  23. You have plenty of stress in your life. How much of it is caused by your phone? Forget all your notifications for a little while and let your phone get your mind right with Welzen, the ultimate meditation app. Get a lifetime subscription on sale now for 67% off. Welzen is the best way to get a little more zen in your life. This simple meditation app can help bring mindfulness to your day in a way that fits your modern lifestyle. No matter where you are, you can always open Welzen and get a personalised meditation experience that will help you relieve stress and anxiety while keeping you focused. You'll get new lessons every day that will help bring a little peace to your busy life. A lifetime subscription to Welzen usually costs $149.99, but you can get it on sale now for just $49 (approx £38). That's a saving of 67% off the retail price for an app that will make your days better, so grab this deal today! View the full article
  24. It was big news yesterday: Microsoft Paint looked as though it was to be killed off, when an upcoming Windows 10 update showed that the basic graphics editing program was set to be either removed or no longer developed. First released back in 1985 – with the very first version of Windows 1.0 – Paint is a familiar app to anyone who grew up in the 80s and 90s. It's provided generations of would-be designers, illustrators and artists with their first taste of digital creativity. So it isn’t surprising that the quiet suggestion of its demise was enough to kick up a huge fuss among creatives – both professional and hobbyist – worldwide. Now, Microsoft has announced that the original art app isn’t going anywhere. It won’t remain on Windows 10 by default – but it will soon be available for free on the Windows Store. “Today, we’ve seen an incredible outpouring of support and nostalgia around MS Paint. If there’s anything we learned, it’s that after 32 years, MS Paint has a lot of fans,” said Megan Saunders, general manager, 3D for Everyone Initiative, Windows Experiences. MS Paint’s successor is Paint 3D, which will be available for free with the Windows 10 Creators Update. Related articles: Has the MS Paint look finally become hip? New Microsoft Paint lets you create in 3D 50 best free fonts for designers View the full article
  25. Website mockup by Ian Pilon Asking 'What’s the best way to build a website prototype?' is like asking 'What’s the best way to make a website?' There is no single 'best' way. Each individual prototype, like each individual website, has its own styles, objectives, and strategies. In this article we’ll explore three of the most common website prototyping methods: presentation software (mostly for beginners), coded prototypes (intermediate to advanced), and specialised prototyping apps (for all levels of expertise). Explained: all you need to know about mockups, wireframes, and prototypes01. Prototyping with presentation software Keynote is becoming increasingly popular for building prototypesFor starters, there's the traditional PowerPoint, a reliable business staple that has been used for presentations for over two decades. If you're looking for a more modern alternative, Keynote is rising in popularity. Let's take a look at the pros and cons so you can make an educated decision. Pros of prototyping with presentation programs Familiarity: You know the basics, and it's not that hard to learn more advanced features like animations, slide transitions, and linking slides for interactions Basic element libraries: Thanks to simple wireframing libraries like Keynotopia, you can quickly create low-fidelity wireframes and then link them together for a clickable prototype Natural linear flow: The slideshow nature of these tools takes you through a sequential user flow, which forces you to think about the experience aside from visuals. For more advanced users, you can link slides in complex ways that go outside the linear progression Cons of prototyping with presentation programs Limited scope: As described in UXPin's free ebook The Ultimate Guide to Prototyping, once you start playing around with advanced user flows and interactions, you've basically hit the limit of presentation software Limited collaboration: Most presentation software doesn't offer any collaboration (except for Google Presentation). The trade-off is that collaborative presentation software lacks interactivity, graphics manipulation, shapes, text, and colour options that make them worthwhile for prototyping. If you want to collaborate without compromise, stick to a prototyping tool Limited flow charting: Although it is possible to communicate advanced user flows, it's not easy to do and sitemaps aren’t linked to the prototypes as they are in dedicated prototyping software Limited interactivity: Resourceful users can get pretty far if they use all the features in Keynote or Powerpoint, but if you're going to go to all that effort, it might be easier and more effective to switch over to something specialised If you'd like to learn more, Keynotopia has some basic prototyping tutorials for Powerpoint and Keynote. 02. Coded (HTML) prototyping One of the biggest questions designers have about creating a website prototype is whether or not to use code. This uncertainty stems from some designers' lack of comfort with coding: they either don’t know how to do it, or don’t like doing it. When compared with the more fun and intuitive method of using a prototyping tool or even sketching by hand, writing code can feel tedious. Today there are more reasons than ever to start coding early. The 'I design it, you build it' waterfall mentality taken by designers in the past has become outdated as technology advances in large strides and collaboration becomes mandatory. There are a few distinct advantages of prototyping in code, mostly owing to the fact that you’re starting the design in something that resembles the final form. Pros of coded prototyping Platform-agnostic: HTML prototypes work on any operating system, and nobody needs outside software to use it Modular: HTML is component-based, which can help with productivity Low cost: There are many free HTML text editors, but you'll need to spend some time learning the language before it's helpful (or using this HTML cheat sheet) Technical foundation: Provided you're creating production-ready code (and not just throwaway for the sake of a quick prototype), you can end up saving time in development Coded prototypes can be built in a variety of ways, but HTML is perhaps the most popular. Of course, the real consideration in deciding whether or not to use code in your prototype is your skill level. Not all designers have the ability to code, so don't overextend yourself unless you're technically confident. Furthermore, diving straight into code may inhibit creativity – ask yourself how many interactions and page flows you can create with 30 minutes in a prototyping tool versus a code like HTML or JavaScript. 03. Using prototyping software and apps Eager to dive straight into a computer program that's an actual representation of your idea? The beauty of prototyping software and apps is that they're specifically designed for this purpose, so they provide the perfect balance between functionality, learning curve, and ease-of-use. Both beginner and veteran designers use specialised tools like the ones below – beginners for the ease-of-use, and veterans for the controls crafted to their particular needs. A tool like UXPin can help non-coders build working prototypesThese tools vary in their capabilities, with some being better attuned to certain situations than others, so it’s best to find the one best suited to your needs. To start on your search, you can check out tools like UXPin, InVision and Omnigraffle. Take a look at our list of the top 10 prototyping tools for more. These tools have an advantage in that they are built specifically for wireframing and prototyping. Once you learn the basic features, you may find it even faster to prototype with these versus traditional methods like paper prototyping. Pros of using a dedicated prototyping tool Speed: Power users can work in specialised tools even faster than paper prototyping because they can create, copy and produce advanced interactions with just a few mouse clicks Element libraries: While tools like InVision are great for quick clickable prototypes that link together multiple screens with simple interactions (like click and hover), other tools like UXPin come with built-in element libraries (and let you create your own for repeated use) Advanced user flows: Flow and functionality are the most important aspects of prototyping, and most tools come with these features built-in. Most also enable you to generate sitemaps as you create new screens, and let you view them side by side for easy navigation Built-in collaboration: Many dedicated tools put collaboration front-and-centre, including the ability to comment on designs, edit them as a team, and share them via URL. The best offer revision history and cloud storage to simplify your workflow by making it device-agnostic Streamlined presentation: This can mean exporting to PDF, or exporting to a web or mobile app for a real prototype experience Like anything in life, if you've never used it, you'll need to learn it – so it will likely take you some time to become familiar with the tool you choose. However, many app designers work to make the learning curve as shallow as possible. Choosing a prototyping method To take a stab at the question 'What is the best way to prototype?', we'll go with the answer: 'Whichever way works best for you'. That’s not a euphemism for 'Whichever is easiest' or 'Whichever requires the least work', though. The best way to prototype is the way that, for you, will produce the best results. You must consider the specifics of both the product and the design team. Which platforms and methods are the designers and developers best at or most comfortable with? What are the specific goals, time frames, and limitations involved with the product you're working with. Knowing where you’re going is the most important part – we're just explaining the different routes to get there. For more practical advice on low or high fidelity prototyping, download the free Guide to Prototyping. Learn how and when to use different prototyping tools and tactics, with best practices from Zurb, Google Ventures, IDEO, and many more. Related articles: Rapid prototyping using Photoshop CC All you need to know about mockups, wireframes, and prototypes Why enterprise designers should care about UX View the full article
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