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You've probably heard that you should use relative units for font size. This is a good rule for accessible web design; if the user changes their browser's default font size, this enables your page's text to resize accordingly. You may have taken this advice and made the switch. Perhaps you got out your calculator and converted your site's font sizes from absolute px units to ems or, more likely, rems. But if that's where you stopped, you are missing out on a lot of the flexibility and power that ems bring to the browser. The em unit is not simply a replacement for the familiar px; you can use it for more properties than just font-size. If you do, some of its other benefits begin to emerge. By consistently using ems, you can design components on the page that respond automatically should the font size change. Then, with a clever trick for a responsive font size, you can produce an entire page that adjusts dynamically based on the viewport width of the browser. Let me show you how to leverage the 'relative' behaviour of ems to create designs that are scalable and responsive. Font size units Using ems for font size can be tricky. The exact value is determined by the element's inherited font size (i.e. the font size of the parent element). This gets complicated when you start nesting elements more deeply. If an element has a font size in ems, its parent has a font size in ems, and its parent has yet another. You will have to multiply all these values to determine the actual computed value of the child element. This means that placing the same module in different containers might change the meaning of em. The module will be unpredictable. To avoid this, we typically use a different relative unit for font size: rems. A rem (or 'root em') is based not on the inherited font size, but on the font size of the page's root element, <html>. This means its value is the same throughout the page. It is more predictable than, and often preferable to, regular ems. Building a module with ems Let's use relative units to build a module. However, we're not going to follow the common approach. Instead of using rem for everything, we will use it only once: on the top-most element of the module. This will establish a known font size for the module, rather than it being based on an unpredictable chain of em values above it in the DOM. It means we can easily scale the size of the module by overriding a single value. Use rems on the outermost element to establish a known font size, then use ems to build based on that value After we establish this known font size, we are safe to use regular ems throughout the module. Use it not only for any font sizes on the sub-elements, but also for most other properties, including padding, margin and border-radius. We'll build a panel with a heading and a body. The markup looks like this: Let's style the outer container. We'll set the font size at 1rem to establish our local em value. We'll then define the border-radius using ems. I typically like to use px for border, though, to get a nice fine line. Next, style the inner elements. We'll use ems for padding. Then we'll increase the font size of the heading to 1.25 times our local em value, producing a 20px computed size. You can multiply the padding values by their font size to determine their computed values (9.6px vertical and 19.2px horizontal). Truthfully, though, it doesn't matter. Try to not get bogged down with pixel-perfect measurements. This may feel awkward, but press on. The more you use ems, the more you will become familiar with them as a unit in their own respect. Dynamically scaling the design When we create reusable modules like this, we often find we need a few variations. Say we wanted to create a larger version. If we were using px for everything, this would mean increasing the font size, the padding, the border-radius and so on. However, because we have defined everything in relation to one rem-based font size, we need only to change that value, and the entire module will respond: We simply add this class to a panel to make it larger: <div class="panel panel--large">. This will change the local definition of an em, and thus the border radius and padding change as well, along with the font size of its child elements. With a single declaration, we've resized every part of the module. A panel module, with paddings and border radius defined using ems Likewise, we could create a small version: By grounding the module using a top-level font size in rems, we've made it stable and predictable. By defining everything else within using ems, we've made all of its component parts scalable. It is possible to base the size of everything inside the module on one value, then change that value to scale it all This is a powerful pattern. You can use this approach for anything on your page, from drop-down menus to social media buttons. Ground the module with a rem value, then use em for virtually everything else from paddings to positioning to icon sizes. Making it responsive Let's push the principle one level further. We've sized the module (and theoretically all other modules on the page) using rems and ems. This ultimately means their size is based on the root element's font size. Then, we can adjust this single value to make the entire page respond in turn. Let's bring in another relative unit: vh. This unit's computed value is derived from the user's screen size; it is equal to 1 per cent of the width of the viewport. If we use the vh unit to define the root font size, it will automatically scale responsively, sans media queries. Set the font size on the root to 2vw: Unfortunately, the effect is a bit too strong. On an iPhone 6, for instance, this will compute to 5.5px, which is too small. Likewise, it's unreasonably large on bigger screens. To soften the effect, we can make use of CSS's calc() function: Now the font size is derived partly from a stable value, and partly from a responsive one. This produces a much better effect. The 0.6em behaves as a sort of minimum font size. Now the root em will scale fluidly from about 13px on smartphone to 21px on an average desktop screen. With your page made up of scalable modules, each grounded to the rem value, and they too will scale with the viewport. The page is structured with a three-tier hierarchy; you can change the size of the entire page, an individual module, or a single element by making a simple edit to the font size. Trust the ems and rems, and the browser will take care of the work for you. You may still need to add the occasional media query to control line wrapping and some other responsive concerns. But this small bit of code combined with a habit of using ems and rems will get you a lot of the way there. This article was originally featured in net magazine issue 288; buy it here Related articles: 10 typography tricks every designer should know A designer's guide to typography and fonts Master accessible web typography View the full article
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Birmingham is a UK city with plenty going for it – more canals than Venice, some amazing architecture and a young, multicultural population. But unless you lived there, it's not somewhere you might automatically associate with design. How to organize a conference However that's about to change with the launch of the Birmingham Design Festival. Taking place from 7-10 June at venues across the city, it's planned as a celebration of the local, national and international design industry. And it's lined up an incredible collection of speakers to inspire you, no matter which part of the wide world of design you're from, or whether you're a junior designer or an art director. The first Birmingham Design Festival kicks off in June Around 80 speakers are expected to be sharing their wisdom and insights, and the festival has already announced some big names. Heading up the bill are graphic artist and printmaker Anthony Burrill, Pentagram partner Marina Willer, Hat-trick and Studio Sutherl& founder Jim Sutherland, award-winning creative director Jack Renwick and Draplin Design Co. founder Aaron Draplin. And a quick look through the rest of the speakers lined up should tell you that you're never going to be stuck for a session. It's not all design celebrities, though. The festival's organisers have taken care to involve local studios and individuals in a carefully curated programme based around the theme 'Forward'. And if you have a great idea for a talk or workshop, they'd like to hear from you; download the festival submissions pack and send in your proposal by 27 April. The Birmingham Design Festival is taking a clever approach to organising its many workshops, talks, exhibitions, demonstrations and screenings so that you're a lot less likely to miss out on something relevant to your interests. It's gathering everything into three distinct Design Districts – Graphic, Digital and Product – so no matter what your place in the design industry may be, you'll have no trouble seeking out inspiration over the festival's four days. Other great names lined up for the festival include Trevor Beattie, Made by many, Craig Oldham and Dan Mumford It's all adds up to a compelling design destination for the summer. "Our beloved city is currently undergoing an exciting period of evolution and development," says organiser Daniel Alcorn, "and over the last few years these changes have also been evident in the creative industries. Brum is starting to act and feel like the creative powerhouse it has always had the potential to become." You can find out more about the Birmingham Design Festival here, and keep up to date by following its Twitter account. Related articles: How to encourage diversity in the design industry 5 essential rules of self promotion 8 design industry trends for 2018 View the full article
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Want to understand UX design? Then go to the toilet. A place that provides insights into how to design goal-oriented, task-based, time-critical user interactions and interfaces. The ultimate guide to user experience Many public toilets are a catalogue of catastrophic design failings. No wonder the internet has usability issues when we still struggle to create elegant solutions for the everyday activities we have been doing for millennia. But we can learn from the good and bad of toilet design. Here’s some tips to take into your next digital project. 01. Don't create problems Good design is meant to solve problems, yet sometimes the design inadvertently creates the problem. In the gents’ toilet at Brighton’s Dome Theatre a notice reads ‘This is a sink’. Unfortunately, in the hurry before a show you often see men mistaking the long, metal trough-shaped fitting for a urinal. I’m sure when it was displayed in the designer’s studio it looked fantastic, but in situ, the height, colour, material, position and shape disguise its purpose. Avoid that sinking feeling. Always design for the people who will use your products and consider the context in which they will encounter them. 02. Put humans first Mobile-first and content-first have their place, but I’d suggest the best designs are created human-first. Observing human behaviour helps you create surprising and innovative solutions. An example of this is an experiment set up by the cleaning staff at Schiphol airport over 25 years ago. By simply adding an image of a fly into the porcelain to aim at, they managed overnight to reduce ‘spillage rates’ in the men’s toilets by 80 per cent, which translates into major savings in cleaning costs. This fly printed on the urinals at Schiphol airport helped seriously reduce cleaning costs The experiment has been replicated across the world. It turns out men are rather predictable; make the task a competition and you’ll get their concentration. 03. Make simple interactions Train toilets are a big source of design crime. In many cases, to simply lock the door requires you to read reams of instructions and select the correct combination of flashing buttons. I’ve been on trains where a sign is needed to point to the flush, as it becomes hidden when the seat is lifted up. This poor design is made worse when the only visible button is a non-labelled and easy to reach emergency stop. Clues on how to use a product should be baked into the interface. The need for instructions is a strong indication your design is not instinctive to use. 04. Communicate, don't confuse We’ve all been there: bursting for the loo (often after a few drinks) with rising anxiety as we try to decipher the sign on the door. Is it a merman or mermaid? Are berets gender-specific? Remind me, is the XY chromosome an indication of male or female sex-determination? I don’t want to solve a puzzle, I just want to go through the correct door. What can seem like a playful extension of your brand personality can quickly end up in user frustration. However pretty your wayfinding symbols or icons are, if they don’t communicate what you intend at a glance, they are an example of bad design. 05. Tame the technology Just because you can build it doesn’t mean you should. Japanese toilets provide a sanitary lesson in the perils of over-engineering and feature creep. On top-end toilets, flushing, raising and lowering the lid, and even keeping a personal ‘performance’ record is all done via a smartphone app. This means that at night, before you can go to the toilet, you need to find your phone (and hope the battery is charged). This Japanese toilet is a lesson in the perils of over-engineering Sometimes the minimum viable product should be the extent of the product. In design less is more; and even less is even more. 06. Find space to think The toilet provides the perfect perch for contemplation and encouraging curiosity. So if you want to understand human behaviour, get inspiration for interaction patterns, or just need the room to think, you know where to go. Become a better designer today by going to the toilet. This article was originally published in net magazine issue 289. Buy it here. Related articles: 5 top UX design trends for 2017 10 reasons why UX designers have the best job in the world 10 essential tools for freelance UX designers in 2017 View the full article
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The idea of following brand guidelines is something that doesn’t get a lot of attention on most design courses. “I’ve never come across an intern or graduate who understands the fundamentals of brand guidelines,” says Ellie Pearson, senior designer and studio manager at Cambridge-based agency Mobas. “But it’s not their fault: they weren’t told about it, and neither was I.” The concept itself, though, is quite simple. Brand guidelines are a set of rules that dictate how all elements of a brand should be applied. Designers are given a detailed outline of a brand's preferred colours, fonts, logos and so on, and how each are to be used. But what students are often taken aback by is the sheer range of things covered by brand guidelines. 21 outstanding uses of colour in branding “I was surprised at first by the complexity and depth of brand guidelines,” recalls Jess Dutton, junior designer at Mobas. “For some larger clients, they’re incredibly extensive. You think of brands having one or two primary colours, but I didn’t know they could have secondary colours too.” Dutton was also surprised by the distinctions between internal and external colours for collateral that will be used for staff and for customers. “It’s a lot more complex than meets the eye,” she says. If you're new to working with brand guidelines, here are some pro tips for making sure you get the most out of them – without stifling your creativity... 01. Read the brand guidelines before you start Brandon design consultancy experimented with branding guidelines for Vlerick Business School It sounds obvious, but the complexity of some brand guidelines means it's good practice to spend time digesting them – before you start a project. “I always make sure I’ve gone through the brand guidelines from start to finish, and that I have a clear understanding of the look and feel of the existing brand, before I start a project,” says Joe Bembridge, junior designer at Macclesfield design consultancy Brandon. Tom Tennant, a motion graphics designer at Gramercy Park Studios in London, tells a similar tale. “I spend as much time as possible studying the guidelines, as it’s really helpful to be on the same page as your client,” he says. “Even reading the parts that aren’t relevant to what you’re doing can give you more insight into the brand. After all, it’s there to help.” 02. Know when to push back – and when not to Laura Wynn-Owen, junior designer at Nelson Bostock Group in London, notes that guidelines are usually handed over without being talked through, so they can be open to your own interpretation. “But in our case, there are usually brand teams on hand to answer any questions,” she says. “There may also be brand sites that give access to assets, guidelines and best practice examples.” As the word ‘guidelines’ suggests, these are not immutable rules. But pushing back on them should be a last resort, not a default, believes Andrius Petravicius, digital designer at Hampshire design agency Superrb. “I usually wouldn’t push back on brand guidelines, as in most cases, you can still be creative and work around them,” he reasons. “I’ve done so on occasions, though, when I felt like the guidelines weren’t working well visually and I knew they could be improved upon.” 03. Make suggestions Karl Doran of Manchester design agency Flow Creative concurs. “We did some work recently for Arts Council England,” he says. “They had a fairly detailed brand guidelines document, but we did try to push it a bit, and bring in some extra tints and colours, plus we created a kind of illustrative classic style that they’d not really used before.“ “It fitted in with their branding but it moved it on a little bit, and they were happy with it. If you can do that, that’s ideal, although it does obviously depend on the client and the brief.” 04. Don’t limit your creativity Illustrator MegaMunden’s site needed to incorporate his signature style, so Superb studio asked him to illustrate a lot of the incidental elements “Don’t let brand guidelines hold you back on your creativity,” agrees Joe Bembridge at Brandon. “These guides are put in place not to limit creativity, but to help a brand stay recognisable and consistent,” he points out. “If you do go against the guidelines, make sure you have a valid reason for doing so.” 05. Work within a reliable system Normally, your job is simply to understand and internalise the brand guidelines, as well as work within a reliable system to ensure they’re adhered to. Such systems will vary from studio to studio, but will normally be largely based on common sense. “At Moras, we have a huge printed folder with details of all brand guidelines that we work on in the studio, which is also accessible on our server,” explains Dutton. “I go through and manually double-check colours, as well as doing an InDesign check that shows all the typefaces used, so you can easily weed out any that shouldn’t be there. Plus, we have an internal artworker in the team who checks everything against guidelines and specs before it’s sent back to the client.” 06. Use the right tools Adherence to brand guidelines may also be integrated into the software itself. “At Superrb we use Sketch, which allows us to set up reusable colour palettes and typography styles,” says Petravicius. “I’ve also been using InVision’s Craft plugin for Sketch quite a lot lately; this lets you create branding libraries with all brand assets, styles and symbols. I’m also really excited about a new tool from InVision called Design System Manager, which seems like a powerful system for creating, managing and scaling design libraries.” 07. Harness the software “To make sure I follow the guidelines carefully, I’ll take a screengrab of the most important parts: the colour references, font, and point sizes,” says Gramercy Park Studios' Tom Tennant. “I also find it helps to copy the brand colours into whichever software you’re using so you have a palette that’s easily accessible.” 08. Ask if you don’t understand The most important thing, adds Ellie Pearson, is that if there’s something you don’t understand – and there probably will be – ask. “Brand guidelines can be incredibly technical,” she says. “One of our animal health clients has a lock up at the bottom of all designs that requires a mathematical formula to work out the right height and width for the exact document you’re working on. A junior or intern has little hope of understanding that, so they should always seek help if they’re unsure.” “Raise any questions you have as soon as possible, rather than when you’re midway through the work,” advises Laura Wynn-Owen, junior designer at Nelson Bostock Group. “If there’s anything you’re unsure about, ask. Even senior designers need guidance. There are no stupid questions when it comes to brand guidelines.” Related articles: How to create a design style guide: 25 pro tips 13 magically meticulous design style guides How to create effective brand guidelines View the full article
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The 10 best 3D movies of 2018
Rss Bot posted a topic in Ειδήσεις από τον χώρο του Design και Hosting
2018 looks set to be a massive year for film – and 3D movies in particular. With long-awaited sequels and thrilling adaptations in the pipeline, now might just be the time to renew your cinema subscription. Because if you're going to see a film laced with CGI – to fully appreciate the show-stopping 3D art – it's got to be on the big screen, right? Here's the best of what's yet to come this year... 01. Rampage Yes, it’s based on a not terribly interesting video game, and yes it stars The Rock, but who doesn’t want to see three genetically engineered animals tearing into the skyscrapers of Chicago? True to the 1986 coin-op, Rampage stars George, an albino gorilla, Ralph the wolf and Lizzie the crocodile in a fight to see who can become the top apex predator. By the same team that brought you San Andreas, we’re pretty sure this 3D movie will be short on plot, but long on scenes of city-wide destruction. The movie calls on the skills of Weta Digital for the oversized creatures and Scanline VFX for scenes of devastation – so it should at least be a treat for the eyes. 02. Avengers Infinity War The 19th film in the Marvel Cinematic Universe series see the Avengers joining forces with the Guardians of the Galaxy to defeat Thanos, the murky villain in search of the Infinity Stones. It’s the first of a two-part series, with a direct sequel appearing in 2019, and both films being shot back-to-back. Infinity War will undoubtedly be a tour-de-force of computer graphics, with big-hitters Framestore and ILM on VFX duties. Indeed, with the entire team in full flight, at least six of the lead characters are all-CG entities, so there’s very little real footage these days. 03. Solo: A Star Wars Story The Star Wars film no-one really asked for has suffered a troubled production, with a change of directors, reshoots mere weeks before launch, and a lead actor who neither looks nor sounds like Harrison Ford and needed a dialogue coach on set. Recent rumours even suggest that Disney have written the film off and expect it to bomb at the box office. Ouch. Still, the trailer is pretty engaging and the Star Wars brand seems to be a bulletproof cash-cow. And if the thought of a pristine Millennium Falcon being chased by TIE fighters and a proper Star Destroyer doesn’t lure you in, then this probably wasn’t the film for you anyway. 04. Jurassic World: Fallen Kingdom When the sequel to one of the most beloved franchises earns $1.67 billion worldwide, you can bet your ass there’ll be another one – and here it is. The action returns to Isla Nublar, home of the original doomed theme park, where an impending volcano threatens to wipe out the remaining dinosaurs. Chris Pratt is back as the velociraptor wrangler, and Jeff Goldblum makes a welcome return as chaotician Dr. Ian Malcolm. The 3D movie promises more dinosaurs than ever, with lots of full-size animatronics, but don’t worry, there’ll be plenty of giant CG reptiles rampaging across the island, and some tasty volcanic effects too, courtesy of ILM. 05. Incredibles 2 The long-awaited sequel to one of Pixar’s best movies is finally here. Even though there’s a 14-year gap between productions, the film takes place immediately after the events of the original. The superheroic Parr family is struggling to lead a normal life while fighting The Underminer and dealing with their latest member, Jack-Jack, who has a host of dangerously uncontrolled powers. And when a new super villain enters the fray, things just get worse… In terms of visuals, we pretty much know what to expect, with Pixar’s usual honed skills teamed with the stylised retro-look of the first Incredibles film. After a long schedule of kid-friendly fare it’ll be good to get something with little more edge. But how we long for Pixar to break free of Disney’s controlling influence and do something truly ground-breaking. 06. Ant-Man and the Wasp And the Marvel Studios movies just keep comin’. This time it’s a sequel to the 2015 flick Ant-Man. Paul Rudd reprises his role and gains some back-up in the shape of Hope van Dyne, played by Evangeline Lilly. This 3D movie riffs on the whole shrinking/enlarging conceit, with a series of gags that include a wheelable office block and giant Pez dispenser. And, having revealed Ant-Man’s ability to become oversized in Captain America: Civil War, there’s bit of that too. With numerous CG shots, including another trip into the quantum realm, the effects workload has been split across Double Negative, Scanline VFX, Luma Pictures and Rodeo FX. 07. Pacific Rim Uprising Guillermo del Toro’s 2013 outing was bombastic nonsense, but clearly left enough of an impression to warrant a follow-up. The film stars John Boyega, doing his best Idris Elba impersonation, and Scott Eastwood, doing a passable version of his dad, as pilots of humanity’s giant mechanoid fighting machines, the Jaegers. Earth is once again under threat when some mysterious organisation opens the Breach, releasing Kaiju monsters back into the world. Shots of citywide destruction channel the Toho monster movies of old, and, thanks to a rogue Jaeger, there’s enough metal-on-metal action to keep Michael Bay happy. For fans of VFX, it’s a veritable green screen CG-fest. 08. Fantastic Beasts: The Crimes of Grindelwald Despite the original Fantastic Beasts being a rather tame affair, worldwide box office takings north of $800 million pretty much guaranteed a sequel. Having escaped custody from the Magical Congress of the United States of America, the dark wizard Gellert Grindelwald (Johnny Depp) continues his plan to build an army of pure-blood wizards to rule over the world’s non-magical inhabitants. And it’s Potter fans’ chance to see a young Albus Dumbledore, played by Jude Law. With an array of magical effects, wizardly apparitions, period set extensions and, of course, fantastic beasts, you can expect host of CG in this 3D movie. The bulk of the work is being handled by London-based FX houses, most notably Double Negative and Framestore, which have enjoyed long associations with the Harry Potter franchise. 09. Alita: Battle Angel Based on Yukito Kishiro’s 1990 manga series Battle Angel Alita, this 3D movie adaptation is directed by Robert Rodriquez, under the production auspices of James Cameron and Jon Landau (Cameron had stated his intent to direct, but the little matter of two Avatar sequels prevented that). The bulk of the VFX work – which looks substantial – is being handled by Weta Digital. The story centres on Alita, an amnesiac cyborg discovered by Christoph Waltz, who – in the comics at least – becomes a Hunter-Warrior in pursuit of killer cyborgs. The trailer does little to expand upon that, but you spend most of the time looking at Alita’s curiously oversized eyes. With a whopping $200 million budget, this feels like a sizeable gamble for Cameron and 20th Century Fox. 10. Mortal Engines Based on the novels by Philip Reeve, Mortal Engines is set in a post-apocalyptic steampunk world in which London and other major cities have been mechanised and roam the planet preying on smaller ‘traction towns’. These are dragged on board and stripped of their resources – as revealed in the impressive trailer (which is also rather bewildering if you’re unaware of the books). With four novels in the series – plus the words ‘Peter Jackson’ and ‘an epic new saga’ – we're pretty sure this is intended as the first in a line of 3D movies, assuming the first is successful. Unsurprisingly, Jackson’s chums at Weta Digital are in charge of the CG work, which should be substantial given the theme of the movie. Related articles: The best 3D modelling software 2018 16 most imaginative movie wallpapers 18 best iPad art apps for painting and sketching View the full article -
If you're looking for the best illustration books, you're in the right place. Whether you're a beginner or more established artist, we've rounded up 10 must-read books for illustrators in this essential list. These books don't just explore how to draw. You'll also find titles that give an overview of the history of illustration; instructional books to help you master the fundamentals of the craft; and books that'll help when you're struggling for inspiration. Whether you're a hobbyist, art student, freelancer or a studio professional, every book here is essential reading. Read on for our 10 must-read illustration books. Let's start at the beginning. In Fifty Years of Illustration, Lawrence Zeegen and Caroline Roberts plot the evolution of illustration – "the rampant idealism of the 1960s, the bleak realism of the 1970s, the over-blown consumerism of the 1980s, the digital explosion of the 1990s" – and how the craft has changed over of the years. Zeegen looks at the socioeconomic factors that effect illustration and vice versa. He also uses essays and artist profiles to investigate contemporary illustration's impact on popular culture. This is an illustration book to keep on your bookshelf, and go back to again and again. What is visual language and how do you develop it? Mark Wigan's Thinking Visually for Illustrators asks you to "take a step back from your own work and explore the approaches of contemporary illustrators". He looks at work from students, recent graduates, and the people who teach them. The book is a little more academic than others on this list, but it's also one of the most thorough. The visual library will get your ideas going, but it's in the analysis of the processes behind each image that the book comes into its own. First published in 1991, Molly Bang's short, beautiful, slightly strange book is one of the best ever written on composition for illustrators. Picture This: How Pictures Work explores the mechanics; the nuts and bolt of picture design. But she also asks abstract questions too: Why are diagonals dramatic? Why are curves calming? Why does red feel hot and blue feel cold? And at just 96 pages, you could easily read this in a oner. We had to include the legendary artist James Gurney in our list of essential books for illustrators. We could easily have picked his first book, Imaginative Realism, in which he tells you how to paint what doesn't exist. But his second book, Color and Light: A Guide for the Realist Painter, is arguably the best, most exhaustive book ever written on colour and light. In it, Gurney looks at artists who were experts at using of colour and light, how light reveals form, the properties of colour and pigments, and a variety of atmospheric effects. But he does it without using jargon or overly scientific terms. This book shows Gurney is not only a master artist, but a master teacher too. Andrew Loomis is one of those artists who transcends art. If you don't know the name, you will know the work – he is the master of figure drawing. In Figure Drawing for all it's Worth, Loomis encourages you not to imitate his very distinct style, but instead to understand the principles that prop it up. If you're starting out, this is as good a place as any to master on of the fundamental building blocks of illustration, but there's more than enough here for old pros to learn a thing a two. The realities of being a working artist mean that as well as being able to draw, you need to know how the industry works. A good one for beginners, How to be an Illustrator covers the basics of the business of being a professional illustrator, including putting together a portfolio, approaching clients, preparing for contract meetings, managing your time and money. It also includes valuable interviews with nine industry professionals. Rees has worked with big clients in the UK and the US, so he knows what he's talking about. His book looks smart too. Many artists shy away from terms like marketing and strategy. But understanding how these things work is the difference between a hobbyist and a successful professional. Marshall Arisman and Steven Heller's Inside the Business of Illustration 'tells budding illustrators everything that their teacher didn't know or their art director didn't tell them'. And it succeeds in doing so without sucking the fun out of drawing. This book includes interviews with illustrators, art directors, and art buyers (the current edition has an afterword with Milton Glaser) but is thoughtfully structured to avoid ever feeling too academic. Austin Kleon's Steal Like An Artist is a modern classic for anyone who wants to do anything creative. But once you've started making things, what next? You have to show what you've made. And this is often the most terrifying, frustrating part. In Show Your Work: 10 Ways to Share your Creativity and get Discovered, Kleon – 'a writer who draws', in his own words – explains the difference between networking and using the network, how you become 'findable'. Chapter titles include You Don't Have to Be a Genius, Share Something Small Every Day, and Stick Around – which pretty much describes the whole arc of the book. 'It's not self-promotion,' Kleon says. 'It's self-discovery.' 'I failed my GSCE art,' writes Ben Tallon early his brilliantly titled book Champagne and Wax Crayons: Riding the Madness of the Creative Industry. The memoir proves he's a bit like Hunter S. Thomson and Ralph Steadman rolled into one. He tells you how he made it as freelance illustrator, from that failed exam, through art college, the early days of freelancing, all the way up to the top clients he works for today. He writes in clear, funny prose, and it's all illustrated with his trademark scratchy drawings. A useful book for anyone setting out on a freelance career of any kind. After all those books about business and self-promotion, here's a title that helps you remember why you love to draw in the first place. Lost in Translation: An Illustrated Compendium of Untranslatable Words from Around the World has tips on illustration. But it also features 50 drawings about words in various languages that have no direct translation into English. Author Ella Frances Sanders explains that the Japanese language have a word for the way sunlight filters through the leaves of trees, and in Finnish there's word for the distance a reindeer can travel before needing to rest. Those written definitions are cumbersome. Her illustrated definitions aren't. Read more: 30 books every graphic designer should read 18 best iPad art apps for painting and sketching Art techniques: top tutorials for painting and drawing View the full article
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Arch Hosting Web Hosting is the web host of choice for web developers when they need to get their sites online with the assurance that all their designs will work as expected. This reliable web hosting service can get your site up and running in a snap. You can get a lifetime subscription to this powerful service for just $24.99 (approx. £18). Arch Hosting Web Hosting has everything you could possibly need to get your website up and running at its peak performance. This performance-oriented web host understands the importance of having no downtime and quick load times and will optimize your site with its lightning-fast network. You'll get 2GB of storage space and 500GB of bandwidth for your domain, which you'll get free for a full year. It's the perfect web hosting bundle for any web developer. You can get get a lifetime subscription to Arch Hosting Web Hosting plus one year of domain registry for just $24.99 (approx. £18). That's a saving of 95 per cent off the retail price for a deal that will get your site up and running, so grab this deal today! About Creative Bloq deals This great deal comes courtesy of the Creative Bloq Deals store – a creative marketplace that's dedicated to ensuring you save money on the items that improve your design life. We all like a special offer or two, particularly with creative tools and design assets often being eye-wateringly expensive. That's why the Creative Bloq Deals store is committed to bringing you useful deals, freebies and giveaways on design assets (logos, templates, icons, fonts, vectors and more), tutorials, e-learning, inspirational items, hardware and more. Every day of the working week we feature a new offer, freebie or contest – if you miss one, you can easily find past deals posts on the Deals Staff author page or Offer tag page. Plus, you can get in touch with any feedback at:deals@creativebloq.com. Related articles: 12 best web hosting services How to host a successful design sprint The future of web design View the full article
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The mahlstick (or maulstick, as it's sometimes known) is a stabilising support tool used by painters when working at an easel on a canvas or a large board. If you've never used a mahlstick before, you could find that it revolutionises your painting technique. They are one of those iconic artistic props, akin to a floppy beret and painter's smock (both I blushingly admit to owning myself). But don't underestimate this ubiquitous little branch of cliché. It's a very handy tool to have at your disposal, for a multitude of applications. Here are some tips for getting started. 01. Component parts of a mahlstick Mahlsticks are made of three elements Mahlsticks are typically made up of three main elements. One: a long, thin shaft, resembling a walking cane, that you lean your hand or wrist on while painting. Two: a cork ball, about the size of a ping-pong ball, fixed at the top end of the shaft, that leans on the canvas or board or hooks over the top of the easel. And three: a piece of protective chamois leather wrapped around the ball to stop the mahlstick from scratching, dragging or otherwise damaging your beautifully painted surface. 02. How to make your own mahlstick Making your own mahlstick is easy and fun Make your own DIY mahlstick by using a length of dowelling for the shaft, fitted with a cork ball at the end. Then fit the chamois leather around the cork ball and tie on a length of cord to hold it in place. When building your own, make sure you use a straight piece of dowelling for the shaft. This is crucial to ensuring you can use the mahlstick to its full potential. If you prefer, you can buy a quality mahlstick on Amazon or at other major retailers like eBay. 03. Hook up your mahlstick Hooking the mahlstick on the easel means you can position it at different angles You can rest the mahlstick directly on the canvas, or hook the ball over the top of a small support or the easel. Hooking the mahlstick on the easel enables you to position it at different angles, and to perform tricky tasks. Remember not to lean on the mahlstick too much as you could disturb your painting. 04. Mahlstick painting techniques A mahlstick doubles up as a straightedge tool Use your mahlstick as a handy straightedge tool as well as a rest. Hook the ball over the top of the canvas or board so you can use your non-painting hand to manoeuvre the stick to get a straight vertical line. Then simply run your brush or charcoal down the length of the shaft to create your straight line. You can do this from any angle to also create horizontal or diagonal lines. This article originally appeared in Paint & Draw issue 03; buy it here! Related articles: Review: Chameleon Colour Tone pens How to illustrate children's books: 7 top tips Create a low poly wallpaper in C4D View the full article
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'Don't touch the logo'. It's a common phrase in many design agency briefs. Sometimes it even makes its way into rebranding projects, when all the other brand touchpoints are up for grabs except that one. The role of logo design may have diminished in the age of multi-channel, experiential branding, but that doesn't stop companies being rather attached to their carefully crafted marks. After all, brand recognition is built on coherence and consistency. All of this means that when a well-known brand does, temporarily, shake up its logo – people take notice. In recent years, several household names have done exactly that, to raise awareness of a particular cause. Read on to discover how five big brands successfully changed their logos for all the right reasons... 01. Lacoste Lacoste partnered with IUCN to raise awareness, by changing its iconic crocodile logo into 10 different endangered species In February this year, French fashion brand Lacoste caused a media stir by changing its iconic logo for the first time in its 85-year history, to raise awareness for endangered species. The project was the brainchild of BETC, and saw the world-famous crocodile emblem stepping aside for a limited time to make way for 10 more threatened animals, on a set of (fittingly) limited-edition polo shirts. Lacoste partnered with the International Union for Conservation of Nature (IUCN) to produce one polo shirt for each of the corresponding animals left in the wild. That equates to 1,775 in total, including 350 Sumatran Tigers, 231 California Condors, and 67 Javan Rhinos, 50 Northern Sportive Lemurs and 40 Burmese Roofed Turtles. Launched at Paris Fashion Week, the shirts retail for $183 apiece, with profits donated to IUCN. It's a bold move that raises awareness as well as cash, but the fact that the French sportswear brand messed with its long-established logo to do so added even more spice to the story. 02. PRODUCT(RED) Just seven of the global brands that agreed to have their logos "multiplied to the power of (RED)" Founded in 2006 by U2 frontman Bono and Bobby Shriver of the ONE Campaign, PRODUCT(RED) seeks to engage well-known private-sector brands to help fight HIV/AIDS in eight different African countries. Over the past 12 years, it has proved fantastically successful in doing so – convincing global brands such as Nike, American Express, Apple, Coca-Cola, Starbucks and Gap to shrink down their world-famous logos into brackets as part of the (RED) branding construct created by Wolff Olins. Apple has been one of PRODUCT(RED)'s major partners for over a decade Like the Lacoste example, the impact of these partnerships goes far beyond raising awareness, as the project leverages the enormous commercial power of its partner network to generate charitable funding on a global scale. Each partner company was tasked with creating a product, or range of products, featuring the PRODUCT(RED) logo and colour scheme, with up to 50 per cent of profits donated to the Global Fund to Fight AIDS, Tuberculosis and Malaria. 03. Google Doodles Google worked with several illustrators to produce this recent Doodle to mark International Women's Day 2018 Google has been playing with its logo since the early days. Back in 1998, founders Larry Page and Sergey Brin added a stick figure drawing to the second 'o' in 'Google' to indicate that they were out of the office at Burning Man Festival. It was the first Google Doodle. Ever since, the idea of decorating, redrawing and manipulating the company logo to celebrate notable events, and raise awareness of particular causes, has been a familiar sight on the tech giant's homepage. Google has its own in-house team of 'doodlers' to meet demand. Sophie Diao's doodles for Earth Day 2016 highlighted the planet's major biomes Google Doodles often mark public holidays and anniversaries, as well as the lives of famous artists, pioneers, and scientists. And the team invite suggestions from the public. They're a colourful, quirky way to make the branding more playful, as well as reflecting popular culture – and can also convey a more serious, awareness-raising message. For Earth Day 2016, for instance, Google doodler Sophie Diao was tasked with representing each of Earth's five major biomes: the tundra, forest, grasslands, desert and coral reefs. Each singles out a particular animal worthy of celebration and conservation, including a polar bear, red fox, elephant, tortoise and finally a coral reef with an octopus. 04. CokexAdobexYou Illustrator Birgit Palma was one of a group of 'influencers' invited to remix Coca-Cola's brand assets Lacoste was fronted by BETC, PRODUCT(RED) by Wolff Olins, and Google handles its doodles in-house. But it takes a particular kind of confidence to throw your brand open to the public, as Coca-Cola did in 2017. To celebrate the Tokyo 2020 Olympics, Coca-Cola worked with Adobe to run a global contest, CokexAdobexYou – inviting people to use Creative Cloud to remix Coke's iconic brand assets into artworks that celebrate sport, movement and strength. These assets included the Red Disc, Spencerian Script, Contour Bottle Icon, Dynamic Ribbon and the Coca-Cola Red (Hex E41E2B or R:228 G:30 B:43). Part of the brief was to base the composition on a circle, and use Coke's distinctive red-and-white colour scheme. A selection of the user-submitted remixes of the Coke brand assets on the CokexAdobexYou Behance page Of course, Coca-Cola never actually modified its official branding as part of the initiative. But it remains a bold move to throw such carefully protected brand assets open to the public to play around with. While cynical onlookers may argue that Coke was primarily raising awareness of itself in the process, the project included a $35,000 donation to support the Special Olympics, a non-profit organisation that gets children and adults with intellectual disabilities involved in sport. 05. McDonalds McDonalds flipped its iconic 'M' to mark International Women's Day 2018, but not everyone was impressed In an attempt to mark International Women's Day 2018 and "honour of the extraordinary accomplishments of women everywhere", McDonalds flipped its iconic Golden Arches logo on its head to make a 'W' for 'women'. As well as updating its brand on social channels, including Twitter and Instagram, the fast-food chain also supplied 100 of its US restaurants with rebranded clothing, and even physically flipped a giant sign above a branch in Lynwood, California. While it successfully garnered plenty of global publicity, the stunt backfired in some circles in terms of actually raising awareness of the real issues. Many drew attention to issues with living wages and zero-hours contracts, and the effort was disdainfully branded "McFeminism" by British left-wing group Momentum – which goes to show, once again, that a brand's values and message extend far beyond its logo. Read more: Big-brand logos that pass the silhouette test 15 influential art and design movements you should know Fantastic design fails – and what we can learn from them View the full article
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You're reading Deal of the Week! Two Products for the Price of One!, originally posted on Designmodo. If you've enjoyed this post, be sure to follow on Twitter, Facebook, Google+! Start the spring with a good deal! This month only you can purchase two of Designmodo’s most popular website builders for the price of one! Purchase Slides Framework and Startup Framework for only $249 and create unlimited websites for your clients. Click here to add both products to your cart and activate the discount code. […] View the full article
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User engagement expert Donna Lichaw helps startups, non-profits and global brands optimise their digital products and services. She’ll be sharing pro insight into how to build your brand at Generate New York 2018. Get your ticket now. As the old philosophical conundrum states: if a tree falls in a forest and no one is around to hear it, does it make a sound? You might be creating the best product or service you could imagine, but if you have no audience the chances are that falling tree, when you launch, makes very little sound. When launching something new, it’s important to have an interested audience in place. One way to do that is to share your story as you confront the challenges of building your brand head-on. Don’t wait until everything’s finished to start sharing your story. The end is only the beginning: the journey to that end point is an interesting and overlooked part of the story. Share that story, and you can start to build an interested audience while you work on putting the finishing touches in place. One way to do this is to build a mailing list. Email newsletters are incredibly effective and, according to Campaign Monitor, email marketing is the king of the marketing kingdom, with a 3,800 per cent ROI generating $38 for every dollar spent. Even better, dedicated tools like MailChimp, Campaign Monitor and others are incredibly easy to use with very shallow learning curves. When I launched Start! Stop Procrastinating and Pursue Your Passion, it was my email newsletter that drove the most traffic, by quite a substantial margin. Twitter was useful, but it paled in comparison when connecting with others through their inboxes. Tell, don’t sell In a world where we’re constantly bombarded with content, it can be incredibly hard to keep up. Rivers of content, including Facebook, Instagram and Twitter, all too quickly become overwhelming. Stepping outside of the flow, through a carefully considered journal or email newsletter, offers a way to connect with other like-minded individuals who‚ contrary to what you might have been led to believe‚ are hungry for useful information. Don’t just sell; tell. People buy stories by people, so spend some time developing your brand’s story. What are you focused on? What might you share that others might find useful? Great newsletters focus on sharing ideas that are thought-provoking and helpful. There’s a world of information on the web; what’s sorely missing are ways to filter all of that information. Distil down your discoveries and your audience will thank you. Newsletters like Hiut Denim’s Chicken Shed Chronicles attract an audience because it’s the product of hard work and intense focus. It’s also light on the hard sell, instead focusing on helping others. It’s critical to value your readers’ time; put the effort in and create value and your audience will thank you. Build a list and, when your product’s ready to launch, you’ll have a group of like-minded individuals that are bought into your vision and values. Many will happily repay your efforts by supporting you in return for all the hard work you put in along the way. This article originally appeared in net magazine issue 293. Buy it here. Want to learn more about how to engage users? Donna Lichaw is giving her talk Story First: Crafting Products That Engage at Generate New York from 25 - 27 April 2018 Donna Lichaw helps startups, non-profits, and global brands optimise their digital products and services by providing them with a simplified way to drive user engagement. In her talk at Generate New York from 25-27 April 2018, Lichaw will discuss how we often overlook one of the oldest, leanest, most effective tools out there: the structurally sound story. Whether you realise it or not in the moment, you experience everything as if it was a story. The better the story, the more likely you are to want to use a product, continue to use it, pay to use it, and recommend it to others. Find out how to drive user engagement through story at Generate. Get your Generate New York ticket now. Related articles Your website needs to tell a story - here's why 5 killer ways to tell a story with your design 10 visual storytelling tips from top agencies View the full article
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Selecting a beautiful typeface is useless if it looks ugly on your screen. To avoid hideous – or worse – illegible text, you should always test if the font works well on the devices your visitors are using. You might be surprised; most of your visitors are probably not using the same device you use to design and develop. In fact, the vast majority of people surfing the internet are using Android and Windows machines. Worldwide operating system usage, according to StatCounter Global Stats (April 2017). Apple’s devices represent a small fraction of global usage, while Android and Windows dominate. The best way to test how a font behaves is to set a sample text in the font and try it out on all devices that you target. Bad rendering is especially noticeable on thin weights. For example, a font that renders well on macOS may appear fragile on Windows (see image below). It’s important to use real devices, because online browser-testing tools and virtual machines are often inaccurate (more on that later). Jubilat Thin on Windows 7 (left) and macOS (right). Note that on macOS the text looks ‘heavier’ than on Windows 7. If you don’t have your site’s content yet (tsk!), give Tim Brown’s Web Font Specimen a spin. It sets content at several text sizes and with different background colours. It’s no replacement for real content, but it’ll do in a pinch. Sometimes you get lucky, and the font you have chosen is designed explicitly for screens: Hoefler & Co’s ScreenSmart, Monotype’s eText, and Font Bureau’s Reading Edge are examples of collections specifically designed with screens in mind and should look beautiful everywhere. Of course, it pays to double-check the text rendering, regardless of the origins of the font. But exactly why does text look different from one browser to the next? To answer that question, we’re going to have to take a quick detour into the nitty gritty details of text rendering. Rasterizing and antialiasing The process of transforming font outlines into pixels is called rasterization. The operating system’s text-rendering engine places the outline (ie the shape) of each character at the desired font size on a pixel grid. Next, it colours all the pixels whose centre is inside the outline (see image below). From Bézier curve to pixels. On the left is the outline of the character ‘a’. In the middle that outline is superimposed on a pixel grid; any pixel whose centre is inside the outline is turned on. On the right is the resulting rasterization. In this example, a pixel is either on or off, no matter how much of the outline is present in the pixel. This approximation of mathematically perfect outlines is called aliasing; antialiasing attempts to mitigate the coarse staircase-like appearances caused by the limited resolution of screens. The idea behind antialiasing is to figure out how much of the outline is present in each pixel and represent that with a greyscale value. In other words, if the outline covers 50 per cent of a pixel, it uses 50 per cent of black to colour that pixel. If the pixel is entirely within the outline, 100 per cent black is used, and so on. This leads to an antialiased rendering that reduces the aliasing (see image below). You’ll often see the term ‘greyscale antialiasing’ used to describe this effect. Antialiasing using greyscale values to represent the outline coverage of each pixel produces better results. While antialiasing improves the quality of text rendering, it’s possible to improve the result further using subpixel antialiasing. Subpixel antialiasing makes use of the characteristics of screens to increase the resolution of rasterized text. Each pixel in a display is made up of three oblong subpixels: red, green, and blue (other configurations exist, but the same principles apply). The operating system can control these subpixels individually; subpixel antialiasing exploits that by applying the coverage calculation to each subpixel (see image below). By targeting individual subpixels, subpixel antialiasing effectively increases the resolution of rendered text. The colours the naked eye perceives (left) are the result of setting individual coverage values for each subpixel (right); the subpixels for red, green, and blue combine to form a single perceptible colour. The difference between these text-rendering options becomes evident when you start working at smaller text sizes. Without antialiasing, characters quickly lose their distinctive outlines. Greyscale antialiasing makes characters blurry but maintains their shape. Subpixel antialiasing renders sharp characters but also introduces some colour fringing around the character’s edges. Antialiasing tips You can change antialiasing settings through the non-standard -webkit-font-smoothing and -moz-osx-font-smoothing CSS properties. Unfortunately, many CSS frameworks and libraries use the antialiased and grayscale values to make the text appear lighter on macOS. However, most developers and designers don’t realise this disables subpixel antialiasing and makes text appear blurrier, thereby hurting legibility. Changing someone else’s preferred text rendering to be less legible is very inconsiderate. If you must have lighter text, use a lighter weight instead of disabling subpixel rendering. Text-rendering engines Most operating systems use their own proprietary text-rendering engine, while others use the same open-source engine (though not necessarily with the same configuration). However, all of them support antialiasing and subpixel antialiasing but differ slightly in their implementation. In many operating systems, the choice of antialiasing method is user-selectable. On Windows, for example, subpixel antialiasing is called ClearType; on macOS, it is called LCD Font Smoothing. There are currently four major text-rendering engines: the Graphics Device Interface (also known as GDI) and DirectWrite on Windows; Core Graphics on macOS and iOS; and the open-source FreeType on Linux, Chrome OS, and Android. Generally speaking, a browser will use the text-rendering engine that’s native to the operating system it is running on. Chrome, for example, uses DirectWrite on Windows, Core Graphics on macOS, and FreeType on Android. Windows is unique in that it offers two text rendering engines: GDI and the newer DirectWrite. All modern browsers use DirectWrite, so you don’t need to worry about GDI save for one exception: some browsers fall back on the inferior GDI rendering if the machine has no dedicated graphics hardware. Online browser-testing tools and virtual machines often do not have dedicated graphics hardware, so text-rendering on these tools is not accurate. Ideally, all text is rendered using subpixel antialiasing because it creates the most legible text. Unfortunately, that is not always possible – for example, subpixel antialiasing is often disabled on devices that can be rotated, such as tablets and phones. When you turn the screen of these devices, the subpixels are no longer arranged in the pattern expected by the rasterizer and will cause subpixel antialiasing to look ugly. Further reading: from selection to optimisation, the Webfont Handbook shows you how webfonts can make the web a more visually diverse, efficient, and readable environment. Browsers also disable subpixel antialiasing in similar situations, for example when text is rotated or animated. In this case, the rasterized text no longer matches the subpixel layout of the text’s original position and would need to be rasterized again. This is expensive, especially for animations, so most browsers fall back on greyscale antialiasing, which doesn’t suffer from the same problem and works in any orientation. Some browsers – Chrome on macOS, for instance – also disable subpixel antialiasing on high-resolution screens to provide a more consistent user experience. Other browsers only enable subpixel antialiasing on small text, because minor changes in text rendering are less visible at larger sizes. There are several other cases where browsers disable subpixel antialiasing. The rules browsers use to select the antialiasing method are constantly updated as new corner cases, and problems, are found. These frequent changes make it very hard to keep track of what is going on with your text rendering. What once used subpixel antialiasing may fall back to greyscale with the next browser update. The only way to know for sure how your text renders is to test on actual devices. You’re probably used to testing your site in several browsers. Testing text rendering increases the amount of testing you need to do manifold. Not only do you need to check all combinations of operating systems and browsers, but also all common text rendering settings. Some devices may be preconfigured to use greyscale antialiasing while others use a mix of greyscale and subpixel antialiasing. To make it even harder, it is not possible to use online-browser testing tools or virtual machines, because the text rendering often differs from that of real devices. When testing, always use a representative sample of your content. A pattern library is ideally suited for testing type rendering because it includes a broad sample of your content: headers, body text, labels, background colours, and animation. Having examples of your content on a single page enables you to check all combinations of styles and background colours quickly. Be on the lookout for text that is not legible or appears thin on some operating systems. If you find an issue, change to a different weight in the same font family, make the text darker, or pick a different typeface. Good luck. This article was originally published in issue 301 of net, the world's best-selling magazine for web designers and developers. Buy issue 301 or subscribe to net. Related articles: The 40 best free web fonts 68 best free fonts for designers 50 top typography tutorials View the full article
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The first visual identity for the Houses of Parliament was unveiled earlier this week. As with all political matters, the news, in particular the logo design (above), has been met with a divided reaction. Created in collaboration between the House of Commons and the House of Lords with brand and digital design studio SomeOne, the new identity aims to make UK Parliament (as it's now referred to as a brand) fit for purpose on digital platforms. As part of the identity, SomeOne created a wordmark, typefaces, website guidelines, icon suites, digital guidelines and responsive templates. Logos created for digital optimisation were also included, and it's here where the project's £50,000 budget has started to bite. The new palette features high contrast shades including purples, greens, and whites At first glance, the new logos appear remarkably similar. The main differences seem to be a tidying up of an existing portcullis design, which includes the removal of a few dots and a uniform shape applied to the chain links. To onlookers eager to lay into government spending the apparently barely altered logo is a perfect target, especially when you factor in what looks like an exorbitant price tag. However this subtle smartening up was at the heart of the new identity, rather than a complete overhaul. "Clarity, Simplicity and Efficiency all drive the new design work, so that anyone can get to the information they want, when they want and how they want it," explains SomeOne co-founder Simon Manchipp on the studio's site. The new identity (on the right next to the old branding) provides long overdue uniformity Furthermore, the new identity extends well beyond the fine tuning of a logo. With more people interacting with government services digitally, it was time for Parliament to make navigation easier across these channels. This is where the new responsive iconography and palette of purples, greens and whites come into play. "Rather than repetitively stamping a single symbol on all communications, we’ve developed a more in-depth design system to accommodate any kind of application," says Cosmo Jameson, senior designer at SomeOne. And with UK Parliament's new identity hosted and managed on Cloudlines, anyone designing a new communication can access the brand's principles. New communications and icons have been made in the house style Spending public money on design frequently comes under fire, especially if the changes are as understated as they are here. Only last year another governmental hot potato, the NHS, came under scrutiny when it launched a strict new set of brandling guidelines. As far as rebrands go though, UK Parliament's is far from the most costly. We've already looked at expensive logos and what they teach us, and if we apply these lessons to the government's new identity you can see where the money went. First of all, this identity has been years in the making, with consultations held throughout the entire process. Secondly, does it work? The success of a rebrand and a logo lies in how well at works as much as how good it looks. If the consistent identity makes it easier for users to access government services, we're inclined to give it a pass. Only recently we've seen companies make minor changes to improve functionality. so why shouldn't politics follow suit? Take Ericsson, which tweaked its 'three sausages' logo ever so slightly in February so that it aligns with pixel grids better. This decision was made to promote simplicity and enhance productivity, which sounds like a manifesto pledge in itself. So is the UK Parliament identity a successful design that's worth the money? Well, we've seen politicians claim worse things on expenses. Related articles: How to price logo design services 5 logo design trends for 2018 5 fascinating stories behind unusual logo designs View the full article
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Whether you’re a freelance creative pitching for work, or an ambitious designer looking to take the next step in your career, your business cards have the power to propel you to the next level. Also read: 10 steps to go freelance this year Not only are they a key opportunity to leave a lasting impression with a prospective client, employer or collaborator, a cleverly designed and well-printed business card offers a unique opportunity to distinguish your brand from the competition. But where’s the best, easiest and fastest way to get them printed? For talented freelance illustrator James Boast, the answer was moo.com. The digital print and design company not only offers a wide range of premium paper stock and printing options for your business cards and promotional print materials (plus the opportunity to print up to 50 different designs for no extra cost) – it’s also incredibly easy to use. And you can have your new business cards delivered the next day, too. In the short video below, Boast demonstrates how easy it is to use moo.com to create stunning, tactile business cards in less than five minutes. From uploading your designs to choosing the right paper stock and special finishes, as well as how to get more from moo.com’s unique printing features, Blunt shares his pro tips and tricks for creating better business cards. 3 tips for printing better business cards As you'll see in the video above, it's incredibly easy to quickly create memorable business cards using moo.com. Here are some of our favourite tips from illustrator James Boast… 01. Choose your premium paper stock in one click moo.com gives you the choice of four high-quality paper stocks: Original (350 GSM), Cotton (298 GSM), Super (400 GSM) and Luxe (600 GSM). Selecting the option you want is as easy as clicking on your stock of choice. Then simply select the size you want from the drop-down menu, and choose whether you want square or rounded corners. If the price looks good, hit Start Making. 02. Print different designs with Printfinity For no extra cost, moo.com lets you print up to 50 different images on the back of your business cards with its exclusive Printfinity feature. It’s a bit like having your portfolio in your pocket: you can select different pieces of work for different prospective clients or employers. Alternatively, you can get creative with your designs and highlight different elements of your practice – after all, different projects require different skills. To use Printfinity, all you have to do is choose your photos, illustrations or designs, and hit Upload until your pack is full. It’s that easy. 03. Personalise with subtle design choices Before ordering your business cards, moo.com gives you the opportunity to further differentiate your cards. As well as confirming whether you want square or rounded corners, you can also choose whether you want to have a coloured seam. Matching or contrasting the seam of your business cards with your existing colour palette is a fantastic way to add extra personality to your designs. You'll find a host of fantastic tools on the MOO website for creating better business cards. Head over to moo.com to try them out for yourself. Also read: 10 steps to go freelance this year View the full article
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With spring on its way, we're rounding up some of the best tools to take your art outdoors. There are a load of cool new books that focus on nature drawing. We've had a look at titles that teach you how to draw birds, trees, plants and woodland animals (our pick of the bunch, however, is Tom Kidd's firey monograph on how to draw a dragon). We've also picked out our favourite posh pencils: one brand that's earned a cult following among artists and writers and another that's been called the Rolls Royce of coloured pencils. Plus, we look at the coolest pencil sharpener you've ever seen. And, to keep them all in, a smart bag for 'urban creatives'. It looks much better than it sounds. 01. Drawing birds $19.95/£12.99 A recent study found watching birds is a good way to de-stress. Andrew Forkner's new book has step-by-step guides on how to capture them in your artwork, focusing on anatomy before working all the way up to birds in flight. Chapters are split into the various families of birds. Instead of colour, Forkner uses shapes, patterns, and shading to make his work pop. 02. Paint in 30 minutes: Trees & Woodlands $19.95/£12.99 Geoff Kersey's new book is a good excuse to take your art outdoors. It offers artists – at any level – 30 exercises that teach how to paint woodlands and trees. Each exercises takes about 30 minutes and focuses on a specific subject or technique, including outline drawings on tracing paper for absolute beginner. The British watercolorist Geoff Kersey is your teacher. 03. How to draw woodland animals $9.95/£4.99 Woodland trees tend to be more willing subjects than woodland animals. In artist and art historian Susie Hodge's new book, step-by-step lessons teach you how to capture all kinds of creatures. She starts off explaining how to draw basic shapes, which she develops into everything from birds and rabbits to badgers and chipmunks. Good luck trying to get a chipmunk to sit for a portrait. 04. Botanical drawing $19.95/£12.99 Spring is when indoor plants come back to life too, and Penny Brown's book shows you how to master the traditional art of botanical drawing. The book starts with simple line drawings and works up to more complex compositions. It also teaches botany for beginners and the history of botanical drawing. Finally, you can learn how to immortalise your favourite monstera with its very own portrait. 05. Fantastic dragons and how to draw them £12.99 The dragon is not, strictly speaking, a traditional harbinger of spring, but nonetheless, Tom Kidd's new book is a must for fantasy artists. Kidd breaks down the basic outlines and features of dragon anatomy – scales, wings, talons, teeth – then book becomes a kind of sketchbook-journal in which you record the development of your dragon designs. 06. Leda premium sketchbook $18.94/£16.98 Leda isn't as well known as some of its competitors, but the brand stakes a good claim for making the best sketchbook around. It comes with 160 tear and bleed-resistant pages of 120-gram paper, which will work well with pencil, pen, and ink, but also pastel, charcoal, and a light watercolour wash. It's stitch-thread bound too, so it lies flat when open. 07. Palomino Blackwing Pearl pencils $22.95/£25.20 Blackwing is to pencils what Moleskine is to notebooks: they have a cult following. Famous fans include writer John Steinbeck, composer Leonard Bernstein, and Looney Tunes animator Chuck Jones. They're pretty much the best pencils ever made. The pearl is most recent edition to the range (read our review here). It's all an-rounder, perfect for sketching and laying down lines, but good for writing too. 08. Blackwing long point sharpener $11/£14 You might be reluctant to drop $11 (or £14) on a pencil sharpener. But, as with all the Blackwing stuff, this isn't your average bit of stationery. It has a "two-step sharpening process" (the first sharpens the pencil's wood case, the second the graphite core) and comes with two replacement blades. It gives noticeably longer, sharper point than most sharpeners. And, this being Blackwing, it looks dead cool. 09. Caran d'Ache Swisscolour pencils $37.83/£32 One reviewer called Caran d'Ache "the Rolls Royce of pencils." They usually carry a Rolls Royce price tag too, but this range is reasonably priced. You get 40 pencils in a mental tin, and they have a smooth feel and blend well. Materials come from responsible sources and everything's made the to Swiss brand's usually high standards. 10. Bellroy slim backpack $169/£149 Bellroy makes smart, practical bags for the artists and designers. This 16-litre backpack has loads of nice features: padded laptop pocket, internal storage to keep your art supplies or gadgets safe and secure, and a two-panel construction that means there are no seams running down the sides and the rain can't damage anything inside. It can be expanded too. One of the nicest work bags around … in spite of the brand using the term "urban creative". Read more: Improve your line work with these pro drawing tips 10 ways to convey emotion in your artwork Art techniques: top tutorials for painting and drawing View the full article
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Your content is going nowhere unless people can search for and find it, so content should be written with an understanding of factors such as SEO and aimed at the right audience groups. The steps below will highlight how to drive more traffic to your site, building a connection between your brand and your audience. By the time you have finished reading this tutorial you will have a better understanding of how you can ultimately improve your rankings amongst the competition, boost your visibility and capitalise on the right audience through your content. 01. Get organised Google Calendar is a great place to start when looking to create an editorial plan. Creating an editorial calendar enables you to prioritise your content tasks, getting into a cadence with your blog-publishing and social activity. More importantly, it keeps your audience engaged by preventing your content from stagnating or being repetitive. Organisation is absolutely crucial for success, although your content plan won’t always be easy to stick to. Start by setting up a calendar, then brainstorm ideas: what questions can you answer? What themes are relevant? How can you inspire? Break down your content into social posts, blog posts, onsite copy, referrals, video and so on. And layer on top of this your promotion, since content rarely succeeds on its own, and plan your frequency: daily, weekly, monthly. 02. Buyer personas – understand who your audience is Personas and user stories will help with content and, in turn, SEO. The focus of your content should be aimed at the audience group that contributes to the success of your business. Content will therefore be different based upon where the user is along their journey. A first-time visitor, for example, has no loyalty to the brand; hence the focus should be on inspirational content to convert – content and metas – and brand values to nurture. Existing clients, meanwhile, have a different set of priorities and needs, so content needs to be served differently. Nurturing them, encouraging advocacy and facilitating the ability to upsell are the keys in driving both customer satisfaction and further sales. 03. Learn from the competition Look at your competition and take inspiration from it. By reviewing the top performing organic content around your targeted keywords, you can take advantage of what works and then replicate it. Understanding the competition’s focus on content and keyword terminology will also help you to close the gap between those terms you're not taking advantage of, and ultimately increase the amount of traffic coming to your own domain. 04. Make sure you follow the 70:20:10 content rule Spend some time on Quora since it will highlight how people speak in their niche communities. Google's 'hero, hub, hygiene' approach is based on three types of content and offers a useful framework for an effective content strategy. Here's how it works. 70 per cent of your content should be specific to your business vertical and services (hygiene) because your audience needs that information to convert. It’s your day-to-day, always-on messaging and includes industry news, reviews and offers. 20 per cent of your content should be inspirational (hub) so that your visitors share it. It aims to develop a shared passion between you and your audience, keeping them coming back for more. You can do that by creating unique content that exceeds your visitors’ expectations. Think of inspiring solutions, solving problems and answering the ‘what’, ‘why’ and ‘how’ of your business, and how it can best serve your visitors. 10 per cent of your content should be risky enough that it scares you a little (hero). It can attract enormous numbers of visitors, and you'll need to invest a lot of time and effort into it. This may be content related to the most important event or product launch of the year. 05. The content and SEO overlap There is no point in creating content if no one can find it. An easy way to ensure the success of your content marketing efforts and improve the search ranking of a particular post is to optimise the on-page elements by applying key SEO techniques. None of your content is going anywhere unless people can search for it and find it, therefore content should be written with an understanding of SEO goals. This includes a healthy solid foundation, content on the website targeting the right keywords and relevancy within the metas, such as: title tags, headers, meta descriptions, image alts and a good URL structure. With these working together you will be able to rank for the right keywords, with visitors that actively convert, since the success of each depends on the other. 06. Internal links and backlinks Link building has always been key to climbing that Google rank. Internal links help search engines identify the site’s most important content, provide context and help your audience by directing them to the most relevant pages. Make the most of anchor text within your links, with variations of your target keywords to boost rankings. The number of backlinks (incoming links, directed at your website) is another positive indicator to search, in particular websites that carry similar content (topical relevance). Start link-building both internally and externally with your best content to improve ranking. 07. The impact of a blog Blog pages are a great opportunity to create keyword-rich content. Incorporating a blog into a website can have a huge impact on the overall website’s search engine rankings. Not only does it add keyword-rich pages, but it also increases the potential for incoming links from high-quality websites, as well as advocacy from your audience as they share that content with their networks. Aim for original and high quality content, since this will go a long way towards satisfying both the needs of your audience and the search engines. And remember, given the number of distractions that your audience faces daily, strong headlines are key to encouraging their inspiration to click within a crowded marketplace. You can achieve this by understanding your audience’s pain points. Solve their problems in a way that seems tailored to them, and give them both actionable insights and inspiration. 08. Remember visual content Images and video are now a mainstay of any reputable website. Visual content – such as images, video and infographics – can be a very powerful tool for any brand looking to communicate more effectively with its readers; especially since it can have a very positive impact on your brand’s reach, engagement and sales. Start by splitting up body text with compelling imagery (include image Alts) to encourage your audience to finish reading and boost your search engine ranking. Infographics also help to collate content into compelling and easily intelligible visual displays. Your site visitors will also expect you to offer video content. Show your personality as you connect with them while providing information that meets their needs. How-to videos, demonstrations and customer testimonials are all opportunities to consider. 09. Create a promotion plan Social promotion is one way to reach audiences and engage with them. Place a promotion plan behind your best content to improve audience engagement. This includes: Paid traffic that offers immediate results: Focus on the content synergy between advertising text, landing page copy and SEO metas. This will improve placement, by improving the quality score. Social media that offers great brand awareness: Review your brand guidelines, tone of voice, targeted demographic reach and audience needs and wants. Influencers who can share your content and increase your outreach to engaged communities: Understand where your audience is and let them know you exist. 10. Measuring the success of your content is crucial Learn from your successes and failures with careful analysis. Assess both the positive and negative metrics within Google Analytics, continually evaluating your content’s appearance in search and how users ultimately interact with it. Build on the positives; learn from the negatives. This includes ‘soft’ metrics that are focused on measuring engagement, interaction and brand awareness. Look for bounce rates (high and low), time on page (high and low averages) and page views (in particular, redirection). And ‘hard’ metrics, such as lead generation, shares, the number of people added to your list and sales impact. The aim is to continuously learn from each content creation, setting and reviewing goals for each, and remaining agile. This article was originally published in issue 269 of creative web design magazine Web Designer. Buy issue 269 or subscribe to Web Designer. Related articles: Everything you need to know about SEO 5 top tools to master SEO 10 inspiring ecommerce website designs View the full article
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Some people just know how to get things done. If you want to be that person, you need to grab the Project Management Professional Certification Training Bundle. You can get it on sale now for 98 per cent off the retail price. Dive into the 10 in-depth courses of the Project Management Professional Certification Training Bundle. You'll quickly find everything you need to prove your skills as a project manager and to make sure you’re learning all the skills you need for this career. It will provide you with over 110 hours of knowledge about project management. This bundle is built to prepare you to manage your way to success regardless of your field, and will make sure you’re ready to prove your skills with industry-recognised certifications. The Project Management Professional Certification Training Bundle is valued at $2,990 but you can save a whopping 98 per cent off the retail price right now. That means you pay just $49 (approx. £35) for a bundle that will help you climb the ladder in the career you want, so grab it today. About Creative Bloq deals This great deal comes courtesy of the Creative Bloq Deals store – a creative marketplace that's dedicated to ensuring you save money on the items that improve your design life. We all like a special offer or two, particularly with creative tools and design assets often being eye-wateringly expensive. That's why the Creative Bloq Deals store is committed to bringing you useful deals, freebies and giveaways on design assets (logos, templates, icons, fonts, vectors and more), tutorials, e-learning, inspirational items, hardware and more. Every day of the working week we feature a new offer, freebie or contest – if you miss one, you can easily find past deals posts on the Deals Staff author page or Offer tag page. Plus, you can get in touch with any feedback at:deals@creativebloq.com. Related articles: Top tips for nailing project management Best project management software The tools of the trade for project management View the full article
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This article was originally published in March 2017. During my time as a graphic designer, I've experienced nearly everything – short of physical violence – that working life can throw at you: recessions, legal disputes, defaulting clients, and of course, the thrill that comes with completing a successful project. But two events – both of which turned the practice of graphic design on its head – stand out as life changing. The first was the arrival of the Macintosh computer. For all practising designers at the time, computerisation necessitated an extensive rethink of the craft: no more mechanical artwork, no more paste-up, no more typesetters, no more expensive retouchers. Many of the tasks previously done by repro houses were taken over by designers sitting in front of computer screens. It was the beginning of a new age of digital self-reliance and a period of massive reorientation. The second event was the arrival of the internet. Here was a new way of thinking about, and making design. Suddenly, designers no longer had complete control over how their work was received. The inability to control browser use, screen ratios and fonts had a decisive impact and old rules such as the number of characters per line length rule became redundant. Even the users themselves could mess with the appearance in ways unthinkable to designers trained in print design, where layouts were fixed once they left the designer's hand. Is VR the future of design? These two events threatened to shrink the role of the designer, but the opposite happened. There are now more graphic designers and students than ever before. Design is a global industry embedded in, and inseparable from, business and culture. For many, graphic design is as much a lifestyle choice as a career choice. We do it because we love it. The rise of automation If design and designers can be said to have benefited from these two shocks in the long run, there are concerns that the craft and the profession might not survive quite so well. Is design about to meet its Uber moment? Is AI about to take on the role of the designer? Is the surge towards a fully automated world about to engulf design? It might seem that automating the design process is impossible. You might assume that the creative imagination is the least likely arena to be taken over by machines, that bots are for routine production, not conceptual thinking. In reality, the process is already underway. "It might seem that automating the design process is impossible... In reality, the process is already underway" Social media has usurped many of the roles previously done by designers. You can start a business with a Facebook page (or as one expert calls them "Facebook pages … the new small-business homepage"). For many, access to a Twitter or Instagram account is all the design they need. The automation of countless realms of everyday life is already at an advanced level: entire factories are operated by robots; legal contracts and stock market trading are routinely done by bots; automated warehouses, ATMs, and user operated supermarket tills mean fewer jobs in industries once regarded as high volume employers; driverless vehicles signal the end for the millions of people who drive for a living. Why should design be any different? Robots are probably going to take your job. Deal with it In the book, Inventing the Future, Nick Srnicek and Alex Williams state that: "anything from 47 to 80 per cent of jobs are likely to be automatable in the next two decades." They also note that the "roboticisation of services is now gathering steam, with over 150,000 professional service robots sold in the past 15 years. Under particular threat have been routine jobs – jobs that can be codified into a series of steps." The demise of web design Surely this lets design off the hook? We can't expect machines to make the irrational, gravity-defying leaps of imagination that designers make, can we? What about the designer's ability to capitalise on accidents and unforeseen coincidences? Surely this sort of cognition is beyond the bot? Not so. We live under the dictum that anything that can be automated will be automated. And nowhere in the design world is this idea more advanced than in web design. In a post titled Why Web Design is Dead, on the website UX Magazine, designer Sergio Nouvel notes the following. "Most of the content you see on the web today is run by some framework or service – WordPress, Blogger, Drupal, you name it. Frameworks provide you a foundation and shortcuts so you spend less time struggling with the creation of a website, and more time creating content. As a consequence of the ubiquity of these frameworks, a world of free and paid templates lets you start with a professional-looking design in minutes. Why hire a web designer if you can achieve a fairly acceptable design for a fraction of the cost using a template?" The Grid, a San Francisco and Berlin-based startup, was the first to announce that it has created a website builder that uses artificial intelligence. It enables users to upload images and text or make use of its library of colour combinations and images, and then, using AI, it performs all the key design functions: positioning of images, placement of text, selecting colours and sculpting a unique, customised website. The Grid says it doesn't use templates, but 'layout systems', which it claims offers greater flexibility. With The Grid, if you don't like what you see, you hit the Redesign button and in seconds a different layout appears. The Grid's promotional video gives the impression of effortless, nearly instant success. It's a seductive pitch. But not everyone is impressed. Various webinars offer a less convincing glimpse into The Grid's AI approach to web design. Watching these critical takedowns, I was reminded of the early days of DTP design – gap-toothed typography and bitmapped images. But the painful DTP birthing phase didn't last long. Designers mastered the software, the software improved, and so did computing power. You wouldn't lose money betting on AI websites becoming much better in the future. A grit-free process It's easy to see why clients would be attracted to this grit-free process. There's no more time spent listening to pesky designers defending their design decisions, no more waiting around for new designs to arrive. And here's the clincher: no more redesign fees. Instead, clients inhabit a fragrant world of endless iteration and seemingly limitless choice. The Grid is not alone in its quest. In September 2016, the website Tech Crunch reported that Canva, a design platform for web and mobile, had announced a new infusion of $15 million in funding and a doubling of its valuation in 12 months. This added capital was reported to have brought Canva's valuation up to a whopping $345 million. What makes Canva so attractive to the guys with the money is the fact that it can be used by non-designers. Canva claims it only takes 23 seconds to become a proficient user of its software. 10 million people are allegedly using it to design business cards, posters, presentations, and graphics for social media. Looking at the formulaic design featured on the site, it's hard to take seriously claims that 'anyone can become a designer' with Canva. It's easy to laugh at some of the work these sites post as examples – most of it looks as if it has been designed by someone on autopilot. But will we be mocking in five years' time? When we look at what is happening in AI, it seems foolish to dismiss attempts to automate design. AI-driven design When I talk to designers about the likelihood of AI taking over the tasks of designers, I'm met with scepticism. But this strikes me as short-sighted. In a detailed account of Google's work in AI, published in the New York Times Magazine, the journalist Gideon Lewis-Kraus writes about the company's use of artificial intelligence to transform Google Translate. Anyone who has used the translation service will know that its results are hit and miss, always require correction, and are rarely idiomatically correct. All that is changing. In its new AI-driven version, Google Translate is producing astonishing results. Developed by the Google Brain team, 'artificial neural networks' (much like those in our skulls) are offering an alternative to traditional computer programming and represent a move towards self-learning machines. Using these networks, robots can then acquaint themselves with the world via trial and error in the same way that children do, giving machines "something like human flexibility." Lewis-Kraus reminds us of Alan Turing's famous test for an artificial general intelligence: "A computer that could, over the course of five minutes of text exchange, successfully deceive a real human interlocutor. Once a machine can translate fluently between two natural languages, the foundation has been laid for a machine that might one day 'understand' human language well enough to engage in plausible conversation." Google Translate has been transformed by AI If Google's new translation service is close to fulfilling Turing's criterion, then it's not much of a stretch to imagine AI tackling more sophisticated design problems than shifting elements around on a webpage. Most of the everyday design we encounter can be broken down into a simple set of principles that can be codified, and it seems highly probable that a machine can learn the rules of typography, the golden ratio and the rule of three. And it's no gamble to assume that cost-culling businesses will latch onto the money saving benefits of AI design. Adapt to survive What should designers do? AI-driven design already has the potential to remove some, or most of the production based tasks that designers do. Need 100 web banners for a global ad campaign, all with different information and numerous different languages? No problem. Robots capable of handling such routine tasks will result in fewer design production people. But will the sharp end of design be affected? Eventually, yes, and just as human beings have learned to do since the introduction of industrialisation, we must adapt. It's my belief that designers are well equipped to do this. Teaching flexibility and a willingness to learn may be the biggest challenge facing the world's design schools. In the information age, we may be looking at a world without paid work Of course, this doesn't only apply to design. In the information age, we may be looking at a world without paid work. This takes us into the political realm, and subjects that governments are avoiding. It poses questions such as adopting a basic income, and the relearning that will be needed when the post-industrial world is replaced by one of unlimited leisure. These topics are discussed in academia and future-gazing think tanks, but we all need to be thinking about them sooner rather than later. Halfway through writing this, I had a sudden, sobering glimpse into a machine-driven world. My five-year-old iMac died. The screen went black, none of the usual remedies helped and it was Christmas, so there was no chance of emergency repairs. It was a personal mini-disaster. But this is what happens to machines: they break. Perhaps their fallibility is the only thing between us and an AI future. This article originally appeared in Computer Arts issue 263; buy it here! Related articles: 10 skills graphic designers need to get ahead in 2018 The future of web design 10 huge graphic design trends to know for 2018 View the full article
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There are constantly new and unique developments in the fast-moving CG industry. With software updates arriving all the time and fresh techniques to hone, it’s important to stay on top of your game. As head of motion graphics at Escape Studios, and an independent director and motion designer, I have more than 15 years of experience working on advertising, films, TV, video games and multimedia. 7 motion graphic design trends to look out for Here, I've pulled together some top tips to offer advice on how to really hone your motion graphic skills, and take them to the next level. 01. Don't be afraid to make mistakes The creative process is all about trial and error. It’s important to brainstorm your ideas and sketch them out on paper to really work through each element. Breaking things down and perfecting your skills will enable you to really see what might need changing, ultimately speeding up the process. It will also help you save time working on it in later with the software. 02. It's not just about one set of skills This may be obvious but it’s really important: throughout your motion graphic work you will need to have a strong knowledge of graphic design and as much knowledge of filmmaking as you can get. Arming yourself with this knowledge will ensure you are ready for any challenge that may come through. 03. Become an expert in typography Blay created the title sequence templates for the final Hobbit film – in 15 different languages A motion graphics artist should have a strong understanding of typography and typography terms. Type is widely used as a form across motion graphics, and in some cases it may be that this is all that’s used to convey the product to the audience. So it’s important to understand what the audience will engage with, ensuring that the graphic stays with them. Thankfully, there are plenty of typography tutorials to help you get started. Typographic trends in motion graphics 04. Experiment with 3D As well as 2D, it is now more important than ever that artists really build their knowledge in 3D and learn how this can be used in the design process. With the industry constantly changing, it's key to offer a wide range of options and ensure you can constantly deliver new and exciting work. Why graphic designers should learn 3D 05. Inspiration is everywhere Remember to focus time on exploring new trends and techniques to draw inspiration from; know the industry and understand what game and film studios are delivering. Digest other media, books, films and TV to draw on trends in order to ensure your work stays at the top of the game. This article was originally published in 3D World magazine issue 216. Buy it here. Related articles: 5 best motion graphics plugins for After Effects Stunning motion graphics highlight global unity The 12 best graphic design podcasts View the full article
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In the web industry, things change quickly. As technologies progress and processes change, new job roles pop up. The current hot role is user experience design, but is that job title set to disappear as quickly as it emerged? Here, we look at the brand new job specialisms set to rise in popularity and shape the way we approach web design and development in the future. 01. Full-stack designer Similar to full-stack web developers who code for both front- and backend technologies, full-stack designers will have skills in multiple design disciplines. The emergence of this role is already motivated by employers needing to become more efficient with their budgets, whether it’s to be more price competitive or deal with budget cuts (as in public sector organisations). Full-stack designers will offer better value to employers. Being able to tackle several specialisms means there's no need to employ a different person for each role, which inn turn means a more efficient workflow. There's less time wasted waiting around for other team members to complete a task; a full-stack designer can simply switch between roles depending on what's required at the time. 02. Scientific designer Turning data into something understandable is a particular skill They say knowledge is power – whether that’s for PR communications, making business decisions or helping people live a healthy lifestyle. With the rise of digital technology and the internet we can now capture more data than ever before. The problem with data is that it’s just data. While some have no problem making sense of data through statistical analysis techniques, the average person can only see nonsense. This is where the role of scientific designer emerges: to turn data into knowledge through easy-to-understand visuals or infographics. 03. Intelligent content author Our devices are getting more and more intelligent The opposite of a scientific designer, an intelligent content author will produce content that either captures or reacts to data. AI is set to change the face of UX design, and intelligent authors are the ones who'll be tasked with helping content adapt itself to what it knows about users. Data will come from multiple sources, including popular digital assistant technologies such as Alexa, Siri and Google Assistant. Design content will be hosted either independently or as part of an external platform – for example the chatbots for Facebook’s Messenger service. For more on this phenomenon, take a look at our article on UX design trends for 2018. 04. Instructional designer Instructional design is a combination of graphic and UX design, but with a primary focus on delivering content for learning. This type of design can be applied to all forms of digital media, from web pages to ebooks and apps. The obvious role for instructional designers is in supporting education organisations such as universities, who may want to create custom content for their courses. Additional demand for instructional design is likely to emerge as more businesses embrace technology – for example, with self-service supermarket checkouts – hence needing content to instruct their customers. 05. AR/VR designer Affordable headsets have brought VR into the mainstream The emergence of smartphones and the availability of affordable AR/VR headsets has opened up these technologies into the mainstream. Programmes for marketing, education and other activities have an opportunity to benefit from this medium through providing memorable experiences that engage their audiences. But a medium is only useful if content is available to grow its potential – hence the role of AR/VR design as a specific design specialism. This article was originally published in creative web design magazine Web Designer. Buy issue 270 or subscribe. Related articles: UX lessons you can learn in the toilet The best JavaScript frameworks 24 top Sketch plugins View the full article
