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  1. Creating a piece of 3D art with a natural-looking landscape might seem like a challenge, but if you use the right tools then it's possible to generate a realistic environment with the minimum of effort.

    With Wysilab's Instant Terra tool, world-building becomes almost criminally easy; once you know what you're doing you'll be able to go from nothing to a photorealistic vista in just six steps; here's how it's done.

    01. Generate the terrain

    Instant Terra: Generate the terrain

    Modify the node's parameters to start shaping your landscape

    Start a project by adding one of Instant Terra’s terrain generators. The Viewport displays a visual representation of the terrain and the Graph hosts the procedurally linked nodes that compose the terrain. Double click on the node to open its parameters and modify them to begin shaping the terrain. You can also import terrains from single image files or several image files and modify them. 

    02. Transform the terrain

    Instant Terra: Transform the terrain

    By linking nodes you can create different geological features

    Explore different approaches by linking nodes, for example, to constrain the elevation, compress the terrain on the Y axis to achieve a folded structure, and create a natural slope. The individual nodes accumulate procedurally, and can be mixed using composition nodes to form the different geological properties of the terrain. Focus first on global forms and then refine the terrain by adjusting each node’s parameters.

    03. Compose the terrain

    Instant Terra: Compose the terrain

    You can combine two terrains in different ways for more varied compositions

    Compose two terrains and use the multiplier coefficients of each terrain to create a combined result. Full composition gives maximum freedom when composing terrains with translate, scale, and rotate options. You can also compose two terrains with a mask, for example, paint a mask directly in the 3D view and compose it with mountains and a less steep, sandy terrain to define where the river flows.

    04. Simulate erosion

    Instant Terra: Simulate erosion

    By combining masks you can simulate the effects of rainfall and river flows

    Create realistic erosion and deposition effects caused by rainfall and river flows. Combine two masks with different heights, and then use the height values to define the area between the river and the mountains. Edit the mask properties or combine them using mask composition nodes to achieve a final result. Apply global erosion to simulate the sediment that has been washed away by the runoff.

    05. Generate masks and export options

    Instant Terra: Generate masks and export options

    Generated masks have the same size and resolution as the input terrain

    Generate masks from the terrain properties, such as slope, height, curvature, or angle, and export them to use them later to achieve an effect. The mask created has the same size and resolution as the input terrain. You can also export a terrain as a grayscale height map or a mesh. If the terrain has a colour map, you can export it as an image file.

    06. Create a landscape

    Instant Terra: Create a landscape

    Render your finished landscape in your preferred 3D package

    Import the terrain with a rendering engine, combine the exported masks, and apply different materials. The masks are used to define where to apply terrain assets, such as grass, trees, or rocks, etc, in order to create a landscape. The workflow remains approximately the same for all of the rendering engines: here, we use Unreal Engine, but you can alternatively export to other software such as 3ds Max, Unity or Maya.

    This article was originally published in issue 238 of 3D World, the world's best-selling magazine for CG artists. Buy issue 238 here or subscribe to 3D World here.

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  2. The cover of The Boy collection

    Discover where the Boy came from in this new collection

    Oliver Jeffers isn’t one for looking back. “Usually when I finish a project, I move on,” says the best-selling picture book artist and author. However, for his latest collection, The Boy: His Stories and How They Came To Be, Jeffers has brought together the four books in his Boy series along with work from old sketchbooks to show readers his journey as a maker.

    Returning to a project can often lead to self-criticism, but for Jeffers delving into material from his archive was a joyful experience. “Whenever I go back and re-read my work it is with a sense of fresh eyes,” he explains. With his life having transformed dramatically since creating these books, including a move from his home in Belfast to Brooklyn and becoming a father, Jeffers' latest release also proved to be an immensely personal one.

    “It was a little bit like a time machine,” he says, “because I remembered where I was when I was making some of those notes and what I was thinking and the things that were of interest to me. It really was like a little snapshot of time which was fascinating, and it was only at the end that I realised how far I’ve come since then.”

    Raiding the archive

    The artwork from his picture books also stood the test of time. “I think I just assumed that I’d keep getting better and better and keep refining my skill, but there was something about the original art that I worked on that was very different to how I work now,” he adds. “It was watercolours, and I’m surprised that it stood up so well.”

    When it came to sharing concept drawings and layouts from his personal sketchbooks though, Jeffer’s admits that he took a little more convincing. Although fears that he would feel like a magician revealing their tricks were quickly dispelled. “I realised that there is no trick!”

    “It was my brother’s idea,” he reveals. “He designs most of my picture books and he said it was a good idea. But once it was happening, once it was there, I was glad. I think people are appreciative of the fact that it’s out there. I’m glad that it’s happened. But yeah, I wasn’t a fan of the idea initially because it felt a bit like lifting the curtain and exposing yourself!”

    Embracing digital tools

    It’s been fourteen years since the first book in this collection, How To Catch A Star, was released, and in that time the industry and the ways in which artists work have changed a lot. Jeffers is no exception. While the original artwork for these books was scanned in by the publisher, his work since has made more use of digital tools.

    The boy reaches for a star

    How To Catch A Star was Jeffers' first picture book

    “I realised that my art could be more refined using Photoshop CC,” he says. “I used it a little bit but then I rebelled. After that I’d started to notice trends and could see that everything was computer generated and quite controlled and I think a certain amount of charm was lost with that.

    “But with my last book, Here We Are, the final layer of drawing was done on an iPad for practical reasons because I couldn’t spend all day every day in the studio. I’m always going back and forth though, I don’t want to be tied to a single discipline or way of making, and I realised that these tools are just another way of making. Photoshop is no different a material than oil paint or watercolours, it’s just another medium so I treated it like that.”

    Digital tools might be more convenient when it comes to creating, but they haven’t rewired Jeffers' artistic outlook. “I think when it comes to making, technology doesn’t change the way you think but the way that you do it,” he says. “I try to not spend too much time on a computer, because for me a computer means email. But I’m using an iPad more and more for drawing and animation.”

    Creating characters

    His working methods aren’t the only way Jeffers has pushed back against trends and industry norms. With his debut How To Catch A Star, Jeffers achieved the dream of many an author and artist by releasing a picture book that he had both written and illustrated. Although at the time he didn’t realise that this was an unusual thing.

    Watercolour tests from Oliver Jeffer's sketchbooks

    Jeffers' put a lot of care into how he presented his work to publishers

    “When I came up with the story and created the art for what was effectively a finished book, I didn’t realise that that’s not the way it’s supposed to go,” he explains. With a completed book to his name, Jeffers then set about researching publishers who would suit his work and sent them a sample. “Fortunately people liked what they saw and immediately got back to me and wanted to go forward, so it was a relatively easy experience for me.”

    Despite making the road to publication sound straightforward, Jeffers is all too aware that his story is an anomaly. He also stresses the importance of making a good impression when sending out samples of work.

    People say don’t judge a book by a cover but that’s not true, we do that all the time

    “I put a lot of care into the package of what I was submitting and publishers have said that nothing has really come in like that since,” he says.

    “I think if you go the extra mile and put in the extra effort you will get noticed. People say don’t judge a book by a cover but that’s not true, we do that all the time.”

    How To Catch A Star was the first in the series of Boy books. As the other books followed, the Boy and his friends, including a penguin and a Martian, would find a global audience. In the Boy collection, readers get to see how he started out as a deceptively simple drawing in Jeffers’ sketchbooks that was then reiterated and developed.

    Rough drawings of the boy taken from Oliver's sketchbooks

    The Boy's simple design lets readers put themselves into the story

    “It was almost a case of making the characters as simple as possible but then applying a realistic sense light and shadow off very very simple objects,” says Jeffers. “And I think the simplicity and lack of origin for any of the characters helped globally as well because all across the world people think the boy could be where they’re from. And that the geography of the place could be their place. Something I’ve realised since is that the more vague you are, the more people can apply themselves to the story.”

    Changing audiences

    Speaking of finding wider audiences, Jeffers’ has noticed that picture books have become much more fashionable since he started out twenty years ago. “I don’t think picture books numbers have improved necessarily but I think they’ve found a way into other genres,” he explains. “I think with Instagram and social media, I think all of these things mean that it’s a good time to be making picture books, there are a lot more eyeballs looking.”

    And it isn’t just children who are taking notice of his picture books. “I call them picture books rather than children’s books because I’m noticing that adults like to read picture books on their own accord. I think that’s a good thing. I think once adults forgive themselves for reading them they’ll be surprised by the subtlety and find that the subject matters are universal.”

    The Boy: His Stories And How They Came To Be is out now.

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  3. Predicting coming web design trends is always tricky. Get it right and you are praised for being ahead of the curve; get it wrong and you are met with a flood of I-told-you-sos. That said, I'm going to push my luck to see if I can provide some insight into the trends that will define web design in 2019 and beyond.

    We have seen some vast changes in the past decade: the HTML5 revolution, mobile-first app development and now native features in web apps, plus more new web design tools than you could imagine. With the increasing use of machine learning, cross-platform frameworks and a more diverse developer base building everything, there's going to be some exciting changes in our industry. These are my predictions for the biggest web design trends in 2019.

    01. AI gets personal

    Artificial intelligence is too hot to not bring up. While it might not be as flashy as a self-driving car, the web can certainly connect to AI. Machine learning is going to take analytics to the next level. In the past, analytics offered more of a reactive approach: log the data and then use it for your next release. 2019 and onwards is going to be about capturing data about how your app is used and improving the user experience by driving the website to change and adapt to this by itself. 

    This means that, depending on the data available on a user, the application will be able to act like a chameleon and change itself to provide the ideal UX for them. This will create truly personalised sites that behave differently and show different features depending on the individual using it.

    02. Voice interfaces take over

    man holding amazon echo

    Soon, voice will start to take over from traditional inputs

    With the explosion of voice assistants such as Alexa and Siri, conversational interfaces are bound to become a natural part of an application's fabric. As more users become accustomed to interacting with the web using their voice, developers will need to ensure they can offer a seamless experience, even in web applications. Imagine having users sit on their couch and view their social media feed or tell their favourite voice assistant to pull up and read a news article for them – all without traditional inputs.

    03. Accessibility becomes a requirement

    Accessibility is no longer a luxury; it should be an absolute requirement. We're seeing this pop up more and more, and this trend will just continue next year. Something that we have pushed hard with Progress Kendo UI is to follow common accessibility guidelines like WCAG 2.1 and WAI-ARIA, to ensure our web components follow accessibility requirements out of the box. 

    This positive trend in accessibility focus will continue in the web. Whether this comes from development practices naturally emphasising accessibility, or governments and legislature stepping in to enforce adherence, we will have more accessible applications.

    04. Web apps get an AR makeover

    person playing pokemon go outdoors

    AI will no longer just be for games

    Augmented reality will take the web by storm in 2019. AR is already commonplace in scenarios like Snapchat filters or Pokémon Go, but its use of AR will only expand to cover not only social media and games, but also everyday applications. 

    The beauty of AR is that it does not require full immersion via a clunky headset, as with VR. Instead, it can be used with the phones that we walk around with in our pockets today. Why should AR be limited to just the native mobile applications on a device? Why not use it on the web? Offering AR services through your web application without needing it to be installed as a native app can have huge benefits from a UX perspective. 

    Imagine being in a grocery store and doing a quick web search for a recipe. AR integration could provide users with turn-by-turn navigation through their mobile device to find all the ingredients within that store – all within a web app.

    05. Developers flock to the web

    In the past, everyone stuck to their favoured programming language. Then along came HTML5 and JavaScript went from being the language only for web to almost a universal programming language. 

    Of course, JavaScript has its own set of choices. While I cannot predict the rise and fall of JavaScript frameworks, I believe that once the dust settles, developers will realise that the basic concepts of these frameworks are completely transferable. This shifts the focus to better programming habits and architecture of web applications, rather than being akin to picking your favourite flavour of ice cream.

    Frameworks such as NativeScript and React Native will also play a big part in bringing more developers to web technologies, since they provide a single codebase for web and native mobile applications. 

    Additionally, concepts like progressive web applications (PWAs) will continue to blur the line between native mobile apps and web. Developers will then be able to purely focus on the user experience without worrying about specific platform choices.

    Web Assembly is another technology that is bringing more developers to the web. Thanks to Web Assembly, C++, C#, Rust and other programming languages can now target the web. Projects like Blazor, which leverages .NET in the web, take advantage of the promise of Web Assembly and will help open the web to even more languages. This means that in the future, all developers can be web developers, regardless of programming language.

    06. Size matters again

    We're going to start seeing developers trying attempting to make applications as small as possible. Previously the size of an application would be the biggest focus for web developers. However, recently this has taken a back seat as developers increasingly focus on their new favourite framework. 

    The average application has grown significantly in size, and although bandwidth has increased tremendously, it's important to remember that only certain people and areas will benefit from this. The size of our applications will hit a tipping point and we will see the trend go the other way, with devs once again taking pride in making their applications as small as possible. This not only means app that will feel faster, but it's also important for markets with slow and expensive internet connections, where every byte is precious.

    07. The workforce gets more diverse

    pluralsight landing page

    Online courses make training more accessible for more people

    Beyond the technology, I believe what we see as the average developer and their background will also change. We already see this happening today but code camps will continue to provide us with more diversity in the developer workforce. Although not all coding camps are created equal, the overall concept is a great way of providing programming skills to an audience that would not normally have a chance to learn about development. 

    The emphasis on learning the basic tools and concepts of development and then continuing this education on the job is already proving to be a very good way of creating great developers. This trend will most likely continue and is a big step on the way to create a richer and more diverse community of developers, which is ultimately better for everyone.

    This article was originally published in net, the world's best-selling magazine for web designers and developers. Buy issue 311 or subscribe.

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  4. If you're so excited about Black Friday that you can't even concentrate on anything long enough to work out how many sleeps it is until the big day, then trigger warning: this probably isn't going to help.

    But if you care about is getting the best Black Friday and Cyber Monday deals, then you'll know that for your best shot at scoring a bargain, it helps to have a bit of advance information. And as this post from Forbes reveals, you can already find out what some of the big names have lined up for Black Friday thanks to an ever-growing collection of leaked ads over at BestBlackFriday.com.

    Leaked ads reveal upcoming Black Friday deals: BestBlackFriday.com

    BestBlackFriday.com is gathering together the ads you want to see as they leak

    The site already has leaked ads from the likes of Target, Staples and even HP, with some great deals on display including $330 off an HP Pavilion Core i7 laptop at Staples, $100 off a PlayStation VR from both Target and Meijer, plus some great laptop deals direct from HP including a limited number of 15t laptops reduced from $1,239.99 to just $499.99. saving you $740.

    Leaked ads reveal upcoming Black Friday deals: HP deals

    There are some great HP deals lined up, but you'll need to move fast

    If you're hoping to snag some early Black Friday Apple deals then you're going to be disappointed for the time being; as yet there aren't any to be seen, and they're unlikely to surface until much closer to the big day. And we've yet to see the Black Friday ads from Walmart and Best Buy, which are sure to feature a lot of serious deals that you won't want to miss; Walmart Black Friday deals are likely to be the best for iPhone savings in the States, so keep an eye out there. And don't miss our post on Apple Black Friday deals if you're hoping to making some savings on Apple products.

    For now you can check out the ads leaked so far on BestBlackFriday.com, read more of our predictions via the posts below and start planning your Black Friday and Cyber Monday strategy accordingly. Good luck!

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  5. Every year, Coca-Cola releases a Holidays Are Coming advert. Every year, it features a big red Coke truck strewn with twinkle lights, which is now synonymous with Christmas in many parts of the world. The 2018 advert (watch below) features all the classic accompaniments: a classic Santa, smiling children running through snow, a catchy jingle featuring sleigh bells.

    Much less famous is Kevin the Carrot. But Aldi's festive vegetable, who first graced our screens in 2016, is stealing some of Coke's thunder this year with a Christmas campaign that looks very familiar. In the advert, a large truck winds through a snowy landscape; the sleigh bell jingle kicks in. This truck is orange rather than red (although you'd have to eat a lot of carrots to spot that), but other than that it's undoubtedly Coke-esque. Aldi has even purchased a real-life festive truck, which will be joining Coca-Cola's on its own tour of the UK. 

    While it's clearly a parody, people are not happy. Some are calling plagiarism; others feel that Aldi has ruined the perfect magic of a vaguely christmassy truck pedalling sugary drinks; some are missing the joke altogether. Here are some of our favourite Twitter comments so far.

    However, it seems Coca-Cola isn't too upset to have gained a rip-off road-mate. In the spirit of giving, Coke has got in on the joke, with its GB Twitter account offering Kevin a hand. 

    Whether you think it's a smart parody or a festive travesty, one thing's clear: Aldi has won everyone's attention with this year's Christmas campaign. Let's see if it pays off. 

    Read more:

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  6. When I was first learning to create character rigs in Maya way back in 2002 while working on the Playstation 2 title Superman: Shadow of Apokolips, the rigs we used weren't most efficient, and Set Driven Keys (SDKs) were used for nearly everything. 

    The hands were driven by them and so were the facial expressions, in fact nearly every control had some sort of SDK involved. Don't get me wrong, the Set Driven Key is a powerful tool in Maya, but you might have to plough through a load of Maya tutorials to figure it out. It can be time-consuming to set up, and is easy to break and a pain to fix. Plus, your scene size can end up bloated by animation curve data.

    Over the past few years I have been experimenting with another approach in Maya, but this time for more high-end rigs as opposed to game ones. One which is more efficient and in most cases easier and much quicker to implement into a rig. The process should give you the basics of rig creation. 

    In this tutorial, I will be taking you through the steps of rigging a character's face, but rather than focusing on the more basic areas like joint placement and weight painting, we will be looking at an often overlooked aspect of Maya… the utility nodes.

    The word nodes can seem like an intimidating one and be associated with highly complicated rigs involving locators, splines and other complex systems, but don't worry. With this setup you will be using a combination of blendShapes, joints and nodes to make a highly flexible character capable of a wide range of emotions. 

    Once you have followed this process you can then adapt this rig for another character, adding more controls to simplify animation and make it easier to create 3D art. There's also a video to accompany this tutorial.

    Find all the assets you'll need here.

    01. Create mesh topology

    3d model of man with mesh

    Make sure your edge loops follow muscle lines

    Before you start to build your rig, you need to do some investigation work. The model you are rigging and its topology are critical to how well the character will move, especially if, like in this instance, you are focusing on the face. It's important that the topology is not only clean but that the edge loops follow natural muscle lines. If they do the face will deform in a much more realistic way.

    02. Make foundation shapes

    models of man's faces, with and without eyes

    Create your first batch of blendShapes

    Once you are happy with the topology it's time to start creating your first batch of blendShapes and doing this now will also highlight any trouble areas with the mesh early on. These blendShapes are full facial poses covering all the main expressions needed, but sectioned into key areas like the mouth and eyes. We are looking for the fundamental shapes here like a smile, frown and so on, as well as the upper and lower eyelids fully closed.

    03. Add more shapes

    3d model of man's head

    Remember to add blendShapes for both wide and narrow mouths

    With this rig you are going to rely on eight main controls to manipulate the lips so it's important to also add blendShapes for a wide mouth as well as a narrow one which could also double as the pucker. This is so manipulating a single control can essentially pull around the corner of the mouth to achieve a wide number of expressions and move between all four blendShapes at once.

    04. Split the blendShapes

    man's 3d head

    Split your shapes into left and right sides

    With the main shapes created, it's time to move to phase two. What you need to do next is split them into left and right sides meaning you can pose them independently. A quick way to do this is to create a blendShape node and then edit its weights, as illustrated in the box on the left. This will limit its influence to just one side of the model meaning you can then duplicate it and keep this copy to create your specific side.

    05. Build the skeleton

    man's 3d head

    Next up, build your skeleton

    The next stage in the facial rig is to build your skeleton and as mentioned earlier, for this setup we are going to be using both joints and blendShapes to pose the characters features. I like to use blendShapes as they can give you more precise shapes, but then the joints can help to push and pull areas of the face around to give you more flexibility.

    06. Controls or a UI?

    man's head model in Maya

    Whether you use controls or a separate UI is up to you

    Whether you create controls which float in front of the character's face or use a separate user interface is up to you, or more likely up to the animators who will be using your rig. Now it's time to start creating these controls and for this tutorial we will be using a combination of the two. A main UI will be used to control the majority of the blendShapes, but a series of controls will also help to manipulate the rig in places where it needs to move in all three axes. 

    07. Use direct connections

    man's face model with distorted mouth

    Avoid scenes like this by using direct connections

    When using a separate UI as we are, you have to approach the rig differently. Traditionally you could use Constraints to tie a specific joint to its master control and in turn this control would naturally follow the head. With a UI, the controls are static and don't follow the head so using Constraints will lock the joints to the controls meaning if you move the head the joints stay where they are. A way around this is to use direct connections instead of constraints.

    08. Driver locators

    direct connections in Maya

    Direct connections have their own issues you'll need to work around

    But using direct connections via the Connection Editor will force the translations, rotations and scale attributes to match those of the controls. Your joints inherently have translation values applied which will end up changed when connected. You could work on an offset system or you could create a locator in the place of each joint, freeze its transforms and then Parent Constraint the joint to the locator. So the locator, now with zero attributes, will drive the joint.

    09. Connect the locators

    connect locator in Maya

    Use the Connection Editor to hook up controls to the locators

    With the locators now in place and the joints parent constrained to them, you can connect the controls from the UI's attributes to the locators using the Connection Editor. If the locators are also parented to the head control they will follow its movement regardless of where the UI controls are. Also, the joints will now move relative to the head's position and not be locked to the UI meaning you can also place the UI anywhere in the scene.

    10. The condition node

    the condition node Maya

    A condition node, yesterday

    It's time to start connecting the blendShapes and introduce the first utility node, which will be the Condition node. This is my favourite utility node and what it does is take a value, like the Y translation of a control and, if it goes over or under a specific value it outputs another value. As an example, if the control goes over 0 in the Y translation then we can trigger the smile blendShape, if not, it is ignored. So let's set this up.

    11. Bring everything in

    node editor in Maya

    Just bring it all into the node editor

    Open the Node Editor and select the Lip_Left_Outer_Control, clicking the Add Selected Nodes to Graph button to bring it in. Now press Tab in the Node Editor and start typing Condition in the small window and select it from the menu below to create it. Finally select the main blendShape node on the character's head model, called Head_BShapes, and follow the first step again to bring it into the Node Editor.

    12. Connect the node

    nodes in Maya

    This is where it starts to get a bit complicated; hang in there!

    Now connect the Lip_Left_Outer_Control.translateY attribute to the First Term attribute in the Condition node. 

    Leave the Second Term as 0 and change Operation to Greater Than. 

    Next connect Lip_Left_Outer_Control.translateY to the ColorIfTrueR. (This means when the First Term is Greater Than the Second Term it will use the true value.) 

    Connect the OutColorR attribute to the Left Smile blendShape attribute and move the control to see what happens.

    13. MultiplyDivide node

    nodes in Maya

    Slow down the smile blendShape's movement a bit

    The smile blendShape is now triggered only when the control is moved in the Y axis, but it may be influencing it too much. You can use a multiplyDivide node to reduce its influence and slow down the movement. In the Node Editor press Tab and create a multiplyDivide Node. 

    Connect the Lip_Left_Outer_Control.translateY attribute to the input1Y attribute in the multiplyDivide node and its OutputY attribute to the ColorIfTrueR attribute on the Condition Node.

    14. Adjust values

    node editor

    Change the Input2X attribute to alter how much stuff moves

    When you move the Lip_Left_Outer_Control, the smile will look no different, that is until you adjust the Input2X attribute in the multiplyDivide node, which is the amount the Input1X value is being divided by. Changing this to 0.5 will halve the amount the blendshape moves because it's halving the Y translation value. Equally, a value of -0.5 will reverse it and half it, which is important to remember when you connect future controls. 

    15. Connect more controls

    node editor Maya

    Use the same process to trigger the wide mouth blendshapes

    That's just the smile blendShape added, but you can now follow the same process to make the X translation of the control trigger the wide mouth blendShapes. With the opposite directions, so a minus X and Y movement, trigger the pucker and frown shapes, making sure you also change the Operation in the Condition node to Less Than. This will ensure that those blendShapes are triggered only when the value drops below 0 rather than above.

    16. UnitConversion node

    node editors

    Use a simple direct connection for jaw movement

    You don't always have to create a new node to edit the influence a control has over something. With the jaw movement, rather than use a utility node you can use a simple, direct connection to make the translations of the control effect the jaw joints' rotations. When connected Maya will automatically create a unitConversion node by default between the connections which you can use to your advantage.

    17. Slow the jaw

    node editor Maya

    Edit the Conversion Factor attribute to slow the jaw down

    If you find your jaw is rotating too quickly you can then edit the Conversion Factor attribute found in the unitConversion node, rather than introducing another multiplyDivide node to slow it down.

    18. BlendColors node

    maya nodes

    Use the blendColors node to blend between two other values or controls

    With just these few nodes you can see how much we have achieved and from here you could happily work your way around the face and connect up the remaining controls. We can, however, do more with the help of the blendColors node. Even though this can work with your typical RGB values, you can also utilise this node to blend between two other values or controls, making switching and blending easier.

    19. Make sticky lips

    face in Maya with lips stuck together/not

    Make lips stick together with the blendColors node

    An important part of any mouth rig is for it to have the ability for the lips to stick together, regardless of where the jaw is. Imagine the character needs to chew something, even though the jaw is moving the lips need to remain sealed. To help achieve this you can use the blendColors node to dictate whether the lower lip driver locators follow the jaw or the upper lip control.

    20. Lip groups

    node editor Maya

    Divide the lip control locators into three groups

    First you need to divide the lip control locators into three groups. Upper_Lip, Lower_Lip and Corner_Lip and make sure their pivots are in the same place as the jaw joint. This is so they rotate around the same point. Next bring the StickyLips_Control, Lips_Control, Lower_Lip group and also the Jaw driver locator into the Node Editor and create a new blendColors node. 

    21. Connect the lips

    node editor maya

    Hook all these things up to a bunch of other things

    Connect the Lips_Control.rotate attribute to the blendColors.color1 attribute. Repeat with the jaw locator connecting its rotations to the blendColors.color2 attribute. 

    Connect the blendColors.output into the Lower_Lip group's rotation attribute. If you manipulate the Blender attribute on the blendColors node the lower lips will blend between the two values. 

    Connect the StickyLips_Control's Y translation into the Blender attribute so the control drives it.

    22. Blink-tween shape

    node editor Maya

    You may need to create a halfway point blendshape for when eyes are partially closed

    As an extra tip you may find that due to the linear nature of blendShapes, the eyelids move through the eyes when activated rather than over them. In this instance you may need to create a halfway point blendShape for when the eyes are partially closed. This can then be added as an in-between target on your blendShape node, which is then triggered up to a specified point before the main shape takes over.

    23. Honorable mention

    node editor in Maya

    Shout out to the Reverse and plusMinusAverage nodes

    I couldn't end the tutorial without mentioning a couple of other handy utility nodes which have helped me over the years. These are the Reverse and plusMinusAverage nodes. The names are pretty self explanatory with the Reverse node effectively inverting a given value, the plusMinusAverage node is similar to the multiplyDivide node, except it allows you to perform different mathematical equations.

    24. Time to experiment

    face in Maya

    Now go ahead and play around with it all

    If you would like to see more of this rig, download the accompanying video and associated files, and feel free to take a look at how the rest of the character has been set up. 

    This article originally appeared in 3D World magazine, the world's best selling magazine for CG artists. Subscribe here.

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  7. You're reading The Short History of Website Building [Infographic], originally posted on Designmodo. If you've enjoyed this post, be sure to follow on Twitter, Facebook, Google+!

    The Short History of Website Building [Infographic]

    Website design has come a long way in a relatively short time. From zeros and ones to lines of code to intuitive website builders, designing for the web has become more accessible. But how did it all evolve? From significant …

    lftSBfqQV88

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  8. The inventor of the World Wide Web, Tim Berners-Lee, has launched a global campaign that aims to save the online world and protect the people who use it. Citing the profit-first actions of ecommerce websites and fake news as some of the problems with the web, the campaign's 'Contract for the Web' has already attracted signatures from over 50 organisations, including Facebook and Google.

    The announcement was made at the opening of the Web Summit hosted in Lisbon. During his talk, Berners-Lee asked for governments, companies and individuals to support what he has dubbed the 'Magna Carta for the web'. With half the world set to be able to get online in 2019, the contract has come at a pivotal time.

    "For many years there was a feeling that the wonderful things on the web were going to dominate and we’d have a world with less conflict, more understanding, more and better science, and good democracy," Berners-Lee told the Guardian. "But people have become disillusioned because of all the things they see in the headlines."

    The web is functioning in a dystopian way

    Tim Berners-Lee

    "Humanity connected by technology on the web is functioning in a dystopian way," he added. "We have online abuse, prejudice, bias, polarisation, fake news, there are lots of ways in which it is broken. This is a contract to make the web one which serves humanity, science, knowledge and democracy."

    As for its principles, the contract demands that governments make the internet available to its citizens all of the time. Meanwhile, for companies, Berners-Lee wants them to commit to making the internet affordable and accessible to all.

    Respect for consumer privacy and personal data is another headline feature, as well as ensuring that technologies are developed to ensure the web becomes "a public good that puts people first".

    Early signatories to the contract include Facebook and Google, both of which have made headlines recently for their actions involving data handling and censorship. Yet despite this, Berners-Lee remained optimistic that corporations are looking to improve.

    "People in the big companies are concerned about truth and democracy," he says. "They don’t want people to look back and say theirs was the platform that misled people to vote against their own best interests."

    "The genie may seem to have come out of the bottle, but the internet has surprised us many times. Things change."

    Related articles:

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  9. Chances are you’ll have heard of 4K – after all many of us now have 4K TVs – but what about 8K? Naturally display manufacturers always want to upgrade us to the latest standards, but as creatives we’re obviously interested in the latest upcoming standards.

    While we’ve seen some 5K monitors appear – and we’ll look some of the models available below - 8K should be seen as the next step from 4K for TVs and video production and will become standard in the computing world, too. But although we’re starting to see some 8K displays become available, there’s hardly any 8K video content out there. That’s not such a problem in the computing world as it simply means you can fit more pixels - and so more desktop and higher resolution content - on your screen.

    But it does mean that mass adoption of 8K TVs and monitors are some way off, probably another decade. In terms of monitors, it’s certainly several years from now before they are a serious option in terms of price. If there are more 8K panels out there, the prices will come down.

    So if you’re looking for a monitor now it’s still worth taking the plunge, especially with Black Friday and Cyber Monday almost upon us.. You probably want to check out our guide to the best 4K monitors and take a look at the 5K options below, too.

    What is 8K resolution?

    8K images are 7,680 pixels horizontally by 4,320 vertically. It’s not quite 8,000 pixels wide – hence the 8K name - but it’s close enough. Like 4K (3,840 by 2,160) has double the pixels but four times the resolution of Full HD (1,920 x 1,080), 8K has four times the resolution of 4K (and double the number of pixels). So therefore, 8K is 16 times the resolution of Full HD.

    All this means that the pixels on 8K displays will be indistinguishable to your eyes because there are over 33 million of them.

    Like 4K, 8K will also be referred to under the umbrella name of Ultra High Definition (UHD) although it will be interesting to see how manufacturers distinguish that for consumers.

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    So what’s out there?

    8K monitors will hit the market over the coming years but somebody fired the starting gun early – in 2017 in fact. And that was Dell with its 32-inch UltraSharp UP3218K. It’s expensive at over £3,000 and needs two DisplayPort 1.4 connectors free on your powerful graphics card to display the full resolution at 60hz.

    Talking about graphics, there aren’t a huge number of graphics chips that currently support 8K – you’ll need a latest-gen AMD Radeon Pro or Nvidia GeForce card to make full use of the resolution.

    The main problem with using a computer with 8K at the moment is that user interface elements aren’t geared up for such a high resolution – an app like Photoshop will only scale its user interface to 200 percent, which isn’t enough for comfortable use.

    Dell’s 8K display is clearly ahead of its time, but it’s not looking as futuristic as it did a year ago. That’s because TV manufacturers are also starting to release the initial batch of 8K sets. There are several reasons why manufacturers like Samsung are keen to leap and not just because they like to say they were first. They also want to pull the market with them, so all manufacturers will currently be looking at their options for 8K. Another reason is that 8K content isn’t necessarily required from the off; the powerful image processors inside these TVs will be able to upscale content – so 4K content to 8K. It’s also true that 8K will have impact in the Far East far earlier than in Europe and the US; Japan is expected to launch an 8K TV channel in time for the Tokyo 2020 Olympics, for example. But it’s clear that easily 8K content is a way off. There’s also a problem with the delivery of it – it will need a lot of bandwidth to deliver it, potentially 80-100Mbps, so streaming 8K via broadband connections is also a way off. 

    So we’ve put together a short buying guide to the 8K display that’s available now plus a couple of 5K options if you want to upgrade your existing display.

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    Even though this display will look amazing on your desk it’s hard not to wince at the quite considerable price tag. But for your high outlay you will get the future here and now. But unless you’ll need to edit 8K over the next few years or deal with particularly high-res photos, don’t expect to future proof for a decade in the future. By the time 8K is a fixture, this screen will surely outdated, its IPS screen technology in particular replaced by some of the specifications we’re seeing in high end TVs now, such as OLED – Dell itself has experimented with a 30-inch OLED monitor itself.

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    This fully-featured and height-adjustable Iiyama display is a budget way of getting that extra K – if a display that costs over £600 could ever be called budget. It’s also one of the only 5K options currently available. It also boasts blue light reduction tech for late night working. 

    The Iiyama has an LED display as you’d expect from a monitor at this price point (many significantly less expensive 4K monitors also have high quality IPS LED panels). Talking of 4K, the equivalent 4K Iiyama is around £160 less, so you’ll need to really want those extra pixels to make this a worthwhile purchase.

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    This smart black IPS LED 5K display has a super-thin bezel but a super high price compared to the Iiyama above; is it really worth the extra? In pure price terms no, but it does boast the compelling addition of Thunderbolt 3, meaning you can attach a single cable directly to one of the ports on your 2016 or later MacBook Pro for both 5K display data and power, too. That’s right you can charge quickly (85W) from the same cable that carries all those pixels. There are also three USB-C downstream ports for connecting up other peripherals. What’s more, the macOS-optimised LG Screen Manager can also be used to divide up your screen into different frames depending on what you need.

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  10. Few of us enjoy job interviews. But if you’re going to land your dream design job – whether it's a junior designer role or art director of an agency, it’s a hoop you’re going to have to jump through at some stage, so it pays to be prepared.

    And part of that means knowing the key phrases that will invariably mess up your chances, the moment you say them. In this post, we list five key sentences to avoid, why they’re so inappropriate, and what to say instead.

    01. “I want this much money”

    Girl pointing to coin

    Raising the subject of pay during the interview is a big no-no

    Yes, many employers are out to pay you as little as possible. Yes, you should be forthright and not accept less than what you’re worth. But that doesn’t mean you should start laying down red lines before you’ve even got the job. 

    Raising the subject of pay within the interview is presumptuous, off-putting, and a big bugbear of employers such as Keren Lerner, founder and MD of London agency Top Left Design, especially when it comes from young and inexperienced applicants. 

    “That attitude of ‘How much are you going to pay me?’, right away, immediately puts me off interviewing someone,” she stresses. “The problem is that people who are just graduating often think they’re much better than they really are. But even with a four-year degree, they’re really not. 

    “If you want to be good at design, it’s not just about making things look nice, or being artistic, it’s about real attention to detail; and you don’t get that until you start working for a company that has high standards.”

    Woman being interviewed

    Wait to be asked before you start discussing your salary expectations during the interview 

    In other words, be confident but don’t be cocky, and wait until they offer you the job before you start to negotiate on salary. 

    That said, if you are asked what your salary expectations are during the interview, you should certainly be prepared to provide a figure – which means it pays to do your research in advance, work out what the going rate for the role should be, and have a number in mind that will satisfy your own expectations.

    Don’t worry about overshooting a little; these things are not totally scientific, and they can always come back with a lower offer. But ask for silly money, and they’ll more than likely pass you off as a fool, and not offer you the job in the first place, so  be realistic.

    02. “I think my work speaks for itself”

    Man with folded arms

    Don't be stand-offish about discussing your work; it's exactly why they invited you to interview

    If you’ve been asked to interview, it’s a likely sign that someone’s impressed with your design portfolio. Good job. But that’s only got you to the first stage. 

    To succeed at interview, you’ve got to explain the thinking behind your work, the challenges you faced and how you overcame them, and just generally sell yourself as someone who can design, not just make pretty pictures.

    If you fail to grasp this, and wrongly assume that your work “speaks for itself”, you may as well not bother showing up, believes David Johnston, co-founder of London design agency Accept & Proceed

    “At interview, we look for people who can articulate their creative process, describe design challenges they’ve experienced, and explain the rationale behind their creative decisions,” he explains. “Seeing these qualities in designers gives us the confidence that they can grow as part of our team.”

    03. “I actually don’t know much about the company”

    Woman looking worried

    If you're asked what you know about the company, make sure you have an intelligent answer prepared

    In our digitally connected age, it’s often easy to find out lots about a company just by visiting their About Us page or checking them out on LinkedIn. But if you can’t find the information you need there, that’s no excuse for giving up. 

    Because if you walk into an interview showing that you’ve made little effort to research your prospective employer, why on earth would they think you’re going to make any effort as an employee? 

    So get creative with Google; read all the blog posts, case studies and articles you can; follow relevant social media accounts and network with the right people; ask the right questions, and generally show that you know how to do research. It’s going to be a big part of any design job you get, after all.

    That said, also don't spit out a load of facts and figures during the interview, to “prove” you’ve done the work. It’s more about coming to a greater understanding of the company in your own mind, so you can work out what it is they’re looking for, and how you can sell yourself as the right person to provide it.

    “At interview, the candidates who stand out are the ones who’ve done their homework by researching our work and our approach, and can use it to show us a little more of their personalities,” explains Asa Cook, creative director at global branding agency Design Bridge

    Man interviewing woman

    Don't reel off facts and figures, but explain what you like about the company and why you consider yourself a good fit

    Julia Darze did just that in her interview for a role as junior designer at Birmingham creative agency LIFE, and was later told it was key to her success. “I just told them how much I wanted to be there; how much I wanted to be a designer and how LIFE was the perfect fit,” she explains. “Honestly, although not in an X-Factor sob story kind of way.” 

    Sarah Gray, a designer for Dublin agency All Out Design, tells a similar story. “I believe I got my job by being interested and enthusiastic in the company,” she says. “For instance, I remember talking about their work and saying how exciting particular project looks and how I'd love to get involved with something like that.”

    In a way, it’s a bit like dating, where showing an interest in the other person will get you much further than just going on about how great you are. 

    “People are looking to hire people who they're gonna be able to get on with and spend a lot of their week with,” Gray reasons. “So making an effort to talk to the interviewer about something they, as individuals, are interested in is key.”

    04. “No, I don’t have any questions”

    Man facing an interviewer in a yellow chair

    Not asking questions won't be taken as a sign of knowledge, but of ignorance

    Towards the end of the interview, you’ll be asked if you have any questions. “And the worst thing you can say is no,” stresses Dorina D’Ambrosio, creative director at behavioural marketing company The Market Creative. “Make sure you have some questions up your sleeve, to show you’re interested in the job and company.”

    Because although it may seem like otherwise, this stage of the interview is not actually for your benefit, but for the interviewer’s. It’s another way they can make you open up, get you talking and showcase your personality. So it’s an opportunity you need to grasp with both hands.

    You may think that if you’ve investigated the company properly beforehand, you shouldn’t have anything left to ask, but that would be a mistake. Your research doesn’t reduce the number of questions you can ask at interview, it simply gives you a foundation for asking more intelligent and sophisticated ones. 

    As Lee Hoddy, creative partner at Conran Design Group says: “Following your research, you should have a point of view on what you like about the company, and build a profile in your mind. This demonstrates a curious mind-set during the interview and will inform questions to create a richer conversation.”

    05. “Yes, I can do that” (when you can’t)

    Smiling man behind desk

    Interviewers have built-in BS detectors, so don't make claims you can't back up

    In design interviews, you should always sell yourself, exude confidence and project an image of positivity. But in doing so, it’s easy to get caught up in your own hype, and start exaggerating what your abilities and skillset actually are.

    Don’t think, though, that this won’t be immediately obvious. Your interviewer's been around the block a few more times than you have, and will spot a chancer a mile off. So being honest is always the best policy, and if you’re looking to impress people, enthusiasm is always going to be achieve more than fake claims that will almost certainly be seen through. 

    “I think the worst thing you can say in an interview is something that’s untrue, because if they sense you’re talking crap, you just look even more under-experienced,” says Gray. 

    “It’s much better to be honest and say you don't know how to do a particular thing but you'd love to learn how; that way, you come across more confidently. In fact, there have been two occasions when employers said they liked me because I was honest about my strengths and weaknesses.”

    Read more:

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  11. USB storage is a workhorse for anyone whose job involves computers. Pocketable and simple, there’s always a need to carry critical files around. USB storage is the ultimate in digital convenience - whether an affordable flash stick, a fast and powerful solid-state drive (SSD) or a hard disk usually no bigger than a matchbox and without the need for any kind of power supply. The floppy disk of the modern age.

    For creatives, USB storage is a straightforward way to keep all-important project files backed up, carry a portfolio for demonstration or simply a tool to expand on a computer’s limited internal space for media files. With increasing resolution and file sizes of digital photography and video, that space quickly gets eaten up by 4K video and RAW images.

    But the USB standard is gong through a transition. The traditional USB Type-A connector is being superseded by the smaller USB Type-C. On modern Macs, you’ll only find Type-C, and will need a dongle or alternative cable to use older USB devices.

    What’s more, performance of USB storage devices can vary wildly. This really depends on the device you use. Older USB 2.0 flash sticks would chug along at under 20MB/sec which would mean a large backup of 4K videos could take hours. USB 3 sticks are much faster than others though and you can expect speeds as high as 450 MB/sec from a USB 3.1 SSD such as the Samsung T3.

    Here we pick out some USB flash storage devices that offer great performance, excellent capacities, and great value for money (especially with early Black Friday deals landing all the time). 

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    The Patriot Supersonic Rage 2 is a great little drive, the connector retracts with a push, without needing a separate cap you might lose down the back of the sofa, and it comes in massive capacities ranging from 128GB to a fairly pricey 512GB

    Storage performance is everything, particularly if you suffer from slow internet speeds and can’t make use of cloud storage. Whether you’re backing up an absolute ton of files, or running large installers such as the Adobe Creative Suite off an external drive, the faster it goes, the less waiting around there is.

    Thanks to some clever internal design, Patriot has managed to push USB flash storage to the performance limit here, with blistering speeds up to 300 MB/sec - outpacing most hard disks.

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    If you’ve bought a new MacBook or MacBook Pro in the last few years, you’ve had to give up the immediacy of your old USB flash storage, as the new Macs have said goodbye to the old USB Type-A ports, and now only have USB Type-C so you need a dongle, dock or converter cable to use them.

    A handy USB-C flash drive gets around this though, plugging directly into your Mac, and one of the finest examples currently on the market is SanDisk’s Ultra USB-C Flash Drive. Not only is it a native USB-C device, freeing you from the irritating need to carry a converter for USB plugs. SanDisk has long been pushing the boundaries of USB flash drive performance with its super-fast Extreme range, and it has brought that performance over to this drive too.

    Ranging from 16GB to 128GB, it manages read and write speeds of 150 MB/sec, quite an improvement from what you might expect from old fashioned USB 2.0 devices.

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    Your portfolio is your livelihood, so why take a risk with it? If you’re nervous about losing your precious work, the Kingston D300 IronKey is pretty much the most secure flash drive money can buy, with multiple levels of security and a rugged waterproof design.

    The drive is password protected with 256-bit AES encryption, to comply with FIPS standards that most corporate environments demand, with all decrypting done in hardware on the drive itself.

    Speeds vary depending on capacity - the largest 128GB drive has the fastest write speeds, with 250MB/sec read and 85 MB/sec write.

    It’s also IPX8 waterproof, meaning it will survive being continuously submerged up to one metre, making it safe from drops in puddles, baths and those dreaded incidents of being left in the back pocket of a pair of jeans that are going through the washing machine.

    If the worst happens and you lose your drive, with the Managed version of the D300 IronKey, you can remotely delete your files so you can be sure they won’t fall into the wrong hands.

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    We’re cheating a bit by including the Samsung Portable T5, as it’s not a USB flash stick at all but a full external solid-state drive, using the same fast storage technology you will find inside your computer. Because of this, it’s faster than any other kind of USB storage, making the absolute most of the high bandwidth of USB 3.1 to deliver transfer speeds up to 550 MB/sec.

    As such, it’s also considerably more expensive than a standard flash stick, with some eye-watering high prices for the 512GB version. You definitely don’t need that kind of speed purely for file backup or to carry a few JPEG images around, but instead, it’s so fast you can edit and work with large files directly on the T5 itself.

    In fact, there are all kinds of alternative uses for a drive this fast. It works great as an external boot drive, so you can run an entire operating system from it at full performance, which is handy for Mac users who need to work in Windows too.

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    Hard disk technology may be decades old, and not quite as fast as some USB flash storage, but the WD MyPassport offers the absolute best value for money in terms of how much capacity you get for your money. If you have a monstrous file collection - perhaps working with a large media library of 4K video files taking up multiple TB of space, then it would be wrong for us to not recommend using an external hard disk, rather than a USB flash drive.

    The larger 3.5-inch models offer the largest capacities, but these all require a bulky external power supply, making them a lot less portable and negating one of the main points of external storage. A 2.5-inch drive is powered entirely by USB though, so you can still easily carry it and with 4TB on offer in the WD MyPassport line, you can fit a really massive archive of files in your pocket.

    Expect transfer speeds around the 100MB/sec mark over USB 3.0, so it will take a few hours to fill to full capacity. It’s very quiet compared with standard hard drives - we barely noticed it was there, lightweight and comes in some pretty bright colours.

    If you’re looking for an inexpensive simple option for a massive file back up over USB rather than the fastest performance, this is the drive to go for.

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    USB flash storage can come in all shapes and sizes, and you even find USB storage fashioned into all kinds of objects, often given away as promotional items. How about one that’s so small you can leave it plugged in to your laptop and barely notice it’s there?

    That’s a good description for the SanDisk Ultra Fit USB 3.1 Flash Drive, which is about the size of a thumbnail and almost disappears when plugged in, save for a small lip that helps you remove it easily. But thanks to SanDisk’s fast flash storage, it can still handle a nifty 130MB/sec read and write. Not bad at all for a little guy.

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    Another hard disk option here, and this time the unique feature is that the LaCie Rugged USB-C's orange rubber casing makes it extremely durable. While flash drives don’t have any moving parts, and can survive even severe drops, a hard disk (when powered on) is far more fragile. Drop your laptop while files are copying to a hard disk and there is a real risk the disk could be destroyed and your data lost.

    Lacie’s rugged design apparently can withstand a 1-ton car, is resistant to rain (other versions are fully water and dust resistant) and can handle a drop of up to 1.2 meters.

    That makes it a great choice for content creation on the move. If you’re capturing images and video in harsh environments, and need more capacity than a standard USB flash stick, this is a great choice.

    One nice additional touch is that Lacie has thoughtfully included both USB Gen 1 and Gen 2 cables in the box, so you won’t need any adapter or dongles, whatever ports are on your computer.

    View the full article


  12. Taking pictures in environments we wouldn’t dare risk our premium compact or best smartphone – chiefly those where ingress from dirt and moisture is a constant risk – is the job of the ‘toughened’ digital compact. Yes, these tank-like (yet still pocket friendly) devices are claimed to be waterproof – even down to depths of 40 metres without additional housing – thanks to additional rubber seals and lockable media card and battery port covers – but, handily for the ham-fisted, they are usually freeze proof, crushproof and drop proof with it.

    For ‘waterproof camera’ also read ‘child-proof’; for, yes, these cameras can be accidentally dropped or dunked in the mud and rinsed clean afterwards. The larger, ridged buttons not only make them easier to operate with wet fingers but those with small hands too.

    So with the above in mind let’s explore a selection of 10 of the best waterproof cameras you can buy in 2018. And if you find one you like, remember to keep your eye out for any early Black Friday deals

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    Robustly fashioned ‘Tough’ camera with a 1/2.3-inch sensor providing a 12 megapixel effective resolution. Interestingly, Olympus has actually decreased the resolution from the 16MP of the previous TG-4, aiming to improving image quality by reducing visible noise. The zoom lens in use here sports a 35mm equivalent range of a modest 25-100mm, with an impressive f/2 maximum aperture at the wide end.

    Two glass panel layers prevent the camera from fogging up, while it also comes with built-in GPS, thermometer, barometer, plus compass; the same combo as found in Olympus’s TG Tracker model. Such data can be displayed with photos and videos using Olympus’ Image Track app.

    Waterproof credentials include being able to withstand depths down to 15 metres, drops from heights of 2.1 metres,  and temperatures of -10°C, while it can also withstand crushing weights up to 100Kg. It’s also a capable travel camera too, with the ability to shoot Raw files alongside JPEGs. Additional housings, conversion lenses and adapters – including those for underwater use – ensure that this is an expandable ‘system’ in itself.

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    It’s tricky to tell from publicity shots, but this GoPro-killer of a camera is matchbox-sized tiny, while still managing to pack in 4K video capture. The Olympus TG-Tracker camera's toughened credentials include the fact that it is shock-proofed to withstand a drop from a height of 2.1 metres, crushproof, in that it is theoretically able to survive 100kg bearing down on it, dustproof, freeze-proof down to -10°C, plus impressively waterproof to depths of 30 metres. In other words it’s perfect for the English Riviera.

    While the camera dimensions are modest, so is the stills specification, with its 1/2.3-inch sensor offering just 7.2 megapixels. Living up to its Tracker moniker however, users can review altitude or depth, air or water temperature, geo-location and direction, plus speed of movement, via on-screen illustrations. With five-axis image stabilisation helping prevent blurred stills or video when camera and operator are in motion, the camera even registers changes in G-force.

    With images saved to microSD card, its wide-angle lens offers 204° point of view – meaning ends of fingers can stray into shot. Its LCD is of the flip out variety and is likewise tiny at just 1.5-inches in size. It cannot be rotated either, which means it can be tricky to accurately compose and review shots in bright sun. Mark this one down as a bit of fun however and we’re not disappointed.

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    Looking for a camera that can shoot 20 megapixel photos and 4K videos at watery depths of up to 31 metres (102ft) without the need for additional housing? The Panasonic FT7 fits the bill. At its core is a respectable 20.4 megapixel sensor, while up at the front we have an internally stacked 4.6x optical zoom protected by built-in image stabilisation, its focal range starting out at a usefully wide angle 28mm. Also helpful is a 10fps maximum shooting capability along with a built-in compass and altimeter for the more adventurous. Naturally, in being a toughened camera, it can still function in temperatures as low as minus 10 degrees and is shock proofed against drops from two metres in height – fairly standard stuff for its class, admittedly, as is the fact that it comes in a choice of blue, orange or black body colours.

    Putting it a cut above the rest however is the less standard feature of a 0.2-inch eye level electronic viewfinder, with 1,170K dot resolution. This is in addition to a larger three inch 1,040K dot resolution LCD monitor on the backplate of course, which utilizes toughened glass. With an average price tag for this class of camera, the FT7 has got to be high up your list of waterproofed camera choices for 2018.

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    Bringing to mind rugged Tonka toys of the 1970s, this all-weather Nikon Coolpix W300 compact shoots 16 megapixel photos and 4K or 1080p video down to 30 metres underwater or at minus 10°C. It also features a slightly better than average 5x optical zoom with f/2.8 maximum lens aperture. A Tool button automatically displays GPS, number of steps taken, altitude/depth plus air pressure/water pressure readings.

    Also impressing us are a high-ish 921K-dot resolution OLED monitor plus the fact that the aforementioned zoom starts out at an ultra wide equivalent of 24mm for shoehorning even more into shot. Extending to an equivalent of 120mm at the telephoto end of the zoom, this toughened Nikon is something of a jack-of-all-trades, and, although we found the output a little inconsistent when it comes to getting the exposure spot on, we preferred its output to that of , say, the Olympus TG-5 or Ricoh WG-50.

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    Six macro lights encircling the lens are a distinguishing feature of this sporty looking and rugged 16 effective megapixel compact, matching rivals with its 5x optical zoom. Otherwise the Ricoh WG-50's Full HD video at 30fps, waterproofing to a depth of relatively modest 14 metres, shock-proofed and freeze-proofed credentials are pretty standard issue. The design, which is the visual equivalent of an energy drink, is arguably ‘Marmite’ too – albeit one that provides plenty of ridges for slippery fingers to get a firm hold on.

    Further credentials of this Ricoh is that it is shock-proofed against a fall of up to 1.6 metres and can withstand a force of up to 100kg bearing down on it. Add dust proofing and being able to keep shooting in temperatures as low as minus 10°C and the basic boxes for this class of camera are ticked. So might grumble that there’s no 4K video capture here But what we admire most about it are those six bright LED lights ranged around the lens for illuminating close ups subjects – whether on land or in the briny.

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    It’s not cheap by any means so you’ll have to blow the budget on this 15.3 effective MP ultra-compact shockproof, crushproof (to 200Kgf) and waterproof option (to depths up to 10 metres, or 100 metres with MPK-HSR1 housing), which impresses with its larger than average one-inch sensor married to a 24mm Zeiss lens with f/4 aperture.

    Specification, including ‘RX’ camera image quality, pricing and High Frame Rate shooting a little shy of 1000fps mark for those wanting slow motion footage mark this out as a pro’s tool and one to dislodge the likes of GoPro from its perch. Weighing just 110g and measuring 59x40.5x29.8mm, the RX0 is a lesson in how small and light a camera can reasonably be.

    One may argue that a wide angle of 24mm is not quite enough for the fully immersive experience, and that a screen resolution of 230K dots could be improved. It can also be a tad tricky finding your way around menu settings – for which both a larger screen and a touch screen at that may have aided usability. All beings said though, this is a specialist tool that will find an equally specialist audience. If you want a general ‘one size fits all’ image capture device then you’ll probably be looking elsewhere.

    Waterproof to depths of 20 metres, the Fujifilm XP120 may not have the broad specification of several of its rugged pocket-sized competitors, but family and younger users are hardly going to care as long as it is simple to use (it is) and does the job (it does). There is a range of fun filters included to keep the family happy and Wi-Fi connectivity for the transfer of images too. Attendant features include shock-proofing against drops of 1.75 metres in height, dust proofing and freeze proofing down to a standard temperature of minus 10°C.

    However we don’t get some of the more ‘grown up’ features to be found on competitors’ models, such as on-board GPS. Then again this 16 megapixel Fuji does feature built-in image stabilisation, back-illuminated sensor for improved image quality in low light scenes and is more reasonably priced than most. Incidentally those considering this model may also consider the more recently announced Fuji XP130. However a newer (yet very similarly specified) update has brought the price of the XP120 down further still and made it even better bang for your minimal buck.

    Fujifilm has updated its toughened point-and-shoot camera offering with the launch of the Bluetooth-enabled XP130, meaning that images from it can be sent directly to Fuji’s Instax Share smartphone printer, for example. Key specification of the 16-megapixel back-illuminated CMOS sensor-incorporating compact, meanwhile, includes the fact that it is dustproof, waterproof once again to depths of 20 metres, shock-proofed against drops from 1.75m in height, plus freeze-proof into the bargain.

    We also get a 5x optical zoom lens, starting from a wide-angle 28mm equivalent setting, a 3-inch LCD on the backplate boasting a 920-dot resolution, plus a new electronic level function to ensure straight horizons. With a burst mode of 10fps, video capture resolution is Full HD at up to 60fps, rather than 4K, and its JPEGS rather than Raw files, but for the price it seems churlish to grumble.

    This tightly compact and robust (waterproof up to 10 metres, or to 60metres with an optional housing) GoPro Hero6 in black can capture super slow motion video at a high resolution, output a stabilised image in 4K and transfer everything to a smartphone at swift speed, albeit with said phone having to cope with huge files.

    For those wanting to shoot video underwater, it can offer 4K video at a smooth 60fps, though the effectiveness of its on-board image stabilisation is capped at 30fps. There’s also the ability to capture stills at a resolution of 12 megapixels, in either single, burst or time lapse modes, along with a built-in HDR mode for delivering high contrast imagery. So, though it doesn’t go as deep as some underwater compact options, it packs plenty of sophistication on board.

    While it is small, there is room for a 2-inch touch screen on the back for reviewing videos and photos and making setting tweaks with what feels like possibly the world’s smallest touch-sensitive interface, adjustments made via simple swipes and taps. The Hero6 has another trick up its sleeve however: voice control. This isn’t a default setting but can be easily activated via the camera’s menus. The above adds up to pretty much the best action camera you can buy at the time of writing for this specification.

    A disposable waterproof camera in this digital age sounds like madness, right? Well, if you don’t mind shooting on (and developing) film, surprisingly there are several choices to be had from the likes of former film stalwarts Fujifilm and Kodak on Amazon and the like. From these we’ve selected the sporty-looking, child friendly QuickSnap Marine, which costing just over a tenner, squares up to its flashier digital counterparts in being usable for water proofed snapping down to 10 metres in depth (or 17ft).

    Described as an all-purpose outdoor camera, Fujifilm’s disposable QuickSnap Marine underwater camera arrives pre-loaded with 800-speed film (Fujicolor Superia X-TRA800) for sunny or overcast exposures, providing a nostalgic 27 exposures. The lens here is a fixed focus 32mm f/10 optic, while the camera itself will slip into a trouser, jacket or even swimming trunks’ pocket, at a weight of just 170g and dimensions of 73x133x42mm. With an underwater subject-to-lens distance of up to three metres, this camera is point and shoot all the way, which sometimes is truly all you want.

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  13. When it comes to evaluating the success of your user experience strategies, it's essential not to let personal bias and assumptions cloud your view. For more advice on crafting a successful strategy, take a look at our article revealing 10 steps to great UX testing.  

    However, in this post, we're going to focus on the web design tools dedicated to testing your UX efforts. We'll start with some data testing tools and services, and end with a few super-helpful resources to help further your understanding.

    01. UsabilityHub 

    UsabilityHub

    UsabilityHub promises to settle your design debates using data

    UsabilityHub’s key value proposition is 'Settle design debates with data'. You can’t beat that! This tool is a great alternative to more expensive remote user testing solutions on the market. It offers solutions for five-second tests, click tests, surveys, navigation tests and A/B preference tests. 

    02. Userbrain

    userbrain UX testing

    Userbrain is great if you're just getting started with UX testing

    Userbrain attempts to streamline the user testing process for smaller teams or professionals that are just getting started with UX testing. You can input a web URL and write a simple task. Userbrain takes care of the rest by recruiting for you and sending you recordings, five to 15-minutes long, that you can watch any time. A great way to get your feet wet with UX testing.

    03. UserZoom

    userzoom UX testing

    UserZoom offers a number of different UX testing solutions 

    This is a more robust option for testers that have a firm grasp on what data they need and how to capture it. If you use multiple solutions (for example, User Testing, Hotjar and a survey tool), it would definitely be worthwhile to look into consolidating everything into a tool like UserZoom. It also has the ability to test grouping expectations for navigation or categories (card sorting) among others.

    04. Hotjar

    hotjar user testing

    Hotjar offers raw, anonymous data

    Sometimes you don’t need task-based remote screen recordings and you just want raw, anonymous data. If that sounds exciting, this tool is for you. Capture feedback from standards like heatmaps and conversion funnels to feedback polls, surveys and anonymous screen recordings on your site. You can set up a chat-like widget for quick surveys, recruitment or general support. You owe it to yourself to at least try this out.

    05. UX Booth

    UX Booth

    A one-stop shop for information about interaction design

    Time for something a bit different. This UX blog is a one-stop resource for interaction design. Learn about design systems, best practices, user testing, philosophy and even the business side of UX. The ongoing content is easy to read like a blog post, while managing to be informative like an educational resource. 

    06. Nielsen Norman Group

    Nielsen Norman Group

    This site offers a deep dive into UX methodology

    It was actually Donald Norman, a co-founder of NN/g, that coined the term ‘user experience’ in the 1990s. The group has standardised much of the industry by opening up its findings to the public while giving guidance to others in the same profession. This UX blog offers a deep dive on methodology and understanding while also providing plenty of compiled reports and webinars.

    This article was originally published in net, the world's best-selling magazine for web designers and developers. Buy issue 310 or subscribe.

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  14. The Adobe Creative Cloud remains the most ubiquitous and relied-upon group of programs for creative professionals, and if you want to enjoy a successful career in virtually any sub-category of design, knowing how to work with these programs is a must.

    The Adobe CC A-Z Lifetime Bundle will teach you everything you need to know about the most popular programs in the Adobe Creative Cloud, and the best part is that you only have to pay what you want.

    With twelve modules and over 100 hours of expert-led content, this bundle walks you through everything from the essentials of Photoshop and Illustrator to the most advanced elements of Premiere Pro and InDesign. You’ll even learn how to build powerful websites using Adobe XD.

    Start down the path toward a lucrative career in design with the Adobe CC A-Z Lifetime Bundle. Pay only what you want, and if that’s less than the average price paid you’ll still take home something great. Beat the average price and you get the entire bundle.

    Related articles:

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  15. You're reading How ipapi.com Taught Me to Value Users, originally posted on Designmodo. If you've enjoyed this post, be sure to follow on Twitter, Facebook, Google+!

    How ipapi.com Teached Me to Value My Users

    One of my favorite tools in my API toolkit is ipapi.com. This REST API transforms raw IP data to valuable sets of information. The service automates IP address validation and geolocation lookup and offers more than 45 data references per …

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  16. We all laugh about our bad habits, the ones we swear to kick every time a New Year comes around… and then totally fail to. But although we make light of them, some habits and types of design thinking can be hugely damaging to our careers, reputation and ultimately our bank balances.

    We asked designers to name the habits they’ve found the most difficult to quit, and here are the most common answers; plus what you can do to overcome them.

    01. Poor file-naming

    'Save as' dialog box on screen

    If you don't have a proper system for filenames, you're going to tie yourself up in knots

    Edinburgh-based designer Duncan Crawford puts it simply. “Stop using the word ‘final’ in file naming... because it never is.”

    Easy advice to take, you might think, but scores of leading designers have admitted to us in the past to poor file-naming practices, usually culminating in files entitled ‘final.jpg’, ‘final.final.jpg’, ‘final.final.final.jpg’, and so on.

    And that’s not surprising. Because just as it’s no fun to do household chores when you could be playing Xbox, few of us relish the task of sitting down and coming up with a logical and workable system for naming our files, Photoshop layers and other assets. 

    Doing so will, though, save you time, effort and a good deal of frustration in the long run. It’s also vitally important in helping other people make sense of your work, be they colleagues, collaborators or clients, and in general making you look professional.

    If you need help and guidance in getting more organised, we’d highly recommend Get Your Shit Together. This excellent resource from Justin McClure offers clear examples of how other creatives organise their assets and even allows you to download their folder structures, After Effects organisation scripts, and naming conventions.

    Also make sure you read the 10 commandments of Photoshop etiquette.

    02. Misjudging timescale

    Silhouetted figure inside hourglass

    Rushing your process for estimating project duration can be a spectacular own-goal

    In the past, one of the most difficult habits Brighton-based graphic designer Nick Carter found to break was: “Underestimating the time and effort involved in a design project.” And he’s by no means alone.

    Accurately estimating the time required to complete a project isn’t something that comes naturally to most of us, but is a skill that takes years of trial and error to master. 

    Designers commonly underestimate project time for various reasons, including over-optimism about their own abilities, eagerness to please a client, poorly written client agreements (leading to ‘scope creep’), and a failure to build in extra time for unknown or unpredictable factors, such as the inability of third-parties to deliver to your preferred schedule.

    The key to breaking this habit lies in careful and methodical planning, based on proper research of all the variables. Ironically, our instincts can prompt us to rush or even bypass this stage, in order to “save time”, but that’s almost certainly a false economy over the long run. 

    Then it’s a matter of breaking the project as a whole into individual tasks, allotting realistic timeframes to each of them, and then sticking to it. If you need help with that side of things, see our selection of the best time management and workflow tools.

    Also read how to price logo design services and 6 techniques to help better manage your time.

    03. Starting your designs on screen

    Girl using laptop

    Don't jump ahead to the final stage; plan your design properly first

    The main difference between art and design? Art is about creating visuals for their own sake, while design is primarily about performing a useful function. 

    So one of the worst habits a designer can succumb to is, as Bavaria-based designer Jacob Lee puts it is: “Jumping straight in to designing high-fidelity screens”, without doing some preliminary work first, in the form of sketches, mockups, wireframes and/or prototypes.

    Again, this usually results from a misplaced instinct to “save time”. But again, it’s a totally false economy. 

    Simple wireframes are quick and easy to create, especially with today’s best wireframing tools, while notebook sketches can literally take seconds. 

    Conversely, diving into high-fidelity screen design at the outset means you’ll be obsessing over the finer details before you’ve nailed the basic functionality. And you’ll almost certainly have to go back and revise this early work later on when problems arise.

    To learn more, read 4 different ways to create a website mockup.

    04. Not selling yourself

    Man and woman talking over laptop

    Networking is as important for your career as any design skill 

    Ever noticed how the best paid designers aren’t always the best designers? That’s because one of the most pervasive bad habits in the industry is, in the words of freelance designer Ros Harriott: “Not spending enough time marketing yourself”.

    Like it or not, we live in a capitalist society and the only way you’re going to get rewarded for your design work is if you market yourself, just like any product or service. There are many ways to do this, including learning how to network successfully, starting a blog, how to make social media work for you, working with an agent, or just applying for jobs on recruitment sites in the normal way. 

    There’s no one ‘best method’, though: it’s more a case of trying different things, seeing what works for you, and giving it your all. So for example, there’s no point in blogging or being active on social media unless you do so regularly and consistently. If you’re applying for staff jobs, you need to sign up for a range of recruitment newsletters; apply to lots of roles; and avoid being too picky about what you apply for. Ultimately you can always turn a job you’re offered down, and you’ll still have got valuable experience and a confidence boost in the process.

    If you don’t really know where to start in promoting yourself as a designer, check out our articles 5 essential rules of self-promotion and how to market yourself as a freelance designer.

    05. Undercharging

    Collection of notes and coins

    If you're feeling poor, then you're probably undercharging

    One of the worst habits a designer can have, believes Harriott, is “underestimating your worth and charging less than you should”. Put simply, design is generally a well-paid profession. So unless you're totally new to the game, if you’re feeling poor, it probably means you’re undercharging. 

    The most common reasons for freelance designers to undercharge are a lack of confidence and a fear of “scaring off” clients. But if you’re worried about losing cash, be aware that it’s possible the opposite may occur. Often, charging more means that certain clients are more likely to want you, as they associate low rates with low quality. 

    If you’re a salaried designer who feels underpaid, there are many strategies you can pursue to get a pay rise or promotion. Or you might find the easiest route to more cash is simply to apply for another, better paid job. 

    All in all, though, be aware that at the moment at least, good designers are hard to find and strongly in demand. So while some clients and employers will try to get away with paying you the lowest possible rates, don’t assume that’s what you’re worth. Put yourself out there amongst alternative employers or clients, and see just how much the market will bear. 

    For advice, read our articles how to raise your prices , how to calculate your freelance rate and 8 ways to make more money in 2018.

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  17. Black Friday 2018 is landing on November 23 (with Cyber Monday a few days later), and it's a great time to bag a new screen for your creative work. The day itself will be full of retailers slashing prices all over the place, which can mean getting the best Black Friday and Cyber Monday monitor deals can be a bit overwhelming.

    So, let us help take the stress out of finding the best Black Friday monitor deals by giving you practical buying advice and tips for finding the best Black Friday and Cyber Monday deals, as well as looking at what deals previous Black Fridays and Cyber Mondays have brought.

    We've been covering Black Friday for a fair few years now, and using our expertise, along with knowing what previous Black Friday monitor deals were offered, we've also made some predictions for what kind of Black Friday and Cyber Monday monitor deals we'll see this year.

    The best Black Friday/Cyber Monday monitor deals: our predictions 

    Previous Black Friday and Cyber Monday events have proved to be a great time to pick up a new monitor, with some of the biggest brands in the industry having the prices of their screens cut.

    So, we'd expect to see some great Black Friday and Cyber Monday monitor deals from the likes of Samsung, LG, Dell, Asus and BenQ.

    For example, Dell often has a big Black Friday sale in the run up to - and during - Black Friday, with a number of 'door buster' deals on its products, including Dell monitors, that are designed to tempt you to to head over to its website and spend your cash there.

    We also have a feeling we'll see more Black Friday 4K monitor deals this year as well. This is because 4K (or UHD - Ultra High Definition) monitors are becoming increasingly popular, and as the technology matures, and the price of manufacturing goes down, the more likely we are to see sales on Black Friday and Cyber Monday.

    Make sure you check out our best 4K monitors for designers guide for more buying advice.

    If incredibly high resolutions aren't much use to you, we also expect to see Black Friday monitor deals on screens with 1080p and 1440p resolutions as well.

    The best US Black Friday/Cyber Monday monitor deals in 2017

    To help us get a better idea of what soft of Black Friday monitor deals we can expect this year, let's take a look at what monitor deals Black Friday and Cyber Monday offered in 2017 in the US.

    The best UK Black Friday/Cyber Monday monitor deals in 2017

    In the UK, there were some great monitor deals on Black Friday and Cyber Monday 2017, and these can help us get an idea of what sort of deals we'll see this year.

    How to get the best monitor deals on Black Friday/Cyber Monday

    So, now we've got an idea of what sort of monitor deals we are likely to see on Black Friday and Cyber Monday, let's look at some tips for making sure you get the best monitor deals.

    1. It's never too early to look

    While the names Black Friday and Cyber Monday suggest the deals happen over single days, an increasing number of retailers start their Black Friday deals earlier every year. In particular, Dell is known for its Early Black Friday Deals, which have already kicked off in the US.

    So, it's never too early to start looking out for Black Friday deals.

    2. Think about what you need

    Before shopping for the best Black Friday and Cyber Monday monitor deals, you should take some time thinking about what you need out of a new monitor. What kind of screen size are you after? Would a 32-inch monitor fit your desk? Would a 22-inch monitor be too cramped? 

    By having a clear idea of what sort of monitor you need, you can focus your attention to ensure you get the best Black Friday and Cyber Monday deals.

    3. Set a budget

    Setting a budget - and sticking to it - can really help bag a bargain on Black Friday. Again, it helps you narrow down your choices, which can sometimes be overwhelming on the day, and ensures you're not paying more than you can afford.

    4. Check reviews

    Once you've found a Black Friday monitor deal that looks really good, it's worth taking a look at reviews before you make the purchase, to ensure you're getting a good deal.

    We have plenty of monitor reviews, as does our sister site TechRadar. which give unbiased opinions on what monitors are worth your money. Many online stores such as Amazon also display reviews from people who have bought the products, and this can be a useful way of gauging how good the monitor is before you buy.

    5. Visit Creativebloq to ensure you don't miss out on any deals

    One of the easiest ways of making sure you get the best Black Friday and Cyber Monday monitor deals is to keep this website bookmarked and return here regularly in the run up to Black Friday and Cyber Monday, as well as on the days themselves.

    We'll be keeping a keen eye out for any brilliant deals and will be highlighting them here, so you don't need to check anywhere else. Also, we'll be using our expert knowledge to make sure that only the very best Black Friday monitor deals are included, so you don't have to worry about being let down.

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    What monitor features creatives should look out for

    If you're looking for a monitor for your creative work, then there are certain features that you should look out for when browsing Black Friday monitor deals.

    Colour management

    For creatives looking for a monitor to work on, the way the monitor handles colour is essential. You'll want to make sure it has a wide colour gamut that is capable of displaying colours accurately, and the best monitors for creatives will have profiles that match certain display standards such as sRGB, Adobe RGB and Rec. 709.

    HDR

    HDR stands for high dynamic range, and it is a feature that is increasingly being included in modern monitors. It allows for a greater dynamic range of luminosity and higher contrasts between light and dark, and can make a huge difference to the image quality of the monitor.

    Wide viewing angles

    Another important feature to look out for in a monitor is wide viewing angles. This means you can view the images on the screen from various angles without the image displaying incorrectly. This is important when working with large monitors, or if you often have other people crowding around the monitor to look at your work.

    What specifications creatives should look for

    When browsing monitor deals on Black Friday and Cyber Monday, you may see lots of numbers and specifications bandied about. But what are the important specifications to bear in mind?

    Resolution

    Resolution is probably the most important specification when it comes to image quality, as the higher the resolution, the sharper and more detailed the image. However, high resolution monitors are more expensive, and need more powerful hardware. Most monitors come in 1080p/Full High Definition (1920 x 1080), 1440p/QHD (2560 x 1440) or 4K/UHD (3840 x 2160) resolutions.

    Screen size

    A monitor's screen size is another important specification to consider. Smaller screens, 19-inch to 24-inch in size, are usually more affordable and are better suited to desks where there's not much room. 

    Medium-sized monitors of 26-inch to 27-inch in size are a good middle ground if you want extra space to work on. 

    Large monitors that are 30-inch, 32-inch and 40-inch are great for presenting on and working on big images, but can be expensive and, of course, need more room on a desk. The larger a monitor, the further back you'll need to sit to work on them comfortably.

    The size of a monitor can also dictate what resolution is best. Smaller monitors don't need very high resolutions, and too high resolutions on small monitors will make them uncomfortable to use. Meanwhile, large monitors with low resolutions will result in poor image quality, as fewer pixels are enlarged to cover more space.

    Aspect ratio

    The aspect ratio of the monitor is another important specification for creatives to consider. This determines how high and wide the monitor is. Most modern monitors are 16:9 aspect ratio, which is standard widescreen. Some are a more square 4:3 aspect ratio. There are also ultra-wide monitors with 21:9 aspect ratios. These give you a huge amount of space to work on, but for most photographers and creative professionals, 16:9 is the aspect ratio to go for.

    Three monitors for creatives to look out for on Black Friday/Cyber Monday

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    We absolutely love the BenQ PD3200U. This is a Ultra HD monitor with a large 32-inch size which makes brilliant use of the high resolution. It's part of BenQ's Designer Monitor range, and comes with some great features for creatives and professionals, with a CAD/CAM mode, along with factory-calibrated color accuracy and Rec. 709 support. If you see any Black Friday or Cyber Monday deals for the BenQ PD3200U, then you should seriously consider buying it.

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    If you don't have the room for a huge monitor, and you don't need incredibly high resolutions, then the AOC PDS241is definitely a monitor to look out for on Black Friday or Cyber Monday. It's beautifully designed, and it provides very good image quality considering its low price. It does lack some of the features of more expensive monitors, but if you're shopping on a budget and see a deal that knocks even more money off its asking price, it's a great bargain.

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    Dell's top-end 31.5-inch 4K display packs in a lot of professional-grade features for superb color accuracy. It supports the DCI-P3 color spectrum and manages 99% Adobe RGB coverage and 87% DCI-P3. This makes it a great monitor for people who really depend on color accuracy for their creative work. However, there is a catch, as this is a pricey monitor. That does make it a great monitor to keep an eye out for on Black Friday and Cyber Monday, however, as it could see some hefty price cuts. Also Dell is well known for offing great Black Friday deals on its monitors.

    Today's best pre-Black Friday monitor deals

    Can't wait for Black Friday to grab a monitor bargain? Here's the best pre-Black Friday monitor deal's we've already found.

    View the full article


  18. Being a creative is undoubtedly the best job in the world. But even the best job comes with its frustrations. Have you ever run into issues when simply trying to share your work? The file size is too big? The format needs changing? Clients have trouble opening files? Or maybe the simple act of sending and receiving a file for review is the issue, with constant back and forth via emails, phone calls and messaging apps?

    It will come as no surprise to know that these are issues designers face on a daily basis. The question is, are you ready to do something about it?

    Meet Hightail: designed for creatives

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    With Opentext Hightail, the days of worrying about file sharing limitations, security and complicated collaborations are long gone. Built for creative teams, Hightail enables designers and artists to easily share work - no matter what the file size or format - and collect precise feedback and approvals all in one place. 

    So whether you’re an illustrator wanting to share a file made up of hundreds of layers, or a videographer wanting feedback on your multimedia project, Hightail has everything you need to fully facilitate your creativity. 

    Multiple price plans - including a free 14-day trial - cater to all needs and every budget, offering file size send limits of up to 100GB and integration with other popular creative software services, including Adobe Photoshop and Illustrator. 

    More creative, less process

    Not only does Hightail offer a safe and reliable file sharing service, it also facilitates better team collaboration via a number of super-useful features. 

    As a start, Hightail removes the need to download large files when sharing with clients, instead previewing or streaming the work you share with clients and team members via a dedicated workspace automatically in the browser. Here you can collect precise feedback from multiple reviewers in real-time directly on the creative, make sure you are always working on the latest version and plan ahead by assigning follow-ups with due dates to specific team members. 

    Hightail keeps your files secure and you connected in a streamlined environment, in turn eliminating many of the frustrating elements of the creative process. So what are you waiting for? Sign up for your free trial and start your next collaboration!

    View the full article


  19. While the internet remains an overwhelming force for good, a number of recent events have led to some very serious questions being asked about its future direction and how it could be 'reset' to work in a better way for everyone going forward. Various utopian and dystopian visions of the internet have been suggested and some of these may hinge on the future role played by the tech giants that are currently dominating the industry.

    We may look back on this time as the tipping point. Genuine questions are being raised about how best to manage the internet's challenges, and whether the internet itself needs to be redesigned.

    There are two ways to address these challenges: we either reform the technology of the internet itself – essentially resetting it – or we find a way to regulate what we already have. Most likely we will need a combination of both approaches, so let's look at these in turn.

    Self-regulation or government influence?

    The main argument made against government regulation is that it's hard to regulate something that crosses international boundaries and isn't centrally controlled. Other than ICANN (Internet Corporation for Assigned Names and Numbers), there are no global internet authorities that are solely responsible for our internet experience. There is nothing an individual government can do to meaningfully influence the internet, and even those countries that attempt to impose some levels of control or censorship can only do so much.

    If individual governments cannot implement a meaningful solution, perhaps we need a global approach. Could a globally endorsed treaty for the internet be the solution, whereby every country agrees to pursue a common internet agenda? A Paris Agreement for the internet, if you will. While such an agreement would be a laudable achievement, I suspect it would be nigh-on impossible to achieve such a technical level of agreement among all 193 UN member countries that could make any meaningful impact.

    Building a brave new internet

    So, what would a 'new' internet look like? If we took today's most advanced technologies and attempted to build something new – that retains all the benefits of the internet, while avoiding all of the drawbacks – what would that look like?

    Many of those who operate the internet today – and even those who played a major part in its original design – are attempting to answer this very question, with some interesting results.

    Sir Tim Berners-Lee, the inventor of the world wide web, leads Solid, an MIT project that proposes decoupling applications from the data they produce. Solid is both a form of self-regulation and adaptation of the internet.

    solid landing page

    Solid aim's to self-regulate the internet by changing the way data is handled

    Solid was founded in response to the growing hegemony of the big internet players. Facebook, for example, now has over two billion active users – it is effectively the filter through which nearly two thirds of the world's internet users access the internet. These platforms control much of what is done on the internet and their platforms are accessories to the widening problem of 'fake news'.

    Today, most internet companies require you to hand over your data before you use their services

    The ambition of Solid is to self-regulate the internet by changing the way data is handled. Today, most internet companies require you to hand over your data before you use their services. For example, every picture you post on Facebook belongs to Facebook because the company is the one that stores it. 

    By contrast, an application built on the Solid infrastructure will ask users where they want to store their data – with the application requesting access to it. The crucial difference in this scenario is that data remains in the ownership of the individual, not the application using it. While you may decide to store your data on Dropbox, it remains always under your control, and you can prevent the application from accessing it at any time you choose.

    And this isn't the only technical solution devised by those who operate the modern internet. In December 2016, Google, Facebook, Twitter and Microsoft also unveiled an information-sharing initiative to tackle extremist content on the internet. They pledged to work together to create a database of unique digital fingerprints (hashes) for videos and images that promote terrorism, so that when one firm flags and removes a piece of content for featuring violent terrorist imagery or a recruitment video for example, the other companies can use the hash to remove the same content on their platforms.

    No more fake URLs?

    Another technological solution to the internet's challenge is being devised by the technology research company InterDigital. Its ICN (Information-Centric Network) proposes to eliminate the client-server topology that is responsible for much of the latency and duplication of data experienced across the internet.

    An ICN-based internet would do away with URLs (Uniform Resource Locators) that tell us where on the network the information is and swap them for URIs (Uniform Resource Identifiers), which tells us what the information is. The contrast here is that when you want a piece of information, you leave it to the network to find it. It will more likely be much closer to you than a remote server somewhere.

    The advantages of the ICN is a reduction in latency – since data would be accessed from a location much closer to the user – but it can also improve trust because it removes the ability to use fake URLs, a common tactic for deceiving users with fake websites used for phishing attacks or distributing fake news. These are two very significant improvements.

    Watch this space

    Solid and ICN are just a couple of the possible examples of self-regulation and technical changes that can be made to the internet in order to reform it. The heartening point of all this is that those responsible for the internet are also the ones looking to improve it. Self-regulation is already happening.

    Self-regulation might not be a perfect solution just yet, but it is still better than knee-jerk legislation

    As visionary internet pioneer, John Perry Barlow (author of, amongst other things, A Declaration of the Independence of Cyberspace), once said: "[A] good way to invent the future is to predict it." This might sound slightly naive in today's world, where the freedom of the internet is the centre of such a huge ongoing debate, but it might just turn out to be true.

    Self-regulation might not be a perfect solution just yet, but it is still better than knee-jerk legislation that could stifle creative and commercial innovation and infringe upon people's civil liberties.

    Through the spirit of openness and collaboration – principles that are so core to the internet itself – I am confident that the technology-led, self-regulation solutions being proposed by those in the industry will be delivered far more quickly and effectively than any government-led approach.

    The internet will continue to regulate and redesign itself. It has never stopped evolving to address its challenges. By continuing to do so, it will manage to find its own solutions.

    Lead illustration by Kym Winters.

    This article was originally published in issue 306 of net, the world's best-selling magazine for web designers and developers. Subscribe here.

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  20. PIXL is an infinitely expandable system of building blocks. So far, so LEGO, right? But how about this: these little blocks can connect on any edge, so you can build just about any 3D shape you want, or even stick to 2D pixel art (more on that later). There's no fiddly clicking or lining up, either – PIXL cubes connect via auto-polarising internal magnets. No wonder this Kickstarter project has already knocked its goal right out of the park.

    vLizYiRuAXb5oogtrcEeXj.jpg

    Auto-rotating magnets mean you can connect these blocks on any side

    PIXL has been designed by The McLachlan Brothers – the minds behind another Kickstarter success story, the Fidget Cube. And there is something about this building system that fully appeals to our creative urges. PIXL cubes connect using mysterious-sounding rare-earth magnets, which self-correct so you can connect them any way you like. 

    Simply take one PIXL block and place another one next to it; the two will immediately click together. From there, you can choose to line up your blocks so they're perfectly flush with each other, or add some dimension to your model by rotating or shifting the blocks to create depth.

    wdjwyVACmvPsKvNwKjeiXj.jpg

    They can be used to build complex (or simple) 2D pixel art

    Unlike with LEGO, you can also build flat with PIXL blocks, to create impressive 2D artwork. With four sizes and a whopping 52 different colours in the range, you've got have a pretty varied palette to work with. 

    The creators have put together a companion app to provide inspiration to PIXL users. As well as sharing other designers' work, you can upload images and the app will convert them into patterns for you to follow, using the block shapes and colours in the PIXL range. So essentially you'll be able to recreate anything from your latest Instagram snap to the Mona Lisa, in tiny magnetic cubes. Cool right?

    J5oyxnQiTxMn4gdD2UcoXj.jpg

    Build out pretty much any shape you want

    "We believe in playing. And we think everyone has a creative side, whether or not they’d traditionally consider themselves a 'creative person'. What we hope to do is provide the world with a tool... that unleashes that creativity," explain the MacLachlan Brothers on their Kickstarter page. "One of our favourite things about PIXL is that there are just no rules."

    At time of writing, the project was 891 per cent funded, with over a month remaining on the Kickstarter. So it's safe to say these addictive little cubes will be making their way onto the market soon.

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  21. In  J.A. Bayona's Jurassic World: Fallen Kingdom, Owen Grady and Claire Dearing return to Isla Nublar to save the remaining dinosaurs from an erupting volcano. However, their efforts are undermined by those with more nefarious plans for the prehistoric beasts. Just under 1,200 visual effects shots were supervised by David Vickery, with help from his ILM colleagues in London and Vancouver, along with other contributors. 

    “We did establishing shots of Isla Nublar,” states ILM visual effects supervisor Alex Wuttke. “The challenge there was to stay true to all of the various depictions of the geography of the island that we’ve seen before, and put a big volcano in the middle of it.” 

    You could create little boundaries of CG vegetation around the flowing lava, which would catch light and be driven by the thermals being kicked out

    Alex Wuttke, ILM

    Aerial plate photography was shot of Hawaii with the wider views generated in CG. The opening sequence follows a team of mercenaries in small submersibles, on an expedition to recover the Dominus Rex bones. Powerful searchlights on the aquatic vessels assisted with the illumination of the underwater environment. “Whatever falls within the beam gets slightly less falloff than what’s outside of it. This helps with the sense of claustrophobia, because anything outside of the beams you can’t see, while things that fall within reveal themselves.”

    For the thinner smoke, ILM Vancouver used Plume (an in-house ILM tool for simulations) while ILM London created pyroclastic flows in Houdini. “The volcano eruption is compressed from a real-world to a cinematic timeline, so things happen quickly,” notes Wuttke. The team built a big vegetation toolkit, which could be used for scenes involving dinosaurs knocking vegetation aside, but also for capturing lava moving through the jungle. 

    t-rex roaring

    The volcanic eruption presented major VFX challenges

    "You could create little boundaries of CG vegetation around the flowing lava, which would catch light and be driven by the thermals being kicked out by the lava. A lot of times we were augmenting the plate with digital vegetation to give it that interaction.” 

    The ILM animation team in London used simple geometry and deformers in Maya previs to ensure the lava worked properly. They established the amount of lava, where it would pour and how quickly, to enable the effects team to get their simulations moving in the correct direction.

    Practical realism

    A gyrosphere containing two of the characters tumbles into the ocean, leading to a long underwater shot. “Those were big and difficult effects simulations that needed to feel believable and be readable on-screen,” states animation supervisor Jance Rubinchik. “We looked at a lot of references of whales breaching and diving back down. What we found was when large objects crash into the water, you get tons of bubbles streaming off of them, which tends to obscure everything. There was a lot of back and forth trying to arrive at something that feels like you’re underwater but also isn’t hiding it too much.” 

    Every location was based on real elements. “In a lot of occasions, we created a digital version of the environment that we shot in, to give us more flexibility with the camera placement.” 

    You look at the anatomy of each dinosaur to figure out what real-life references you can grab to give them a unique movement

    Jance Rubinchik, ILM

    Wherever possible, the team tried to make use of animatronics – specialists built a whole kit of different dinosaur parts, as well as full creature builds. "There were instances of digital augmentation to give the animatronic an extra range of motion," says Wuttke. "When you have long shots and stampeding dinosaurs, we switched to fully digital versions.” 

    Digital files of the creatures were created at ILM and shared with Scanlan to ensure visual consistency between the CG and animatronic versions. “You look at the anatomy of each dinosaur to figure out what real-life references you can grab to give them a unique movement,” remarks Rubinchik. 

    “For the Stygimoloch, we looked at cassowaries and ostriches. It’s a lot of pantomime. You have to try to find what types of poses indicate what sort of emotion, and break those up to make it as clear as possible for the audience. Then you try to work in any personality stuff that you can. The Stygimolochs were always running around smashing into things, so we did a lot of little twitches, shudders and headshakes to try to make them funnier.” 

    New and familiar characters

    “The Indoraptor was our new addition to the family of genetically engineered dinosaurs,” remarks Wuttke. “There’s a lot of Gothic and Dracula influence. We spent a lot of time at the beginning of the show working out animation cycles, making sure that we could achieve the required range of motion with the design. Indo has these long limbs and is quite skeletal, which means he can get into various contorted poses easily.” 

    Bayona was keen to make the genetic hybrid creature slightly psychotic, so the animation team introduced little shakes and unexpected tremors. Its black skin combined with the nighttime setting helped add to the horror and suspense. “Bayona liked the idea of not being able to see the dinosaur at times; he thinks that is scarier. It played in our favour. You get these memorable moments where you can almost see nothing and get this dark flash that reverses out of the backlight," adds Wuttke.

    Velociraptor and Owen Grady

    Baby Blue needed to be playful, but still feel like a Velociraptor

    Making a reappearance is Blue, the female Velociraptor raised by Owen Grady. “A higher-resolution version of Blue was created with really fine detail and face shapes so we could get those extreme close-ups that Bayona was after,” remarks Rubinchik. “We wanted Blue to feel like the same character from Jurassic World, but also deepen the relationship between her and Owen."

    In the film, you see how Owen's character raised Blue from a baby. "It was fun getting to explore how the baby raptors would move," adds Rubinchik. "They had to feel like a raptor but also be fun and playful, almost like puppies.” Audience expectations also needed to be addressed. “We have to be careful with a character like Blue because she is iconic and recognisable,” notes Wuttke. 

    Invisible effects

    Along with principal photography taking place in Hawaii, sets were built at Pinewood Studios in the UK. The diorama room in Lockwood Mansion was a large set, although the team did use a lot of CG set extensions, on the exterior of the house in particular. Rubinchik explains that putting the CGI Indoraptor into the set helped it feel more real. 

    “When Indo is on the roof that was all a real set, but there were pieces that we had to augment and replace – for example, when Indo falls through the glass domed roof,” he adds. 

    When Ken Wheatleyis in the cage with Indo that was all animatronics... You get a more believable performance than having them act against a green tennis ball

    Jance Rubinchik, ILM

    Animatronics were also used as much as possible to add to the realism. “When Ken Wheatley [Ted Levine] is in the cage with Indo that was all animatronics. The actor was really approaching, poking and prodding Indo. We augmented the animatronics. You get a more believable performance than having them act against a green tennis ball.”

    The finale is a stand-out moment. “Getting believable rain on all of the characters, who are super close to the camera, was crazy,” states Rubinchik. “We were getting so close to dinosaurs that we were seeing the inside of their mouths. It was a constant back-and-forth with the modelling team to give us more control and better deformation to the level of detail that Bayona was after in those extreme close-ups.” 

    bedroom scene with dinosaur

    The fight in a child's bedroom required the creation of 130 assets

    One of Wuttke's favourite scenes is the fight between Blue and Indo, which takes place in a child's bedroom; an interior set at Lockwood Mansion. The room is filled with toys, and required the creation of 130 assets. "Bayona wanted to make it feel claustrophobic," remarks Wuttke. "Getting a clarity of action and blocking through that scene was one of the biggest challenges, but the results were cool.” 

    There are also plenty of invisible effects. When dinosaurs are planting their feet and you see wet mud lifting up and cracking, leaves moving, twigs shifting and getting knocked around,” notes Rubinchik. “It’s stuff you don’t even register when watching the shot as an audience member, but it doesn’t feel real until you have that level of interaction.”

    This article was originally published in 3D World, the world's best-selling magazine for CG artists. Buy issue 238 or subscribe.

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